Minecraft:Texture atlas
From SAS Gaming Wiki
More actions
A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.
Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a small handful of predefined atlases have since been split into individual files for compilation into larger atlases.
These two classes of atlases are documented on separate pages:
See also
- Texture atlas on Wikipedia
- Minecraft:Resource pack
Template:Navbox texture atlases Template:Navbox textures
Minecraft:es:Atlas de texturas Minecraft:fr:Atlas de texture Minecraft:ja:テクスチャアトラス Minecraft:pt:Atlas de textura Minecraft:ru:Атлас текстур Minecraft:zh:纹理#纹理图集