Minecraft:Bedrock Edition 1.21.70
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Pointer box 1.21.70, the release of Minecraft:Spring to Life, is a Minecraft:game drop for Bedrock Edition, released on March 25, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds chicken, cow, and Minecraft:pig variants, adds several new plants, changes all spawn egg textures to be easier to tell apart, and fixes bugs.
Additions
Blocks
Script error: No such module "animate". Minecraft:Leaf Litter
- A new type of decorative block which can be found in the forests, dark forests and wooded badlands.
- Works like pink petals.
- Can be smelted from any type of leaves block.
Script error: No such module "animate". Minecraft:Wildflowers
- A new type of Minecraft:flower which grow in birch forests, old growth birch forests and meadows.
- Works like pink petals.
File:Bush JE1.png Minecraft:Bush
- Generates in the following biomes:
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File:Firefly Bush.png Minecraft:Firefly Bush
- Generates in swamps and near rivers.
- When it's light level 13 or lower, glowing firefly particles appear around the firefly bush, up to 5 blocks away.
File:Cactus Flower JE1.png Minecraft:Cactus Flower
- A new type of flower which can grow on cacti in deserts and all types of badlands.
File:Short Dry Grass.png Minecraft:Short Dry Grass
- Generates in the desert and all types of badlands.
File:Tall Dry Grass.png Minecraft:Tall Dry Grass
- Generates in the desert and all types of badlands.
Items
File:Blue Egg.png Blue Egg
- A variant of the Minecraft:egg laid by the cold chicken variant.
- Spawns the cold chicken variant when hatched.
File:Brown Egg.png Brown Egg
- A variant of the egg laid by the warm chicken variant.
- Spawns the warm chicken variant when hatched.
Mobs
There are now cold<ref group="info" name="cold biomes"> The cold variant of each mob spawns in the following cold biomes:
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</ref> and warm<ref group="info" name="warm biomes"> The warm variant of each mob spawns in the following warm biomes:
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</ref> variants of pigs, cows, and chickens.
- The variant of naturally spawned mobs is determined by the biome they spawn in.
- When bred by a player, a baby of these mobs will not be a variant chosen by the current biome, but instead randomly be selected from one of its parent's variants.
- The temperate versions of the mobs spawn by default wherever the cold and warm variants do not.
Script error: No such module "animate". Minecraft:Pig
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- REDIRECT Template:EntityLink: A variant that spawns in cold biomes.<ref group="info" name="cold biomes"/>
- REDIRECT Template:EntityLink: A variant that spawns in warm biomes.<ref group="info" name="warm biomes"/>
Script error: No such module "animate". Cow
- REDIRECT Template:EntityLink: The pre-existing cow variant.
- New texture and model.
- REDIRECT Template:EntityLink: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
- REDIRECT Template:EntityLink: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>
Script error: No such module "animate". Chicken
- REDIRECT Template:EntityLink: The pre-existing chicken variant.
- REDIRECT Template:EntityLink: A variant that spawns in certain cold biomes.<ref group="info" name="cold biomes"/>
- REDIRECT Template:EntityLink: A variant that spawns in certain warm biomes.<ref group="info" name="warm biomes"/>
- Added six new sound variants.
- The sound variants are Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.
- Wolves receive a random sound variant when they spawn.
- Sound variants are not related to texture variants
Gameplay
Sounds
- Dead bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of terracotta, sand or red sand blocks in any biome.
- Minecraft:Sand, red sand and Minecraft:terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
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Template:Redr can be played in any biome.
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Template:Redr only plays when in desert or badlands biomes.
Changes
Blocks
- The following blocks can now spawn falling leaf particles:
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- Changed crafting recipe to require an iron ingot instead of a netherite ingot, making them renewable.
- Can now be found in Ruined Portal chests
Command format
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- Has been moved from experimental features and is now available during normal gameplay.
Items
- Can now be found in some of the chests in villages.
- Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.
- Each egg visual varies in shape to reflect the in-world properties of the mob it spawns: for example, smaller mobs tend to have a smaller spawn egg icon.
Mobs
General
- Farm animals can now spawn in badlands.
Bee
- Is now attracted to, and can be bred using Minecraft:wildflowers and cactus flowers.
