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Minecraft:Bedrock Edition 1.21.80

From SAS Gaming Wiki
Revision as of 06:32, 24 March 2026 by imported>NRPAN1 (Fixes: Made some bug reports easier to understand)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Dangerous version Template:Infobox version 1.21.80 is a minor update for Minecraft:Bedrock Edition released on May 6, 2025, which adds flat world presets and a few experimental features for Minecraft:Chase the Skies.<ref>Template:Cite</ref><ref>Template:Cite</ref>

Additions

General

Minecraft:Flat world presets

File:New UI - Create New World Screen Menu "Advanced" Tab Settings - Flat World Toggle ON Button (Bedrock Preview 1.21.80.22).png
New Create New World in "Advanced" tab - Flat World toggle on screen
  • It is now possible to select a flat world preset in the Advanced tab of the create new world screen when flat world mode has been enabled.
  • Player can now have more variety in flat worlds with the following presets:
    • Classic Flat
    • Tunnelers' Dream
    • Water World (an endless ocean)
    • Overworld
    • Snowy Kingdom
    • Bottomless Pit
    • Desert
    • Redstone Ready (flat sandstone)

Changes

Blocks

Minecraft:Flowers, Minecraft:Bamboo, Minecraft:Hanging Roots, Minecraft:Mangrove Propagule, Minecraft:Nether Sprouts, Minecraft:Coral Fans, Minecraft:Coral, double tall Minecraft:plants, Minecraft:Pointed Dripstone, Minecraft:Tall Grass, and Minecraft:Dry Grass

  • They now have the same random offset range and values as Template:JE.

Mobs

General

  • A recent change that caused "invincible pet" mobs to despawn has been reverted.
    • Mobs in worlds opened during Preview may have despawned, but players updating to the 1.21.70 release should be unaffected.

Items

Minecraft:Firework Rocket

  • Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.

General

Minecraft:Realms

File:Realms Settings "Advanced" Tab (Bedrock Preview 1.21.80.28).png
The new "Advanced" tab in the Realms settings.
  • Realms server hosting region preference selection:
    • Added a new "Advanced" tab to the Realms settings screen.
    • In the advanced tab, Realm owners can select which datacenter region they would like to host their Realm in.
    • Options include a list of regions, or allowing the Realms service to automatically select the best region for the Realm owner or the first player to join the Realm in a given session.
    • Note that this selection is a preference only and due to server capacity, your Realm may be hosted in a different region than selected.
    • In that case, the next closest region to your preference will be selected.
    • Added a message during joining a Realm to indicate which server region your Realm is assigned to for that session.
    • More information will be shared about Realms server hosting with the next full release.

Minecraft:Settings

  • Enabled Filter Profanity toggle on console platforms.

Minecraft:UI

  • Added modal to handle Not Enough Disc Space error in Edit World screen, Resource Packs tab.
  • Stopped main menu background rotation when entering new player flow
  • Stopped main menu background rotation and logo text movement when the "screen animations" option is disabled.
  • Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out.
  • Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error.
  • Auto clearing the download cache on startup if it detects that it is running out of space.
  • Updated the friends drawer status to tell if a friend is playing in the same world as a player.

Minecraft:VR

  • Removed access to virtual and mixed reality gameplay.

World generation

Minecraft:Structures

  • Data driven Jigsaw Structures have been put back behind the experimental toggle.

Minecraft:Trail Ruins

Technical

Minecraft:API

Template:Cd

Minecraft:Biomes

  • Moved Vanilla biome JSON files from an internal folder to the appropriate Vanilla behavior packs.
  • Added Template:Cd field to Template:Cd component in Template:Cd json files to control the music played in the biome. The default music will be determined by the dimension if the Template:Cd component or Template:Cd property is left off. An empty string can be used if the biome is intended to be silent.
  • Removed remainder of support for unused Template:Cd and Template:Cd JSON components.

