Minecraft:Java Edition 26.3 Snapshot 2
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26.3 Snapshot 2 (known as 26.3-snapshot-2 in the Minecraft:launcher) is the second snapshot for Minecraft:Java Edition 26.3, released on June 30, 2026, which adds a new rendering option for improved transparency and fixes bugs.<ref>Template:Mcnet</ref>
Additions
General
- Added the Template:Cd block tag.
- Contains all blocks that turn into Minecraft:dirt path blocks when a shovel is used for pathmaking.
- Added the Template:Cd item tag.
- Contains items that can dowse a lit Minecraft:campfire block.
Changes
Blocks
- Can be crafted once again.
- File:Poplar Door (item) JE2.png Changed the texture of Minecraft:poplar door items.
- The texture has been updated.
- When placed on the player's head via commands, the Shelf mushroom will now look like a duck beak instead of just being placed on top of the player's head.
Mobs
- Drowned with Minecraft:tridents will now use a melee attack if the player is within 3 blocks of them to match Template:BE.
General
- Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs.
General
- Added Template:Cd
- Checks the height of the position against a given range.
- Format:
- Template:Cd: Vertical Anchor describing the minimum height required.
- Template:Cd: Vertical Anchor describing the maximum height required.
Minecraft:Data component format
- Added Template:Cd
- This component allows items to transform a block into another block on player interaction.
- Format: list of objects with fields:
- Template:Cd - block state provider, used to provide the state for the transformed block.
- If the block state provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted.
- The set of block state providers are the same as the block state providers used in World Generation.
- Template:Cd - optional field, sound event to play on interaction, e.g. Template:Cd.
- If not present, defaults to play no sound event.
- Template:Cd - optional field, particles to play on interaction.
- If not present, defaults to Template:Cd
- Template:Cd - optional field, list of directions specifying which faces on the clicked block that cannot be interacted with.
- If a disallowed face is interacted with, the next rule in the list will be attempted.
- If not present, defaults to an empty list.
- Values:
- Template:Cd - optional loot table, the loot table to use for dropping items on a successful transformation, e.g. Template:Cd.
- If not present, defaults to using no loot table.
- Template:Cd - optional field, configures from where in the block any loot should drop.
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - from the middle of the block.
- Template:Cd - from the face interacted with.
- Template:Cd - optional field, configures how nearby blocks should be affected by the transformation.
- If not present, defaults to Template:Cd
- Values:
- Template:Cd - only affects the block interacted with.
- Template:Cd - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
- Template:Cd - optional Boolean, determines if the item should be consumed or not.
- Only applies to stackable items
- If not present, defaults to Template:Cd
- Template:Cd - optional Integer, determines how much damage the item takes with each use.
- Only applies to non-stackable items.
- If not present, defaults to Template:Cd.
- Template:Cd - block state provider, used to provide the state for the transformed block.
- Used, by default, in axes, hoes and shovels.Template:Info needed
- The Minecraft:pack format version is now Template:Cd.
- Added the Template:Cd block state provider
- Copies common Block State properties from the Block at the evaluated position to the resulting state Format: object with fields:
- block_state_provider: Block State Provider, provides the Block State which the copied properties are copied on top of.
- Only properties common between both the source and the target blocks will be copied.
- block_state_provider: Block State Provider, provides the Block State which the copied properties are copied on top of.
- Copies common Block State properties from the Block at the evaluated position to the resulting state Format: object with fields:
- Changed the Template:Cd feature type
- Renamed from minecraft:basalt_columns.
- Now exposes more control over the feature functionality.
- Format changes:
- Added the field Template:Cd: Block state provider for which block to place.
- Added the field Template:Cd: Block predicate for which blocks can be replaced by the column.
- Added the field Template:Cd: Block predicate for which pre-existing blocks to accept as part of a column.
- Added the field Template:Cd: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement.
- Renamed the field Template:Cd to Template:Cd
- Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the number of columns to generate.
- Added the field Template:Cd: int provider (between Template:Cd and Template:Cd) - the size of the square to attempt to generate columns in.
- The effective reach is also limited by Template:Cd.
- Renamed from minecraft:basalt_columns.
- Changed the Template:Cd feature type
- Renamed from Template:Cd.
- Now exposes more control over the feature functionality.
- Format changes:
- Added field Template:Cd: Block state provider for which block to place.
- Added field Template:Cd: Block predicate for which blocks to replace.