Camel
- Now spawns in deserts.
Cow and Mooshroom
- Textures have been changed.
- Nose now protrudes from model.
Donkey
- Now spawns in savannas.
Sheep
- Changed the rules for sheep coloring to be based on which biome they spawn in:
- Temperate biomes:
- Common:
- Common:
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- Uncommon:
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- Rare:
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- Cold biomes:
- Common:
- Common:
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- Uncommon:
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- Rare:
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- Warm biomes:
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- Common:
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- Uncommon:
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- Rare:
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- Sheep colors for temperate biomes is unchanged from current behavior.
- The changes to cartographer trades have been moved from experimental features and are now available during normal gameplay.
- Added seven new explorer maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from. These maps can help players who want to quickly find a specific location.
- Each of the 5 village maps points to a village in the specific biome.
- Jungle explorer map points to a jungle pyramid.
- Swamp explorer map points to a swamp hut.
- Cartographers from different village types will sell a different range of maps and colored banners.
- Some prices and quantities have also been adjusted.
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Wandering Trader
- The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.
- They will also now buy basic supplies from players.
- The Wandering Trader will offer to buy two items from this list:
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- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
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- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying - REDIRECT Template:ItemLink
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Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling - REDIRECT Template:ItemLink
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- Pigs, cows, and chickens can now spawn on Minecraft:spawn events and they used command
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Template:Redr to spawn this variants cold and warm animals.
World generation
Dark Forest
- Updated the tree composition in dark forests to match Java Edition, increasing the number of dark oak trees and reducing the prevalence of other tree types.
- Now generate slightly sparser in meadows.
Gameplay
Achievements
- Enabled earning achievements while playing in a world with Minecraft:add-ons applied.
Death
- Players no longer keep their inventory by default on Peaceful and Easy difficulties.
- Keep inventory is now considered a cheat on all difficulties.
Sounds
- Lowered volume in sound files for leaf litter (break, step, place), and grass (dig).
General
Experiments
- Removed the "Drop 1 2025" and "Aim Assist" experimental toggles.
- Integrated the Villager Trade Rebalance experiment changes to the cartographer and wandering trader.
- Removed the Experimental "Third Person Cameras" toggle and added an Experimental "Creator Camera Features" toggle for all future experimental cameras.
- Enabled Filter Profanity toggle on mobile platforms.
Title screen
- The panorama was changed to showcase the Minecraft:Spring to Life.
UI
- Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
- Stops Screen Position from displaying -0.0 due to a rounding error.
- Long splash texts on the start screen will break into two lines to be more readable.
- The invite button on the pause screen is moved up a bit and now has an icon.
- Scaled and moved the title logo to make room for the friends drawer button.
- Added new loading tips for creative mode.
- Taking screenshots no longer takes the player out of the pause screen.
- Changes have been made to the Multiplayer tab. Player permission icons have been updated, and on PlayStation and Nintendo consoles now show a message informing the player that they need to sign in to access multiplayer features. Below the message there's a button that will take the player to respective console sign in flow.
- Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.
- The game will now pause when the pause menu is opened.<ref>Template:Mcnet</ref>
- This feature is not present on Nintendo Switch.
- The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
- Players can now also find the friends drawer in create new world, edit world, player profile, main menu and game menu, in the top right of the screen.
Technical
API - Scripting
- Unhandled rejected promises in scripting now include callstacks when logged.
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Template:Redr 1.18.0
- Renamed
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Template:Redr and
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- Several APIs have been given the
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Template:Redr permission, which allows them to now be called inside Before Event callbacks.
- All methods for
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- All methods for
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Template:Redr method on
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Template:Redr to now take a variant of either a string or
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- Added
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Template:Redr and
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Template:Redr APIs to the
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Template:Redr class.
- Added
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Template:Redr property to the
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Template:Redr class.
- Moved
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- Moved
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- Moved liquid detection methods in
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- Moved liquid detection methods in
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- Moved method
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API
- Component
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Template:Redr has been renamed to
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Template:Redr in V2.
- Client Biome Components
- Add
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Template:Redr component to override color for
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Template:Redr tint method.
Blocks
- The
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Template:Redr component underwent a schema change:
- It is now a JSON object with two fields
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Template:Redr and
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Template:Redr is a required string field expecting an HEX representation of the RGB, prefixed with a # character.
