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Template:MC/LevelActorLine

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Revision as of 09:43, 9 October 2025 by imported>QwertyLilley (Fixed invoke)
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This template represents one entry group in {{LevelActorTable}}. A table row used to show how actors (placeable objects in a level in Unreal Engine), any objects, or levels are identified.

Usage

<templatedata> {

   "description": "",

"params": { "spritetype": { "label": "Sprite type", "description": "The type of sprite for the row. This takes preference before the \"type\" of Template:LevelActorTable. Enter \"none\" or \"-\" to disable adding sprite.", "type": "string", "suggestedvalues": [ "achievement", "effect", "enchantment", "entity", "item", "level", "misc", "none", "-" ], "required": true }, "sic": { "label": "Sic", "description": "Adds [sic] to the specified parameter.", "type": "string", "suggestedvalues": [ "displayname", "translationkey" ], "required": true }, "displayname": { "label": "Display name", "description": "The localization name of the actor found in a LocRes file.", "type": "string", "required": true }, "spritename": { "label": "Sprite name", "description": "The sprite name to use. Defaults to use display name.", "type": "string", "default": "{{{displayname}}}" }, "variant": { "label": "Variant", "description": "The actor's variants. Enter \"-\" if it does not have any. Only use if Template:LevelActorTable type is entity.", "type": "string", "suggestedvalues": [ "-" ] }, "form": { "label": "Form", "description": "The actor's different forms of instances. Enter \"-\" if it does not have any. Only use if Template:LevelActorTable type is item. Values should only be \"base\", \"player-held\", and \"dropped\". Forms depend on how the item's blueprints are programmed. \"Base\" is the base blueprint or parent class that defines the item's core data and shared logic, \"player-held\" is based on if a blueprint has programmed in-hand or activation behavior, and \"dropped\" refers to the in-world actor form that physically exists when the item is dropped.", "type": "string", "suggestedvalues": [ "-", "Base", "Player-held", "Dropped" ], "required": true }, "blueprint": { "label": "Blueprint", "description": "The blueprint actor name of the subject. In Unreal Engine, an actor is an object placed in a level, and a blueprint is an object defined using Blueprint Visual Scripting. Each variant has their own blueprint. Don't include blueprints that aren’t instances of the subject, such as those that only define additional behaviors or functionality.", "type": "string", "required": true }, "sharedblueprint": { "label": "Shared blueprint", "description": "Use if all the variants/forms share one blueprint.", "type": "string", "required": false }, "levelmobtype": { "label": "Level mob-type", "description": "The mob-type name found inside the JSON files of a level where it is loaded. Only use if the actor is a mob that is spawned by the level itself, not mobs spawned by other mobs. Otherwise, if the table cell cannot be removed, enter \"-\".", "type": "string" }, "levelid": { "label": "Level ID", "description": "The \"id\" property found inside the files of \"Dungeons/Content/data/lovika/levels\" folder path. Don't use any JSON property other than \"id\". If no \"id\" is found enter \"-\".", "type": "string" }, "translationkey": { "label": "Translation key", "description": "The localization key of the actor found in a LocRes file.", "type": "string", "required": true }, "resourcepack": { "label": "Internal resource pack", "description": "The internal resource pack applied to a level.", "type": "string", "required": true }, "variant2": { "description": "The entity's second variant.", "type": "string" }, "variant3": { "description": "The entity's third variant.", "type": "string" }, "variant4": { "description": "The entity's fourth variant.", "type": "string" }, "variant5": { "description": "The entity's fifth variant.", "type": "string" }, "variant6": { "description": "The entity's sixth variant.", "type": "string" }, "form2": { "description": "The item's second form.", "type": "string" }, "form3": { "description": "The item's third form.", "type": "string" }, "form4": { "description": "The item's fourth form.", "type": "string" }, "form5": { "description": "The item's fifth form.", "type": "string" }, "form6": { "description": "The item's sixth form.", "type": "string" }, "blueprint2": { "description": "The subject's second blueprint.", "type": "string" }, "blueprint3": { "description": "The subject's third blueprint.", "type": "string" }, "blueprint4": { "description": "The subject's fourth blueprint.", "type": "string" }, "blueprint5": { "description": "The subject's fifth blueprint.", "type": "string" }, "blueprint6": { "description": "The subject's sixth blueprint.", "type": "string" }, "unifiedlevelmobtype": { "label": "Unified level mob-type", "description": "The unified mob-type name found inside the JSON files of a level where it is loaded. This level mob-type groups variants or different mobs into one.", "type": "string" } } } </templatedata>

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