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Minecraft:Texture atlas

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Revision as of 11:24, 25 August 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.

Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a small handful of predefined atlases have since been split into individual files for compilation into larger atlases.

These two classes of atlases are documented on separate pages:

See also

Navigation

Template:Navbox texture atlases Template:Navbox textures

Minecraft:es:Atlas de texturas Minecraft:fr:Atlas de texture Minecraft:ja:テクスチャアトラス Minecraft:pt:Atlas de textura Minecraft:ru:Атлас текстур Minecraft:zh:纹理#纹理图集