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Template:Redr is a string field that multiplies the color with a predefined tint. Supported values are
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Template:Redr and
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- The old schema format is still supported for convenience.
- Examples:
<syntaxhighlight lang="c++"> "minecraft:map_color": {
"color": "#ABCDEF", "tint_method": "grass"
} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": {
"color": "#ABCDEF"
} </syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:map_color": "#ABCDEF" </syntaxhighlight>
- The
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Template:Redr component supports an optional
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Template:Redr field in its instance definitions.
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Template:Redr is a string field that multiplies a face color with a tint computed with the biome the block is in. Supported values are
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Template:Redr, and
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- Held block-items are tinted as if they were in the
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Template:Redr biome. Example: <syntaxhighlight lang="c++"> "minecraft:material_instances": { "*": { "texture": "minimal", "render_method": "opaque", "tint_method": "water" } </syntaxhighlight>
- Add
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Template:Redr tint method which uses the
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Template:Redr color map.
- Exposed the block component
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Template:Redr as a JSON object. This represents the particles used when the block is destroyed.
- There is two fields for it:
- There is two fields for it:
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Template:Redr is a required string field to set the texture used by the particles.
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Template:Redr is an optional string field that multiplies the texture color with a predefined tint. Default to
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Template:Redr. Supported values are
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Template:Redr and
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- Block format before 1.21.70 will be upgraded to have the component added using the texture from the
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Template:Redr of the
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Template:Redr component if present and
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Template:Redr for
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Template:Redr. This was the old behavior.
- Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples:
<syntaxhighlight lang="c++">
"minecraft:destruction_particles": {
"texture": "my_particles_texture",
"tint_method": "grass"
}
</syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:destruction_particles": {
"texture": "my_particles_texture"
} </syntaxhighlight>
- Components
- Added the
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Template:Redr component which determines if a new block can replace the existing block at a particular position. If the component is not added to a block it is not replaceable.
Commands
- Moved the
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Template:Redr and
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Template:Redr subcommands out of the Upcoming Creator Features experiment.
- Removed
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Template:Redr command.
Components
- Multiple components that used effect durations can now be set to
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Template:Redr including:
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Template:Redr can now all use
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Template:Redr in the
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Template:Redr in the
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- Added the
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Template:Redr component
- This component allows other mobs to have vertical and horizontal collisions with the component's owner.
- For a collision to occur, both mobs must have a
- This component allows other mobs to have vertical and horizontal collisions with the component's owner.
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Template:Redr component.
- This component can only be used on mobs and enables collisions exclusively between mobs.
- Please note that this type of collision is unreliable for moving mobs.
- It is recommended to use this component only in scenarios where the mob remains stationary.
- Collidable behavior is closely related to stackable behavior.
- While the
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Template:Redr component governs how other mobs interact with the component's owner, the
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Template:Redr component describes how an entity interacts with others of its own kind.
- The
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Template:Redr component now has two additional fields:
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Template:Redr, applies a vertical offset to the entity's position when calculating distances to other entities.
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Template:Redr, restricts the search to Players only, affecting all subsensors.
- Added the
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Template:Redr component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
- Combining this with the
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Template:Redr component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.
- Added validation for asset references in components.
- Content errors will log missing references for the following fields:
- item references.
- block reference in item component in
- Content errors will log missing references for the following fields:
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- loot table reference in block component
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- The
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Template:Redr component's
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Template:Redr field now functions correctly, properly restricting searches to Players only and affecting all subsensors.
Creator
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Template:Redr support in the
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Template:Redr loot table condition no longer requires enabling the "Upcoming Creator Features" experiment toggle.
Dedicated Server
- Exposed two new parameters for dedicated server when in
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Template:Redr. These will make the server more strict on player positions. Look in
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Template:Redr for more information on what these do.
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Template:Redr default to
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Template:Redr and can be set to
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Template:Redr. Will affect Player position acceptance.
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Template:Redr default to
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Template:Redr and can be set to
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Template:Redr. Will affect Player position when dismounting.
- Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in
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Template:Redr for more information on what these do.
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Template:Redr default to
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Template:Redr and can be set to
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Template:Redr. Will affect entity interaction acceptance.