Block Components

Minecraft:Blocks

Minecraft:Commands

Components

  • The Template:Cd component now has three new additional fields:
    • Template:Cd defines where riders are placed when dismounting the entity:
      • Template:Cd, riders are placed on a valid ground position around the entity, or at the center of the entity's collision box if none is found.
      • Template:Cd, riders are placed at the center of the top of the entity's collision box.
    • Template:Cd, defines the event to execute on the owner entity when an entity starts riding it.
    • Template:Cd, defines the event to execute on the owner entity when an entity stops riding it.
  • Content errors will log missing texture references in the Template:Cd item component.
  • The Template:Cd component's Template:Cd definition now has two additional fields:
    • Template:Cd can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range Template:Cd. Value Template:Cd is ignored.
    • Template:Cd adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range Template:Cd. Value Template:Cd is ignored.
  • The Template:Cd component now support multiple presets:
    • A list of presets can be defined in the new Template:Cd field.
    • Each preset determines how the entity behaves when leashed to another entity.
    • A preset is selected when the entity is leashed and remains active until it is leashed to something else.
    • The first preset whose Template:Cd conditions are met will be applied.
    • If no presets match, a default configuration is used instead.
    • The following fields are now part of each preset:
      • Template:Cd: Defines the condition that selects this preset out of all the presets upon leashing.
      • Template:Cd: Distance at which the spring effect begins.
      • Template:Cd: Distance at which the leash stiffens.
      • Template:Cd: Distance at which the leash breaks.
      • Template:Cd: Determines if a player can steal the leashed entity using a lead.
  • Added validation for block asset references in components.
  • Introduced a Template:Cd parameter to the Template:Cd component.
    • Defines a custom y-axis offset for when an item is dropped.
    • Requires Template:Cd to be specified.
  • The Template:Cd component's Template:Cd trigger triggers on the leash breaking with format version Template:Cd and later.
  • Content errors will log missing entity references in the Template:Cd and Template:Cd item components.

Documentation

Entity Filters

General

  • Updated the client side biome component Template:Cd field Template:Cd to be optional. Added a content error that fires if the component is empty.

Goals

  • Template:Cd has been updated with new fields:
    • Template:Cd: enables the usage of a new algorithm to find random positions to navigate to. The new algorithm aims to find random positions in the vicinity of solid (i.e. non-air and non-liquid) blocks, and if that fails will fall back to finding a random position in the vicinity of the current dimension's surface level.
    • Template:Cd: makes sure there are no blocks present in an inflated area around the target position.
    • Template:Cd: allow the mob to have target positions inside liquids.
    • Template:Cd: the distance in the horizontal directions to look for nearby surfaces. Only valid when Template:Cd is Template:Cd.
    • Template:Cd: the distance in the vertical directions to look for nearby surfaces. Only valid when Template:Cd is Template:Cd.
  • Template:Cd has been updated with the following new fields:
    • Template:Cd: If Template:Cd, the mob will respect the Template:Cd component's Template:Cd field when choosing a target to follow. If Template:Cd, it will choose target position without considering home restrictions.
    • Template:Cd: The type of actor to prefer following. If left unspecified, a random actor among those in range will be chosen.
    • Template:Cd: If non-empty, provides criteria for filtering which nearby Mobs can be followed. If empty default criteria will be used, which will exclude players, squid variants, Fish variants, tadpoles, dolphins, and mobs of the same type as the owner of the goal.
  • Added fields to Template:Cd goal:
    • The Template:Cd field specifies a custom distance for when the tempted mob should stop moving towards the player.
    • The Template:Cd field specifies the event to trigger when the goal starts.
    • The Template:Cd field specifies the event to trigger when the goal ends.
  • Added Template:Cd goal, which allows a tempted mob to move in a line towards the player:
    • This goal is a variant of the Template:Cd goal and shares the same fields
    • Requires the mob to be in a floating state (e.g. use the Template:Cd component)

Graphical

  • Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
  • Template:Cd:
    • Where Template:Cd defines locators when the entity is leashed to a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • Where Template:Cd defines locators where the entity is leashing a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • is set to origin if it is not defined in the geo.
  • Template:Cd
    • is set to origin if it is not defined in the geo.

Items

  • Bundles' open icons are now specified via Template:Cd. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in Template:Cd.

Minecraft:Molang

  • Template:Cd no longer requires the Upcoming Creator Features experiment.
  • Added the Template:Cd Molang query, which allows querying how many entities have the given entity as their leash holder.
  • Added Template:Cd which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.

Network Protocol

Stability and performance

  • Make friends drawer and play screen more performant using a cached view.

Minecraft:Structures

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Locator Bar", "Custom Components V2", "Drop 2 2025", "Custom biomes", "Experimental Creator Camera Features", and "Vibrant Visuals" experimental toggles.