- Added field Template:Cd: Vertical direction of the pillar - one of Template:Cd and Template:Cd.
- Added field Template:Cd: Optional probability between Template:Cd and Template:Cd (default: Template:Cd) that the pillar continues another block (assuming Template:Cd matches)
- Added field Template:Cd: Optional placed feature placed at the end of the pillar.
- Renamed from Template:Cd.
- Changed the Template:Cd feature type
- Renamed from Template:Cd.
- Now exposes more control over the feature.
- Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.
- Format changes:
- Added field Template:Cd: Block state provider for which block to place.
- Added field Template:Cd: Block ID, list of block IDs or hash-prefixed block tag for which blocks count as a valid neighbor.
- Added field Template:Cd: Block predicate for which blocks to replace.
- Added field Template:Cd: Int provider between Template:Cd and Template:Cd for how many placements attempts to make.
- Added field Template:Cd: Int provider between Template:Cd and Template:Cd for what offsets to try along the x and z axes.
- Added field Template:Cd: Int provider between Template:Cd and Template:Cd for what offsets to try along the y axis.
- Renamed from Template:Cd.
- Added Template:Cd feature type
- Places a set of features in the same location.
- Note that as opposed to the Template:Cd feature type, all features are placed regardless of individual placement success.
- Format:
- Template:Cd: Placed Feature ID, non-empty list of Placed Feature IDs or hash-prefixed Placed Feature Tag for the features to place
- Places a set of features in the same location.
- Added Template:Cd feature type
- Generates a square where each block is randomly placed or not placed with its probability based on the distance from the center of the square, with the center more likely to generate than the edges. Each placed block can be projected downwards if the appropriate conditions are met.
- Format:
- Template:Cd: Block state provider for which block to place
- Template:Cd: Block Predicate for which blocks are considered "empty" and should be projected through
- Template:Cd: Int provider between Template:Cd and Template:Cd that determines the size of the square as measured from the center to the edge
- Template:Cd: Non-negative integer representing the maximum change in y level from the original height to the placement height for a block in the square
- Added Template:Cd loot table for drops when Minecraft:rooted dirt is tilled with a hoe.
- Spawn Target
- The Template:Cd field has been updated to allow use of any density function, instead of just a subset of those defined within the Template:Cd field.
- The suitability of a candidate spawn position is determined by evaluating, in some arbitrary n-dimensional space, the squared Euclidean distance to a set of target hypercubes.
- For example, one axis might be temperature and the second erosion - and suitability determined by distance to the square between Template:Cd, Template:Cd and Template:Cd, Template:Cd. This would prefer any candidate spawn within those ranges equally, while penalizing candidate spawns very far out of that range.
- Format: list of target hypercubes
- Target format: map between Density Function ID and a range on that axis:
- Range is specified as one of:
- Float, an exact target value.
- Array of 2 floats, a range of target values in form Template:Cd.
- An object with fields:
- Template:Cd - float, the minimum value of the target range.
- Template:Cd - float, the maximum value of the target range.
- Range is specified as one of:
- Target format: map between Density Function ID and a range on that axis:
- Added new Particle textures:
- shelf_mushroom_particle.png
- The version is now Template:Cd.
- The Template:Cd property is now Template:Cd by default.
- Order-independent Transparency (OIT)
- Added new shaders to support order-independent transparency:
- core/oit_composite.fsh
- include/oit.glsl
- include/oit_add_transmittance.glsl
- include/oit_common.glsl
- include/oit_depth_bounds.glsl
- include/oit_depth_sample.glsl
- include/oit_sample.glsl
- Extracted the texture sampling logic from core/terrain.fsh into include/texture_sampling.glsl
- Renamed the following core shaders:
- core/rendertype_clouds.vsh -> core/clouds.vsh
- core/rendertype_clouds.fsh -> core/clouds.fsh
- core/rendertype_world_border.vsh -> core/world_border.vsh
- core/rendertype_world_border.fsh -> core/world_border.fsh
- Updated core shaders to support order-independent transparency
- Introduced new defines:
- Template:Cd - A boolean indicating if OIT is enabled.
- Template:Cd - A boolean indicating if the depth bounds pass is being executed.
- Template:Cd - A boolean indicating if the transmittance pass is being executed.
- Template:Cd - A boolean indicating if the accumulate pass is being executed.
- Template:Cd - A boolean indicating if either the depth bounds or transmittance pass is being executed.