- Removed
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Template:Redr parameter. It will now always use
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Entity Components
- Added
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Template:Redr trigger to
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Template:Redr sub-component, triggered on the newly spawned entity with other set to the owning entity.
- Added
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Template:Redr map to
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Template:Redr sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.
Entity Event Responses
- Added the
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Template:Redr entity event response, which stops the entity's movement.
- The
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Template:Redr field specifies whether vertical movement should be stopped.
- The
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Template:Redr field specifies whether horizontal movement should be stopped.
- This response does not stop navigation or prevent future movement.
- If that's the desired outcome, also remove the components responsible for that.
- This response does not stop navigation or prevent future movement.
- Added the
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Template:Redr entity event response, which sets the entity's home position to its current position.
- For this to have any effect, the entity must already have a
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Template:Redr component.
Entity Events
- Added
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Template:Redr event type, it will evaluate every filter in order and execute the first valid one.
Entity Filters
- The
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Template:Redr entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it.
General
- Server Authoritative movement is now turned on by default.
Goals
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Template:Redr AI goal will now restrict mobs to their home position if they have the
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Template:Redr component.
- Added
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Template:Redr field to
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Template:Redr AI goal to control whether mobs respect home position restrictions when selecting target positions.
- Defaults to
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Template:Redr for entities with format version below
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Template:Redr, and
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Template:Redr for
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Template:Redr and later.
- When
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Template:Redr, the mob will respect home position restrictions when selecting target positions.
JSON Events
- The parameter
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Template:Redr in the
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Mobs
- Added maximum value of
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Template:Redr component.
- Added Minecraft:aquatic family-type for all aquatic mobs.
- Normal minecart is no longer considered a mob.
Network Protocol
- Added
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- Added
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- Added
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Particles
- Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.
Sounds
- Added support for entity sound variants:
- Entity sounds now have a
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Template:Redr field which defines sound variants based on the runtime entity
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Template:Redr has a
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Template:Redr field reading a Molang expression returning a string to select sound variant (e.g.: querying an enum entity property).
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Template:Redr has a
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Template:Redr field which contains key-value pairs of a variant identifier and the sound events it overrides.
- When playing a sound for an entity we first try to calculate their variant and see if that variant overrides the sound event, if not we play the sound form the base entity. If that fails we fall back to the existing logic of running from
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- Example:
- Given a mob with the following property:
<syntaxhighlight lang="c++"> "minecraft:emotional_state": {
"type": "enum", "values": [ "neutral", "angry", "happy", "sad" ], "default": "neutral", "client_sync": true
} </syntaxhighlight>
- Sound variants can be played by querying the property:
<syntaxhighlight lang="c++"> {
"entity_sounds": {
"entities": {
"test_mob": {
"volume": 1.0,
"pitch": 1.0,
// The base sounds for various events
"events": {
"ambient": "mob.test_mob.ambient",
"death": "mob.test_mob.death",
"step": {
"sound": "mob.test_mob.step",
"volume": 0.8,
"pitch": 1.0
},
"attack": "mob.test_mob.attack"
},
"variants": {
// Key returning the enum string for variants, can use any Molang expression resulting in a string
"key": "query.property('minecraft:emotional_state')",
"map": {
// If a resulting variant key is not handled here then it will use the base sounds
"neutral": {
"volume": 1.0,
"pitch": 1.0,
"events": {
// If an event is not handled in a variant then it will use the base sound
"death": "mob.test_mob.death.netural"
}
},
"angry": {
"volume": 1.0,
"pitch": 1.0,
"events": {
// Variants can override different events than other variants
"death": "mob.test_mob.death.angry",
"ambient": "mob.test_mob.ambient.angry"
}
}
}
}
}
}
}
}
} </syntaxhighlight>
- Sound effects found in animations and animation controllers can now include an optional
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Template:Redr field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggles.