Additions

Template:Additions table

Blocks

width=33x33 Minecraft:Dried Ghast

Template:Crafting

  • When Minecraft:waterlogged, it undergoes 3 states over about 20 minutes until it spawns a Minecraft:ghastling mob.
  • Makes sounds and shows particles depending on state.
  • If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
  • Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.

Command format

Template:Cmd

  • Added the Template:Cmd command for switching control schemes when the Experimental Creator Camera toggle is enabled.

Items

Template:Animate Minecraft:Harness

  • Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.

Template:Crafting

  • Can be re-dyed.

Template:Crafting

  • Can only be equipped on a happy ghast.
  • Allows up to 4 players to mount the happy ghast.
  • Can be removed from the happy ghast using Minecraft:shears but only when no players are mounted.

width=32x32 Minecraft:Happy Ghast Spawn Egg

Mobs

width=37x37 Minecraft:Happy Ghast

Gameplay

Minecraft:Game rules

Minecraft:Player Locator Bar

  • The Player Locator Bar (or Locator Bar) is a new UI element on the player HUD that displays the direction of other players in the world.
    • When the player locator bar experiment is enabled and there are multiple players in a world, the player locator bar will appear on-screen for each player, replacing the experience bar. The player level number will still be visible as before above the player locator bar.
    • The Player Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another player. If another player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed.
    • Crouching will hide the player, preventing their indicator from appearing on the player locator bar of other players.
    • Players in spectator mode are visible only to players in spectator mode.
    • A mob head or a carved pumpkin will similarly hide players from the player locator bar when worn in the head slot.
  • Using a potion of invisibility will also hide players from the player locator bar.

Graphical

Minecraft:Vibrant Visuals

File:Vibrant Visuals menu (Bedrock Preview 1.21.80.25).png
Vibrant Visuals settings
  • The Minecraft:Deferred Technical Preview is now available outside of Minecraft:Minecraft Preview using the Vibrant Visuals experiment.
  • New vanilla PBR textures and deferred lighting configurations have been added.
  • It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".

Technical

API

Template:Cd
Added new Container APIs:
Template:Cd
  • Added Template:Cd
    • Added Template:Cd, Template:Cd, and Template:Cd to allow creators to delay players joining the world.
    • Template:Cd is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.
Custom Commands

Blocks

  • When Custom Components V2 experiment is enabled, Template:Cd component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

   "example_namespace:example_component": {
       "someParam": 3,
       "anotherParam": "test"
   }

}</syntaxhighlight>

  • New field Template:Cd added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
    • The supported values are Template:Cd, Template:Cd, Template:Cd and Template:Cd.
      • Template:Cd will pass the condition if the neighbor block is full and opaque.
        • All conditions are an extension of Template:Cd, meaning a full and opaque neighbor will always be a passing condition, before the extended Template:Cd condition is checked.
      • Template:Cd will pass the condition if the neighbor block shares the same Template:Cd as the block being occluded, defined in the geometry component.
        • If either of the culling layers being compared is Template:Cd, the condition will never pass.
      • Template:Cd will pass the condition if the neighbor block has the same identifier.
      • Template:Cd will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
  • New field Template:Cd added to the block's geometry component. It allows different blocks to be grouped together when using the Template:Cd condition in a culling rules file.
    • When using the Template:Cd namespace, the only allowed culling layer identifiers are: Template:Cd or Template:Cd.
    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.

Cameras

  • Changed approach for the easing between moving targets under the Experimental Creator Camera Features toggle.

Experiments

  • Added Drop 2 2025 experiment.
  • Added Custom Components V2 experiment.
  • Added Vibrant Visuals experiment.

Minecraft:Gameplay

  • Added Template:Cd component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.

