Dragonwilds:Runecrafting training
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width= 70x70 This page details the optimal training methods for levelling up Dragonwilds:Runecrafting.
Levelling up Runecrafting grants access to both passive benefits as well as unlocking Dragonwilds:Spells and other abilities. Every level increases the attunement phase duration of Runecrafting by 0.6%, up to a maximum of 58.8% at level 99.
The Method section does not include any experience boosts.
Gathering Rune Essences
This section is split into two; one for gathering the rune essences, the second for training.
Equipment slots
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
| Axe | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | N/A | N/A | N/A | N/A | N/A |
| Trinket | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A |
Tools:
- Pickaxe – Your main tool to gather Dragonwilds:Rune Essences
Trinkets:
- Dragonwilds:Unholy Symbol – +15% more damage on Rune Essence Rocks
- Dragonwilds:Amulet of Glory – +25% more damage on Rune Essence Rocks
Armour Slots:
- Dragonwilds:Mage armour Hat and/or Body – as it grants a -50% Stamina Regen Delay for a single piece equipped, and it is lighter than Melee armour while retaining high defensive bonuses
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See this for a complete list.
- Dragonwilds:Leggings Of Lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
Perks
| Category | Items progression (Late Game → Early Game) | |
|---|---|---|
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink |
| Food (Dragonwilds:Knowledgable Nourishment + Dragonwilds:Foreman's Feast) | Template:Plink | Template:Plink |
Food & Potions perks:
- Dragonwilds:Fleet-Footed Infusion – Reduces the Dragonwilds:Stamina cost of sprinting by 50%
Others
- Utility:
- Dragonwilds:Vault Cores, Dragonwilds:Rune Essences, and Dragonwilds:Stones – Essential materials kept on hand (or inside Personal chest spell) to construct lodestones for fast travel.
- Dragonwilds:Food – to manage Dragonwilds:Sustenance and healing
- Dragonwilds:Infusions – to manage Dragonwilds:Hydration
- Dragonwilds:Weapons – to defend yourself from hostile enemies
- Runes:
| width=36x36 | Dragonwilds:Rocksplosion | Conjure a powerful blast to break apart stone boulders and ore, including rune essences. |
Strategy
Training Runecrafting
Equipment slots
Trinket
- Dragonwilds:Inspiring Ring of Runecrafting – +5% experience boost in Runecrafting
Core
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Runecrafting I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food & Potions perks:
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:Experience gain in all Dragonwilds:Skills by 10%
- Dragonwilds:Focused Runecrafting – Increases the experience gained when training the Dragonwilds:Runecrafting skill by 15%
- Dragonwilds:Focused Runecrafting II – Increases the experience gained when training the Dragonwilds:Runecrafting skill by 30%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
Others
Spells
| Image | Spell | Effects | Requirement |
|---|---|---|---|
| width=36x36 width=36x36 |
Dragonwilds:Runes to Rune Essence Runes to Rune Essence + |
Allows the player to revert Dragonwilds:Runes into Dragonwilds:Rune Essence, giving back 40% of each rune. Allows the player to revert Dragonwilds:Runes into Dragonwilds:Rune Essence, giving back 60% of each rune. |
Level 27 Dragonwilds:Runecrafting Level 81 Dragonwilds:Runecrafting |
Strategy
Level 1-3width=60x60
Air rune is the first craftable rune unlocked.
Level 3-11width=60x60
Astral runes.
Level 11-15width=60x60
Earth runes.
Level 15-25width=60x60
Fire runes.
Level 25-50 width=60x60
Nature runes.
Level 50-99width=60x60
The final available rune to craft is the Law rune at level 50.
Players can expect to use approximatively ~13,000 Rune Essences to achieve level 99 from level 50 with Law Runes if these conditions are respected:
- Focused Runecrafting Potion +30% XP
- Inspiring Ring of Runecrafting +5% XP
- Knowledgeable Nourishment + 10% XP
- 50 Rune Essences per attunement
- Perfect attunement every time
Players can except about ~3754 XP per 50 Rune Essences and 500 Law runes if these conditions are met
If the players does not use any experience boosting items, they can expect to use ~19,000 Rune Essences from level 50 to 99 and get about ~2500 XP per perfect attunement.
In theory*, by using the Dragonwilds:Runes to Rune Essence Spell on runes, then its upgrade at level 81 (giving back 40% then 60% of the Rune Essences), players would only need:
- ~5630 Rune Essences from level 50 to 99 with boosts
- ~8470 Rune Essences from level 50 to 99 without boosts
*As of right now, the spell seems to be bugged and gives random amounts of Rune Essences back.
General advices
- Perfecting rune infusion and mechanics
- Rune vents
- Auto craft VS Attune