Additions
Technical
API - Scripting
- @minecraft/server 2.0.0-beta
- Added new privilege
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Template:Redr and higher now executes with the early execution privilege, scripting below
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Template:Redr will continue to execute without early execution
- All after and before event signals
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Template:Redr and
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Template:Redr methods can now be called in early execution
- The following
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Template:Redr methods can now be called in early execution
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Template:Redr method
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Template:Redr can now be called in early execution
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Template:Redr method
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Template:Redr can now be called in early execution
- Added
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Template:Redr property to
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- Added
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- Added
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Template:Redr renamed property
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Template:Redr removed property
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Template:Redr renamed to
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Template:Redr renamed to
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- Removed
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- Removed
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- Removed
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Template:Redr as most commands did not actually run asynchronously. If you are looking to run a function asynchronously, please investigate using Jobs via
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Template:Redr method throws if the underlying entity is invalid (instead of return undefined previously).
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Template:Redr throws if the underlying entity is invalid (instead of return undefined previously).
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Template:Redr methods on various classes have been changed to read only properties
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Template:Redr and
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Template:Redr now throw if the Entity is invalid
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Template:Redr method now takes a VectorXZ parameter for the knockback horizontal force (which includes the strength/magnitude), as well as a vertical strength parameter. To convert from V1, you should normalize your previous direction vector and multiply it by the old horizontal strength value. Vertical strength is the same as before.
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Template:Redr method now always returns the
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Template:Redr namespace prefix along with the name
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Template:Redr property now always returns the
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Template:Redr namespace prefix along with the name
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Template:Redr item has been removed (it is still a valid block)
- Promises are now flushed along with after events and system tasks
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Template:Redr now can accept an argument bounds of 0 minimum to run this tick
- Added a
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Template:Redr enum and
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Template:Redr to query a player's current graphics mode on the server.
- Added
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Template:Redr property into
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- Added
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Template:Redr method to
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Template:Redr. This method checks if the iterator as been invalidated by modifying the underlining block volume.
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Template:Redr API has been added to
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Template:Redr enum has been added to
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- Early execution changes in version
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- The following
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Template:Redr methods can now be called in early execution:
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Template:Redr function can now be called in early execution
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Template:Redr function can now be called in early execution
API - Minecraft:Molang
- Added
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Template:Redr to Molang which accepts any of the following parameters:
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Template:Redr. These parameters are all graphics modes that are available in the settings menu.
API
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- Added
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Template:Redr method to
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Template:Redr. This method gets the worlds current game difficulty.
- Added
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Template:Redr method to
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Template:Redr. This method sets the worlds current game difficulty.
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- Added method
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Template:Redr. It adds a header into the form.
- Added method
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Template:Redr. It adds a label into the form.
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- Added method
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Template:Redr. It adds a header into the form.
- Added method
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Template:Redr. It adds a label into the form.
- Added new script module
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Template:Redr version
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Template:Redr. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.
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- Added new error
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- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- Added new error
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- An error thrown when a malformed HTTP request is attempted to be sent.
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- Added method
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Template:Redr. It adds a section divider into the form.
- Added method
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Template:Redr. It adds a section divider into the form.
Blocks
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Template:Redr component has a new experimental boolean field
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Template:Redr for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on
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Changes
Technical
API
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Template:Redr 2.0.0-beta
- Raised the limit for Lore Entry length from 50 to 1000 and the number of lines from 20 to 100 when using
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- Added three new methods to
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Template:Redr. These Entity Overrides are only applied to the target
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Template:Redr. Changes are not applied until the next tick and will not apply to other players.
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Template:Redr: Overrides an Entity Property on the target Entity to the provided value. This property must be client synced.
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Template:Redr: Removes the override of the specified Entity Property on the target Entity.
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Template:Redr: Removes all overrides of any Entity Properties on the target Entity.
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Template:Redr scripting API is now read-only.
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Template:Redr scripting API fields
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Template:Redr and
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Template:Redr are now properties instead of methods.
- Deprecated
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Template:Redr. Use
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Template:Redr instead.
- Deprecated
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Template:Redr. Use
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Template:Redr instead.
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Template:Redr API has been added to
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Template:Redr has been changed to read-only in version
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Behavior packs
- Removed unused experimental json field
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Template:Redr from
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Template:Redr in the behavior pack biome file.
Components
- Added the
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Template:Redr component, that enables controlling flying rideables.
- Functions similarly to
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Template:Redr, but instead of limiting acceleration to the XZ-plane, this component applies acceleration in the direction the player is looking in three dimensions.
