Minecraft:Entity format/Arrow
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- Template:Nbt: Template:Cd or Template:Cd (Template:Cd/Template:Cd) - If Template:Cd, the projectile deals critical damage.
- Template:Nbt: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.)Template:Checkthecode
- Template:Nbt: Optional. The Minecraft:block state of the last block that the projectile hit.
- Template:Nbt: Template:Cd or Template:Cd (Template:Cd/Template:Cd) - If Template:Cd, the projectile is stuck in the ground.
- Template:Nbt: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
- Template:Nbt: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
- Template:Nbt: The amount of remaining times this projectile can pierce through an entity.
- Template:Nbt: Ticks until the projectile can be picked up by players. This is set to 7 when the projectile initially hits a block.
- Template:Nbt: Template:Cd or Template:Cd (Template:Cd/Template:Cd) - If Template:Cd, the arrow was shot from a crossbow. If inGround is Template:Cd, this is always set to Template:Cd. Does not exist if false.
- Template:Nbt: The Minecraft:server-side sound event to play when hitting a block/mob. Cannot use non-vanilla sound events, since custom server-side sound events can't be added directly.
- Template:Nbt: The item that was consumed to shoot/throw the arrow/trident. Represents the entity's Template:Cd (Template:Cd) slot.
- Template:Nbt: The bow or crossbow item that the arrow was shot using.
Minecraft:fr:Format de chunk/Flèche Minecraft:ja:Chunkフォーマット/Arrow Minecraft:pt:Formato de chunk/Flecha Minecraft:uk:Формат чанку/Стріла