Dragonwilds:Fishing training
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Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Fishing.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | ||||||
|---|---|---|---|---|---|---|---|
| Rod | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | |
| Net | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | |
| Head | Template:Plink | N/A | N/A | N/A | N/A | N/A | |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | |
| Legs | Template:Plink | N/A | N/A | N/A | N/A | N/A | |
| Trinket | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A | |
Tools:
- Dragonwilds:Fishing rods & nets – Your main tools to train Fishing
Trinkets:
- Dragonwilds:Inspiring ring of Fishing – +5% experience boost in Fishing
- Dragonwilds:Skills necklace – has a 1% multiplier on collecting fish
Armour Slots:
- Dragonwilds:Angler's hat – Wearing it provides a 10% chance to not deplete a fishing node when catching a fish. Recipe unlocked at level 70 Dragonwilds:Fishing.
- Dragonwilds:Mage armour body – as it grants a -50% Stamina Regen Delay for a single piece equipped
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., infinity armour = Lunar Garou armour). See this for a complete list.
- Dragonwilds:Leggings of lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes.
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Fishing I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, drinks & potions perks:
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:experience gain in all Dragonwilds:skills by 10%
- Dragonwilds:Focused Fishing – Increases the experience gained when training the Dragonwilds:Fishing skill by 15%
- Dragonwilds:Focused Fishing II – Increases the experience gained when training the Dragonwilds:Fishing skill by 30%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
Spells
Water, Astral, Air, Nature, Earth, and Law runes to cast the spells mentionned below:
| Image | Spell | Benefit |
|---|---|---|
| width=67x67 | Dragonwilds:Fishing Frenzy | Enchant a fishing node. Each successful catch provide an additional fish of the same type while the effect lasts. |
| width=67x67 | Dragonwilds:Fishnado | Conjure a tornado that pulls out up to 5 fish from a fishing node. |
| width=60x60 | Dragonwilds:Magical Mending | Very useful spell allowing the player to repair their rods and nets anywhere without a Dragonwilds:blacksmith's bench. |
| width=60x60 | Dragonwilds:Internal Alchemy | When used, it refreshes any active buffs from food or drink. This spell does not affect buffs received from potions or other perk-giving items aside from food and drink. |
| width=60x60 | Personal chest | Offers weightless storage for up to 1,980 fish. |
Miscellaneous
| Image | Item / structure | Benefit |
|---|---|---|
| width=60x60 | Dragonwilds:Lodestone | Can be built then used with Dragonwilds:law runes for fast travelling. Allows fast travel between fishing spots. |
| width=67x67 | Dragonwilds:Fishing barrel | Player-built massive storage for up to 4752 raw fish; can own as many as the player wishes. |
Example setup
General advices
To prevent junk catches from depleting net fishing spots, the inventory can be filled with random junk and some small stacks of the targeted fish. This makes any junk catches fail due to lack of space, and the node doesn't get depleted unless actual fish are caught.