- Supports adjustments to strafing and backward movement speeds, allowing entities to fly at equal speeds in all directions or move slower when strafing or reversing.
- This component is experimental and as such requires
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Template:Redr to be enabled.
- It may undergo significant changes or even be replaced as development progresses.
General
- In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
- Removing experimental files
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Template:Redr, and
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Template:Redr from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.
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- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events).
Fixes
Template:Fixes Other
- Placing a block in liquid, and then placing another block next to your first block in liquid will no longer replace your second placed block for a moment causing you to fall into the liquid.
- Fixed a mismatch between server and client when continuously building that caused orientation sensitive blocks to sometimes change to the wrong block.
- Fixed a crash that would occur on Xbox if you pressed "Cancel" in the Xbox UI when converting a world or importing a world from Retail to Preview
- In Server Authoritative movement, when Players receive a movement correction it will use the current Player speed instead of a generic one, this should give a better experience.
- In Server Authoritative movement, when Players receive a downward movement correction it will now use gravity acceleration, this should give a better experience.
- Fix "Reset Random Tick Speed" button not working when editing an existing world on Realms.
- Bundle tooltip no longer flickers for players beyond the first when playing in split screen
- Adjusted Minecoin purchase screen UI to not show stray pixels. Fixed overlapping issue on PS4.
- Replacing items with the
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Template:Redr component with items from the creative inventory using touch input now fails gracefully and produces a warning message.
- Fixed an issue where dark forests were missing trees along their northern borders with other biomes.
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Template:Redr and
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Template:Redr no longer will turn into
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Template:Redr when neighbor updates happen.
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Template:Redr and
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Template:Redr now will respond to queued ticks without needing to change into another block.
- Fixed an issue where
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Template:Redr assert failure occurred when flying through biomes during a storm.
- Fixed
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Template:Redr type of
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Template:Redr to generate on top of water and leaf blocks.
- Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
- Fixed placement of Jigsaw structures that contain blocks with
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Template:Redr component.
- In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, pistons.
- Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes.
- Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against axolotls, all non-aquatic mobs, and players.
- Pufferfish no longer only attack players and monsters. Now they attack axolotls, all non-aquatic mobs, and players that aren't in Creative mode.
- Pufferfish no longer only poison players and monsters. Now they poison axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in Creative mode.
- Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning.
- Player characters no longer rotate sideways when moving forward.
- Fixed the Minecraft logo being misaligned on the progress screen.
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
- Fixed a bug where call methods on
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Template:Redr on a player that left and rejoined the world would throw an error.
- Fixed a crash on dedicated server when submitting error reports to Sentry.
- Fixed an issue where destroying and picking up a Shulker box would make it appear invisible in the inventory until world reload.
- Fixed an issue where chunks weren't saving properly on older worlds.
- Fixed a bug where the
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Template:Redr property of the
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Template:Redr class was being translated based on your language option.
- Potted plants are no longer clipping through flower pots.
- Fixed wildflower item texture being slightly offset compared to Java.
- Temperate cows no longer have harsh borders on their legs.
- Red and brown mooshrooms no longer have harsh borders on their legs.
- Fixed iron golem cracked texture not appearing at appropriate damage levels.
- Fixed texture on the sides of a cold cow's head to be mirrored correctly.
- Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot.
- Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack.
- Fixed a potential crash that could occur when splitting stacks of items in the creative inventory.
- Fixed an issue which prevented some users from accessing the Create New World screen in iOS and iPadOS Preview and PlayStation Preview.
- Empty bell blocks no longer crash the game when moved by a sticky piston.
- Fixed a bug where
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Template:Redr and
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Template:Redr commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.
- Fixed an issue that occurs when cancelling world resource pack download.
- Fixed a crash that occurs when initializing
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Template:Redr renderer.
- Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
- Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.
Script error: No such module "fixes".
Videos
- Updates for Creators
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Notes
<references group="info"/>
References
<references group="">
</references>
de:Bedrock Edition 1.21.70 es:Bedrock Edition 1.21.70 fr:Édition Bedrock 1.21.70 ja:Bedrock Edition 1.21.70 pt:Edição Bedrock 1.21.70 ru:1.21.70 (Bedrock Edition) uk:1.21.70 (Bedrock Edition) zh:基岩版1.21.70