Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Performance

From SAS Gaming Wiki
Revision as of 17:25, 15 December 2023 by imported>MeissnerEffect (File:Empty_Placeholder.png)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Performance

This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.
Skill Type:
Other Skill
Max Level:
50
Requirements:
N/A
Skill Trainers:
N/A
"

This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.

Performance Overview

Performance is a general skill leveled alongside the advancement of its many sub-skills.

In-Game Description

This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on.

Training Performance

  • Performance is learned automatically when one of the Sub-Skills is first learned. Often, a which can be purchased from ProjectGorgon:Marna is a memory-wiped traveler's first interaction with the ProjectGorgon:Performance skills.
  • Level Sub-Skills to increase Performance.

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
Synergy Levels:

Bonus ProjectGorgon:Synergy Levels for ProjectGorgon:Performance can be obtained from the following skills and levels:

ProjectGorgon:Oratory
Level 5, Level 25, Level 45
ProjectGorgon:Interpretive Dance
Level 1, Level 10, Level 30, Level 50, Level 70
ProjectGorgon:Percussion Instruments
Level 1, Level 10, Level 15, Level 20
ProjectGorgon:Stringed Instruments
Level 1, Level 10, Level 15, Level 20
ProjectGorgon:Wind Instruments
Level 1, Level 10, Level 15, Level 20

Performance Sub-Skill Abilities

Stringed Instruments

Stringed Instruments/Abilities

Percussion Instruments

Percussion Instruments/Abilities

Wind Instruments

Wind Instruments/Abilities

Interpretive Dance

Interpretive Dance/Abilities

Performance/Abilities

Performance Mechanics

Music

Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and others.

Dance

Dancing grants buffs which can boost crafting experience gained.

Gardening

Playing music while gardening can increase the chances for an increased crop harvest.

Some details:

  • Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
  • The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
  • More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.

Equipment

Only some instruments will grant proficiency in the Sub-skills of ProjectGorgon:Performance.

Performance Experience Table

ProjectGorgon:Performance is an umbrella skill. It has no experience table.

Trivia

Performance was added in April 12, 2015.

Gallery