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Minecraft:Trial Chambers/Structure

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File:Trial Chambers layout.png
Overhead view of a typical trial chambers layout.

The starting room of the structure is Template:Cd. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of an corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.

The structure then branches out from some Template:Cd pieces.

File structure

All trial chambers structures found below are located in the folder Minecraft:client.jar/data/minecraft/structure/trial_chambersTemplate:Only or data/behavior_packs/vanilla/structures/trial_chambersTemplate:Only.

Components

Template:Wip

Entrances

The trial chambers generate an entrance chamber, which contains multiple levels and always generate a 3x3 doorway made out of oxidized variants of chiseled copper, cut copper and copper blocks. Behind it is a 3x3x1 gap, which is visible by breaking the doorway or via Minecraft:Spectator mode. A vault is found in a high place, alongside with multiple chests behind copper block and chiseled copper pedestals. Most entrance chambers generate a vegetation platform in the center.

Corridors, atriums and ends

File:Trial Chambers corridor.png
An isometric view of a corridor.

The trial chambers feature two corridors (Template:Cd) connecting one of the corridors Template:Cd, and another connects to Template:Cd, which connects into Template:Cd pieces. The corridors are divided by an intersection in different sides, making a L-shape.

Addons such as decorated pots, flower pots, candles, tripwire traps, dispensers, chandeliers, stairs, platforms, vaults and trial spawners may generate in the Template:Cd pieces. Trial spawners are either melee, small melee, or ranged mob spawners, but never spawn Minecraft:breeze spawners.

Some Template:Cd pieces have a copper door that can either lead to nothing (a stone wall)<ref>Template:Bug</ref>, a chamber, or a hallway.

Hallways

Hallways are smaller branches connected to some Template:Cd pieces consisting of passageways, staircases and spiral staircase and may contain chests. The other side of the hallway can generate either a stone wall, a dead end with a chest or a chamber. Hallways can rarely generate in an intersection.

Intersections

Intersections are rooms connecting both corridors. They feature a safer zone equipped with Minecraft:beds as well as an entrance to a chamber.

Chambers

Chambers are combat rooms, larger than encounters and can contain multiple trial spawners and vaults and at least one ominous vault. Multiple potential entrances can spawn in the chamber. Some can be sealed, but only one of these potential entrances can be connected to:

  • Hallways.
  • Intersections.
  • Corridor ends.
  • Some Template:Cd pieces.

Most rooms generates a base in which various addons including copper grate hanging platforms and obstacles, corner and side structures, dispenser traps and corridor pots.

Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel, allowing the player to sort their inventory.<ref>Template:Tweet</ref>

Decor

Most decor pieces can be found in the corridor, beds can be found in intersections and the disposal can be found near the entrances of chambers.

Dispensers

Some chambers can generate dispenser traps, which contain dispensers with random traps (such as arrows, water buckets and potions) and buttons connected to them.

Loot containers

Vaults, ominous vault and "supply" chests generate in the structure with potential loot. 1 to 2 vaults generates at the topmost area of the entrance chamber, 1 ominous vault generates at the high area of the atrium, and 1 supply chest generates at the hallway variant (Template:Cd). Other vaults and ominous vaults can be found in the corridor, the end and the intersection.

Trial spawners

Trial spawners can generate at the center area of the corridor at three different heights, one trial spawner generates at the encounters and multiple trial spawners generate at the chambers.

References

<references group="n"/>

Minecraft:pt:Câmaras do desafio/Estrutura