- Template:Cd - A boolean indicating that the OIT algorithm should emulate additive blending for the executing pipeline.
- Template:Cd - A float determining above which alpha threshold a fragment should be considered solid and not go through OIT.
- Template:Cd - An integer internal to the OIT algorithm.
- Template:Cd - An integer internal to the OIT algorithm.
- Template:Cd - An integer internal to the OIT algorithm.
- Template:Cd - A boolean indicating if the current rendering backend uses the depth range of Template:Cd, it is available globally to all shaders independently of the OIT setting.
- Affected shaders:
- core/block.fsh
- core/block.vsh
- core/clouds.fsh
- core/clouds.vsh
- core/entity.fsh
- core/entity.vsh
- core/item.fsh
- core/item.vsh
- core/particle.fsh
- core/position_color.fsh
- core/rendertype_beacon_beam.fsh
- core/rendertype_clouds.fsh
- core/rendertype_crumbling.fsh
- core/rendertype_entity_shadow.fsh
- core/rendertype_lightning.fsh
- core/rendertype_lines.fsh
- core/rendertype_world_border.fsh
- core/terrain.fsh
- core/terrain.vsh
- core/text.fsh
- core/text_background.fsh
- core/world_border.fsh
- core/world_border.vsh
- Introduced new defines:
- Removed the old transparency post chain:
- post_effect/transparency.json
- shaders/post/transparency.fsh
- Added new shaders to support order-independent transparency:
- Removed the Template:Cd and Template:Cd block tags.
- Minecraft:Cave air is no longer generated in Nether caves.
- Carvers
- The Template:Cd registry has been renamed to Template:Cd
- Updated Template:Cd carver type
- All fields previously under the config field have been inlined to the top-level.
- Added the Template:Cd field - non-negative Int Provider, the number of cave tunnels to create from a seed chunk.
- Renamed Template:Cd to Template:Cd
- Added optional Template:Cd field - Float Provider, acts as a multiplier for the vertical radius of the first segment in each tunnel.
- If not specified, defaults to Template:Cd
- Added the Template:Cd field - non-negative Float Provider, acts as a multiplier for the radius of carved tunnels.
- Added optional Template:Cd field - Boolean
- If Template:Cd, thickness will be multiplied by, with a 10% chance: <math>random(0, 1) * random(0, 3) + 1</math>
- If not specified, defaults to Template:Cd
- Removed the Template:Cd field, carvers will replace any block (excluding features).
- Removed the Template:Cd field, fluids are now always selected by the Template:Cd or Template:Cd configuration in the dimension.
- Removed the Template:Cd field.
- Updated Template:Cd carver type
- All fields previously under the config field have been inlined to the top-level.
- Renamed and moved Template:Cd to Template:Cd
- Removed the Template:Cd field, carvers will replace any block (excluding features).
- Removed the Template:Cd field, fluids are now always selected by the Template:Cd or Template:Cd configuration in the dimension.
- Removed the Template:Cd field.
- Removed Template:Cd carver type
- Replaced by the Template:Cd carver type
- Int Providers
- Added Template:Cd Int provider type
- Picks a random value in the provided range, with a quadratic bias towards the minimum value.
- Format: object with fields:
- Template:Cd - Integer, the minimum selected value (inclusive).
- Template:Cd - Integer, the maximum selected value (inclusive).
- Added Template:Cd Int provider type
- Placement Modifiers
- Changed Template:Cd placement modifier
- Renamed from Template:Cd.
- Format:
- Removed the fields Template:Cd and Template:Cd.
- Added the fields Template:Cd, Template:Cd, Template:Cd: Integer providers between -16 and Template:Cd specifiying the axis-specific offset.
- Changed Template:Cd placement modifier
- Vertical Anchors
- Added a new option for vertical Anchors: Template:Cd
- Specifies an offset to the sea level of the dimension.
- Added a new option for vertical Anchors: Template:Cd
Fixes
Videos
References
Template:Navbox Java Edition versions
Minecraft:de:26.3-snapshot-2 Minecraft:es:Java Edition 26.3 Snapshot 2 Minecraft:ja:Java Edition 26.3 Snapshot 2 Minecraft:pt:Edição Java 26.3 Snapshot 2 Minecraft:ru:26.3 Snapshot 2 (Java Edition) Minecraft:zh:Java版26.3-snapshot-2