ProjectGorgon:Nightmare Caves
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| Nightmare Caves
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| File:Nightmare Caves (map).png Map of Nightmare Caves (click for larger size)
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| Area Level | 90-95
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Portal or entrance caption.
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ProjectGorgon:Nightmare Caves is part of a massive cave system underneath the ProjectGorgon:Povus region. It is connected to ProjectGorgon:Forthragarian Caves and ProjectGorgon:Elven Judgement. Trainers for the majority of the level 90 unlocks can be found in these caves. You can teleport to these trainers if you have ProjectGorgon:Teleportation at level 25 and use code 0092 in any ProjectGorgon:Teleportation Machine.
Points of Interest
Elite section: Dragon Run or Elven Judgment
One part of nightmare caves is a dangerous 90+ dungeon with elite mobs, leading to several bosses with individual curses and possible unlocks, best known as ProjectGorgon:Elven Judgement or Dragon Run. Starting just past the trainer section in nightmare caves, this area typically requires a full team (tank, healer, dps) with good gear and modding at level 90+.
Yellow Room
Accessible through the ProjectGorgon:Teleportation Machine using code 0025, the Yellow Room contains a ring collection minigame quest that awards high rarity level 90 items, as well as 3 chests containing high rarity level 90 items with a 3-day cooldown. This room also has portals that exit to the Penguin Maze (top) and Deep Caves (middle).
Penguin Maze
The southwest area of Nightmare Caves features a maze of gates and levers with the ProjectGorgon:Lost Penguins quest. This area is filled with non-elite level 90 ProjectGorgon:Forthragarian Engineer, ProjectGorgon:Hippogryph, and ProjectGorgon:Hexapus and is a good place to farm level 90 gear solo, as well as skill books. This area also contains a barter for some lategame brewery items including rum. To acquire the rum, labels must be picked up from spawns in the Penguin Maze, and the bottle must be acquired from ProjectGorgon:Ship In A Bottle. The eye door that unlocks the ability to ping the map for your party is found north of the barter. This can be opened by a lever in the ProjectGorgon:Skull Cave in ProjectGorgon:Rahu.
Skill Trainers
The trainers that unlock 81-100 for most skills (and 71-80 for some skills like ProjectGorgon:Transmutation and ProjectGorgon:Augmentation) are located here. The trainers themselves are large orbs locked behind gates. To open the gate for 1 hour, you must meet a specific condition or pay 50 ProjectGorgon:Letter of Authority. The training itself costs 50 ProjectGorgon:Xogrite Chunk for skill uncaps, and 3-10 ProjectGorgon:Royal Jelly to learn skills.
Deep Caves
Down a ladder east of the skill trainers is a cave system full of enemies from many other parts of the game but as level 90 Deep versions. This area connects to the Forthagarian Caves and the Tiger Maze/Lady Room. ProjectGorgon:Yellow Room has a portal to the ProjectGorgon:Wizard Globe in the southeast corner, which has a quest requiring a drop from ProjectGorgon:Lady Eleanor and an item from the Gilded Lockbox in the ProjectGorgon:Tiger Maze. ProjectGorgon:Yginix can be found in the southwest corridor, and behind him are the strings needed for the harp in ProjectGorgon:Tiger Maze. The ProjectGorgon:Dice Bunny puzzle is also in this area which awards the key to the Gilded Lockbox in ProjectGorgon:Tiger Maze.
Tiger Maze
The first side passage south from the skill trainers in the Deep Caves leads to the Door of Fate which can be changed between Tiger and Lady with the nearby lever. The Tiger maze is filled with ProjectGorgon:Brutal Tiger and ProjectGorgon:Mangler Scorpion (need knockback to damage) and connects to ProjectGorgon:Ship In A Bottle. This area also contains the harp that can be repaired with strings from the ProjectGorgon:Deep Caves, and the Gilded Lockbox containing the ProjectGorgon:I forget what it's called to repair the Wizard's Globe. The ProjectGorgon:Mask of Authority in the ProjectGorgon:Ship in a Bottle room allows you to exchange 10 ProjectGorgon:Letter of Authority for a random Nightmare Caves skillbook or recipe.
Lady Room
This area of the caves contains the boss ProjectGorgon:Lady Eleanor. This area can be accessed with the ProjectGorgon:Teleportation Machine using code 0066, which can allow you quick access to ProjectGorgon:Tiger Maze and subsequently ProjectGorgon:Ship In A Bottle by exiting and re-entering the Door of Fate after using the lever provided you can take down ProjectGorgon:Lady Eleanor (and have a key for the bottle, it's easier to teleport in). Lady Eleanor's room also contains the broken Stargazer, which can be repaired with an item from ProjectGorgon:Terry the Tentakiller in the ProjectGorgon:Tiger Maze. Repairing this will give you a hint for the code to teleport into the Yellow Room at the Wizard's Globe.
Ship In A Bottle
To access this area, a ProjectGorgon:Cork Key is required. This drops from ProjectGorgon:Big Grickling in Deep Cave. The area contains a jumping puzzle leading to the Rum Bottles required to barter for Rum in the ProjectGorgon:Penguin Maze. The area can be accessed with the ProjectGorgon:Teleportation Machine using code 0037, but the location teleported to requires a significant amount of Sprint Speed Boost to make it to the main area of the puzzle, however you can repeatedly retry with ProjectGorgon:Recall Beginnings.
Wizard's Globe
In the southeast corner of the deep caves is the ProjectGorgon:Wizard's Globe, a teleportation machine that runs on various nightmare cave items such as ProjectGorgon:Striped Pebble's from Aktaari, and rotates with the moon phase. To fix the globe an item from ProjectGorgon:Lady Eleanor and the Gilded Lockbox in the ProjectGorgon:Tiger Maze is needed. Hints in the ProjectGorgon:Lady Room and the ProjectGorgon:Tiger Maze indicate that a specific code can be used at this machine to do something (my guess is send you to the Yellow Room) and the hints given are First Number 8, Last Number 4, and contains a 3.
- 8034: Entrance of ProjectGorgon:No Name Cave in ProjectGorgon:Gazluk
- 8304: Shore north of town in ProjectGorgon:Povus
- 8134: ProjectGorgon:Kur Mountains portal in ProjectGorgon:Gazluk
- 8314: ProjectGorgon:Serbule portal in ProjectGorgon:Eltibule
Quests
- Dice Bunnies
Puzzles
Nightmare Caves Inhabitants
Friends
- ProjectGorgon:Big Footed Jim
- ProjectGorgon:Dunahain Broadarm
- ProjectGorgon:Emersil the Ever-Gloating
- ProjectGorgon:Reinath
- ProjectGorgon:Rixie
- ProjectGorgon:Serendipity Cheddar
Foes
Bosses
Harvestables
Gallery
Tips
If Nightmare Caves (or any location) is entered with the ProjectGorgon:Teleportation Machine, the Recall Beginnings ProjectGorgon:Teleportation skill will return you to that location, instead of any other dungeon entrance. This allows you to avoid starting at the beginning of ProjectGorgon:Erruka's Cave when dying in locations such as the Deep Caves.