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Minecraft:Swimming

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File:Crawling Steve (wide).png
File:Crawling Alex (slim).png

Swimming is a form of Minecraft:transportation that allows the player to move in water faster.

Control

File:Enter swimming.gif
Entering swim mode.
File:Exit swimming.gif
Exiting swim mode.

Swimming is activated by pressing Template:Control while in Minecraft:water.

Sprint-swimming can also be activated. To do this, the player can press Template:Control for 1 block gap while moving, or double tap Template:Control. The player cannot sprint-swim if the hunger bar is at Template:Hunger or below, or when affected by Minecraft:Blindness.

Sneaking when swimming allows the player to sink faster.

Usage

When swimming on the surface of still water, the player moves at 2.20 blocks per second. If the player is partially submerged in water, the player moves at 1.97 blocks per second. The player moves at 1.81 blocks per second when swimming downstream underwater, and moves at a slower 0.39 blocks per second while swimming upstream underwater.

Sprint-swimming

File:Swim.gif
An animation showing the player sprint-swimming

Sprint-swimming allows the player to move at around 3.918 meters/second, which is 10 percent slower than the normal walking speed of around 4.317 m/s. The player can turn while sprint-swimming at a slightly reduced speed. Eating, Minecraft:blocking with a shield or drawing a bow also slows the player down, but doesn't stop the player from sprint-swimming.

Template:Control while sprint-swimming allows the player to descend faster, and Template:Control allows the player to ascend faster. Therefore, the fastest way to descend underwater is to look directly downward, sprint-swim and sneak at the same time, and the fastest way to ascend underwater is to look directly upward, sprint-swim and jump at the same time. While swimming vertically, actions such as eating, blocking or drawing a bow do not slow the player down, unlike when swimming horizontally.

Minecraft:Depth Strider increases the player's speed while sprint-swimming. With Depth Strider III, the player can sprint-swim at 5.305 meters/second, which is 35% faster than the regular sprint-swimming speed.

Sprint-swimming allows the player to fit through one-block gaps, in a similar method to Minecraft:crawling.<ref>Template:Ytl</ref>

By maneuvering the angle of swimming, it is possible to sprint-swim at the surface of a body of water, while still being able to breathe.

Sprint-swimming reduces the player's saturation, and upon reaching zero it depletes the Minecraft:hunger bar at a rate of Template:Frac every 40 meters, or 7 seconds.

When a player attacks any Minecraft:mob (excluding Minecraft:squid) while sprint-swimming, the mob suffers a larger knockback than usual.

Sprint-swimming, unlike normal sprinting, doesn't end when the player collides with a solid block, but it does end when the player attacks a mob. Additionally, sprint-swimming also ends if the hunger bar decreases to Template:Hunger or below.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

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Issues

Template:Issue list

Gallery

Renders

Screenshots

Trivia

  • Sprinting and jumping while under a 1 block gap high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point every second.
    • This can be sped up even more by decreasing the ceiling height using Minecraft:water source or by sprinting on Minecraft:ice.
    • A similar effect occurs if the player sprints and rapidly hits Template:Control at the same time on a set of fish mobs.
  • When affected by Minecraft:Dolphin's GraceTemplate:Only, a player's speed is increased significantly while swimming.

References

Template:Reflist

See also

Navigation

Template:Navbox gameplay Minecraft:pl:Pływanie

Minecraft:de:Schwimmen Minecraft:es:Nadar Minecraft:fr:Nager Minecraft:ja:水泳 Minecraft:ko:수영 Minecraft:pt:Nadar Minecraft:ru:Плавание Minecraft:uk:Плавання Minecraft:zh:游泳