Minecraft:Far Lands (Java Edition)/Up to Infdev 20100325-1640
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In the February 27th build of Infdev, all generation past 33,554,432 blocks would be solid stone, extending vertically from the bottom of the world to the height limit, continuing out to the 32-bit limit. These are the first truly visible appearance of the Far Lands, although very visually distinct from convention.
Structure
What actually happens is, if the height limit is removed via mods, at that distance, the terrain rises to the 32-bit integer limit at Y: 2,147,483,647. The terrain on the top is near-normal but very flattened. However, due to the world height being set at 128 blocks, this never is seen normally and the terrain is cut off at that point still made out of stone, resulting in the unique appearance of the Far Lands during this time period.
This stone wall may not always start at exactly 33,554,432 blocks out - it is not uncommon to see a rough, repetitive boundary at this point, visually resembling the ridges of a radiator or the fins of a heat sink, in a similar way to how the usual Far Lands can generate a few blocks earlier. On some seeds, the Far Lands don't have any rough appearance but are rather just smooth. Sometimes Far Lands on one axis can be smooth while on the other axis they're rough.
While occurring at exactly a power of two, this is not a hard limit, but rather due to the Minecraft:noise generator settings for these versions themselves also being a power of two, returning this overflow point in the calculations can lead to lag or even a crash on the game.
Effects
Distance effects
Walking to these Far Lands is impossible in normal gameplay as the game becomes unplayable well before this point due to a variety of distance effects. Even if a player could overcome the distance effects, beyond 16,777,216 blocks away blocks stop being solid (however, swimming in water is still possible), preventing the player from traveling any further.
Intentional limits
Template:Main In versions after Minecraft:Infdev 20100313, a world boundary was added at X/Z: ±32,000,000. After the boundary at X/Z ±32,000,000 blocks, the terrain no longer generates, and only air blocks that have the same textures as the surrounding terrain generate.
Summary
| Coordinates | Effects | Image (if available) |
|---|---|---|
| X/Z: ±33,554,432 (±225) |
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| X/Z: ±268,435,456 (±228) |
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| X/Z: ±2,147,483,519 X/Z: ±2,147,483,647 (±231−1) |
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History
Gallery
Infdev 20100227
The Far Lands in this version are difficult to observe due to many distance effects and blocks becoming non-solid at this distance.
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The Far Lands generating with a strip of grass on the inner edge.
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The point where the Far Lands flatten and lose their notched edge.
Infdev 20100313 through 20100325-1640
The Far Lands are no longer able to be viewed without modifying the game, due to the addition of a world barrier at +/- 32,000,000 blocks away from spawn. Most of the distance effects present in Minecraft:Infdev 20100227 have been fixed, so the player is able to walk around and interact with the terrain with little to no issue.
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Infdev 313 Farlands
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The 320 Far Lands with ores spotted throughout.
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The 325 Far Lands with a cave carving through them.
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The 321 Far Lands with a Minecraft:brick pyramid in the distance.