Minecraft:Sprinting
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Sprinting is a method of Minecraft:transportation that allows the Minecraft:player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly. Players who attack while sprinting deal a Minecraft:sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Activating
To sprint, the player can press Template:Control while moving, or double tap Template:Control. The player cannot sprint if their hunger bar is at Template:Hunger or below, or when they are under the Minecraft:Blindness effect.
Hostile mobs that can sprint:
- Template:EntityLink
- Template:EntityLink
- Template:EntityLinkTemplate:Only
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
Neutral mobs that can sprint:
Passive mobs that can sprint:
Usage
Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, Minecraft:jumping while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases Minecraft:swimming speed and Minecraft:flight speed in Minecraft:Creative mode. Although "sprinting" while mounted on a Minecraft:minecart, Minecraft:boat, Minecraft:horse, Minecraft:pig, or Minecraft:strider increases the field of vision like actual sprinting, it does not increase the entity's speed. Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point per second, and these rates increase if the ceiling height is further decreased with Minecraft:trapdoors. A similar effect occurs if the player sprints and rapidly hits Template:Control at the same time on a set of stairs.
While sprinting, it is possible to jump across up to four Minecraft:blocks horizontally,<ref>Template:Ytl</ref> instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks.
Sprinting reduces the player's saturation. When saturation reaches zero, the Minecraft:hunger bar depletes at a rate of Template:Frac every 40 meters, or 7 seconds.
Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of Minecraft:Speed II or higher.
Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees,<ref group="note">In Bedrock Edition, there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In Java Edition, sprinting ends immediately upon colliding.</ref> blocks, or attacks a mob. Sprinting also ends if the hunger bar reduces to Template:Hunger or less.
Sprinting pauses when the player eats Minecraft:food or drinks Minecraft:potions, but pressing Template:Control while eating food or potions does not start sprinting.
Sprint-knockback attack
Template:Main Players who attack while sprinting deal a Minecraft:sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Videos
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Sprint-jumping actually costs less exhaustion per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air.
Gallery
Screenshots
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A player sprinting.
See also
Notes
References
Template:Navbox gameplay Minecraft:nl:Sprinten Minecraft:pl:Sprint
Minecraft:de:Sprinten Minecraft:es:Correr Minecraft:fr:Courir Minecraft:ja:ダッシュ Minecraft:ko:달리기 Minecraft:pt:Correr Minecraft:ru:Бег Minecraft:uk:Біг Minecraft:zh:疾跑