Minecraft:River
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox biome A river is a common aquatic Minecraft:biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to Minecraft:oceans, although they are also able to form loops.
Description
Rivers are thin, lengthy biomes that frequently generate across the Minecraft:Overworld, making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with Minecraft:water up to sea level, though rivers may run dry in certain areas due to unusually high elevation. Saddle valleys in Minecraft:mountains can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
Minecraft:Salmon and Minecraft:squid may spawn here. Along the riverbanks, occasional Minecraft:bushes and Minecraft:firefly bushes can be found, and Minecraft:sugar cane grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of Minecraft:dirt, Minecraft:sand, Minecraft:gravel, and Minecraft:clay, and are one of the few places where clay generates, alongside lakes, Minecraft:swamp marshes, ocean hilltops, and Minecraft:lush caves. Atop the riverbed, Minecraft:seagrass commonly grows.
No fully-passive Minecraft:mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can Minecraft:salmon and Minecraft:squid.
Mobs
The following mobs naturally spawn here:
Data values
ID
Achievements
Advancements
History
Development
Java Edition
Bedrock Edition
Data history
Issues
Trivia
- Rivers override Minecraft:canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
- Canyons can generate underground in river biomes without being cut off.
Gallery
Mojang screenshots
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The first image of a river released by Minecraft:Notch
Screenshots
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A river biome before Minecraft:The Update that Changed the World.
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A river near two forests.
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A narrow river.
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A river separating a Minecraft:desert and a Minecraft:forest.
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Rivers splitting and cutting through a taiga.
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A river running through a desert.
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A river running between a Minecraft:forest and Minecraft:windswept hills, with a sunset in the background.
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A river that failed to generate properly due to a nearby Minecraft:mountain.
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A circular river surrounding a small Minecraft:plains biome.
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A river running through a swamp.
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A big river.
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A river Minecraft:single biome world before Minecraft:1.18.
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A river connected to a large lake in a Minecraft:jungle.
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A big river flowing past a village.
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A big river flowing past a village.
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A river next to a Minecraft:cherry grove.
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Traveling by boat through a river.
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A river flowing through a dark forest.
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A weird "river" in the middle of a mesa.
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Ditto, but with f3 screen for proof.
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The Winding River Minecraft:seed template thumbnail.
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A river with Minecraft:ray tracing.
In other media
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A Minecraft:snifflet approaching a river.
See also
External links
Minecraft:de:Fluss Minecraft:es:Río Minecraft:fr:Rivière Minecraft:ja:河川 Minecraft:ko:강 Minecraft:lzh:川 Minecraft:pl:Rzeka Minecraft:pt:Rio Minecraft:ru:Река Minecraft:uk:Річка Minecraft:zh:河流