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StarCitizen:Mark Skelton

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Mark Skelton

Mark Skelton was US Art Director at Cloud Imperium Games, where he had worked since January 2013.<ref>The Next Great Starship . Episode 1.1, YouTube, 1 Feb 2014</ref>

Other Works

He started at Cop Media.

He worked at Blizzard Entertainment for about 6 years as a cinematic artist, among the first to work in the cinematics department, on the Warcraft 3 expansion, starcraft expansion and Diablo II. He worked on Duke Nukem.<ref name=":0" />

He then went to work on VFX for movies at Luma Pictures in Santa Monica, he worked on Sky Captain World of Tomorrow.<ref>Wingman's Hangar ep012 . March 15, 2013, YouTube, 15 Mar 2013</ref> He thought he would love working on movies, but he did not.<ref name=":0" />

He was working at Lightbox Interactive on Starhawk,<ref name=":0">Meet a Gaming Legend - Mark Skelton, All of Us - AU's Gaming & Nerd Culture Webcast, Youtube, June 26, 2026 </ref><ref>Cloud Imperium Interview . Mark Skelton, YouTube, 16 Apr 2013</ref> and when Lightbox shut down he was poached by StarCitizen:Eric Peterson, alongside with StarCitizen:Chris Smith, StarCitizen:Chris Olivia, StarCitizen:Bryan Brewer, StarCitizen:Tom Sawyer to work at CIG.<ref>Star Citizen Live: Flight, Light & Insight, YouTube, 10 Feb 2023</ref>

After CIG he went to work among others at Illfonic.<ref name=":0" />

Early life

He went to interview at art school, trying to figure out what to do, thinking that ha maybe he'd be an illustrator since he liked comic books and D&D etc, he knew he would do something in art he just didn't knew what it could be, he talked to councilors at art college who told him that he might be interested in this new thing called computer animation, so he started doing that, just as video games started using 3D pretty heavily, which was great since he liked video games.<ref name=":0" />

Trivia

References

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