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ProjectGorgon:Dungeons

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Revision as of 22:16, 7 April 2026 by Maintenance script (talk | contribs) (Strip ProjectGorgon: prefix from link display text)
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Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.

Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.

Dungeon Mechanics

No Instancing

Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.

"
  • When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
  • Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
  • Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
  • Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer

Game updates/2017-03-25

Dungeon Progression

Dungeon Level Connects to Bosses
Aktaari Cave 90-95 Errruka's Cave
Amaluk Valley Cave 60 - 70 Gazluk, Fae Realm
Anagoge Records Facility 05 - 10 Anagoge, Serbule Hills Spider Cave
Animal Nexus 30 - 35 Eltibule
Boarded up Basement 30 - 40 Eltibule
Borghild 40 - 45 Serbule
Brain Bug Cave 10 - 15 Serbule
Carpal Tunnels 25 - 35 Serbule
Crystal Cavern 15 - 20 Serbule
Dark Chapel 40 - 50 Eltibule


Eltibule Crypt 20 - 30 Eltibule
Elven Judgement 95 Nightmare Caves

- Spiderlaird

Errruka's Cave 85-90 Povus, Aktaari Cave, Forthragarian Caves


Fish Bowl Cavern 35-40 Sun Vale

There are no Boss monsters in the Fish Bowl Cavern.

Forthragarian Caves 90-95 Errruka's Cave, Nightmare Caves


Fungal Fortress 85 Povus
Gazluk Keep 70+ Gazluk
Goblin Dungeon 20 - 40 Eltibule

Eltibule

Goblin Dungeon 20 - 40 Eltibule

Eltibule

Hogan's Basement 30-35 Eltibule
Kur Tower 50 Kur Mountains, Necromancer's Courtyard
Labyrinth 55 - 65 Ilmari
Molybdenum Mine 30 - 40 Sun Vale

There are no boss monsters in the Molybdenum Mine

Myconian Cave 25 - 35 Serbule
Necromancer's Courtyard 40 - 50 Kur Tower
Nightmare Caves 90-95 Forthragarian Caves, Elven Judgement


No-Name Cave 60 - 70 Gazluk
  • None
Rahu Sewer 60 Rahu
Ranalon Den 15 - 20 Serbule Hills
Sacrificial Sea Cave 40-45 Sun Vale
Serbule Crypt 15 - 30 Serbule, Serbule Sewers
Serbule Hills Spider Cave 05 - 10 Anagoge Records Facility, Serbule Hills
Serbule Sewers 05 - 10 Serbule, Serbule Crypt
Snowblood Shadow Cave 60 - 70 Gazluk
The Wintertide 80 Fae Realm
Underwater Cave 0 Sun Vale
Animal Nexus

There are no boss creatures in the Underwater Cave.

War Caches 50 - 60 Ilmari
Windy View Cave 60 - 70 Gazluk
Winter Nexus 40 - 50 Sun Vale, Fae Realm
Wolf Cave 40 - 50 Kur Mountains
Yeti Cave 35 - 50 Kur Mountains