Graphical

  • Added a new lighting model for clouds in the Deferred Technical Preview, now called Minecraft:Vibrant Visuals. The lighting parameters can not be configured at this time.
  • Increased the range of cloud rendering in the Deferred Technical Preview.
  • Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
  • Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema, Template:Cd. This file adds new settings that control the style of shadows in the game. Available parameters are Template:Cd, which can be Template:Cd or Template:Cd, and Template:Cd. Template:Cd are the default style, while Template:Cd results in shadows that are pixelated in appearance. When Template:Cd are enabled, Template:Cd controls the size of the pixelation effect. Template:Cd should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling Template:Cd, but this is not required. An example version of what Template:Cd could look like is as follows:

<syntaxhighlight lang="c++"> {

 "format_version": "1.21.80",
 "minecraft:shadow_settings": {
  "shadow_style": "blocky_shadows",
  "texel_size": 16
 }

}</syntaxhighlight>

Items

  • When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

  "example_namespace:example_component": {
      "someParam": 3,
      "anotherParam": "test"
  }

}</syntaxhighlight>

Changes

Mobs

Minecraft:Ghast

  • Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.

Technical

API

Template:Cd
Template:Cd

<syntaxhighlight lang="c++">export interface ModalFormDataDropdownOptions {

   defaultValueIndex?: number;
   tooltip?: minecraftserver.RawMessage | string;

}</syntaxhighlight>

<syntaxhighlight lang="c++">export interface ModalFormDataSliderOptions {

   defaultValue?: number;
   tooltip?: minecraftserver.RawMessage | string;
   valueStep?: number;

}</syntaxhighlight>

<syntaxhighlight lang="c++">export interface ModalFormDataTextFieldOptions {

   defaultValue?: string;
   tooltip?: minecraftserver.RawMessage | string;

}</syntaxhighlight>

<syntaxhighlight lang="c++">export interface ModalFormDataToggleOptions {

   defaultValue?: boolean;
   tooltip?: minecraftserver.RawMessage | string;

}</syntaxhighlight>

Template:Cd
Template:Cd

Blocks

Graphical

<syntaxhighlight lang="c++"> {

 "format_version": "1.21.80",
 "minecraft:lighting_settings": {
   "description": {
     "identifier": "minecraft:default_lighting"
   },
   "directional_lights": {
     "orbital": {
       "sun": {
         "illuminance": {
           "0.0": 1.0,
         },
         "color": {
           "0.0": [ 255, 255, 0 ]
         }
       },
       "moon": {
         "illuminance": {
           "0.0": 1.0,
         },
         "color": {
           "0.0": [ 0, 0, 255 ]
         }
       },
       "orbital_offset_degrees": 5.0
     },
     "flash": {
       "illuminance": 1.0,
       "color": [ 255, 0, 255 ]
     }
   },
   "emissive": {
     "desaturation": 0.2
   },
   "ambient": {
     "color": "#FFFFFF",
     "illuminance": 0.4
   },
   "sky": {
     "intensity": 0.8
   }
 }

}</syntaxhighlight>

Technical Experimental

  • Removed unused experimental json field Template:Cd in the behavior pack biome file.

Fixes

Template:Fixes Other

  • Fixed a bug that occasionally caused an error when creating a Realm on an empty slot.
  • Fixed a crash that could sometimes occur when certain foliage textures fail to load.
  • Fixed "Download all missing packs" button not working under specific conditions.
  • Fixed an issue with Template:Cd in outdated scripts that prevented some states from being set correctly on a number of blocks. Affected blocks include any which have had their directional or placement states recently changed. Scripts created after these blocks were changed may need to be updated to avoid unintended behavior.
  • Fixed rotation of Jigsaw sections when Data-Driven Jigsaw Structures is enabled.
  • Fixed a bug where the last byte was sometimes lost when reading encrypted files on Xbox, which caused some files to become invalid and fail to load.
  • Fixed mirroring of door blocks when part of a structure that is being placed.
  • Fixed ambient occlusion issue for non 1x1x1 blocks. When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened. A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand.
  • Worlds are no longer missing from the storage menu.
  • Bundle tooltip no longer sometimes renders as if having a different amount of items.
  • Block using the Template:Cd component will now correctly be sent to player connecting to a host.
  • Fixed an issue where Text To Speech wasn't working on Android Fire Tablet devices.
  • Fixed an issue where the player would momentarily lay under or beside a Bed when going to sleep.
  • Fixed a crash when clicking several times while trying to upload a world to an inactive Realm slot.
  • Fixed an issue that caused a crash while generating chunks.
  • Fixed an issue which prevented the Template:Keys keyboard shortcut from working in certain scenarios on the death screen.
  • Bundle slot selection using gamepad right stick no longer skips slots when playing in splitscreen.
  • Stacks are now correctly splitting across slots when moving cursor and holding the left mouse button to split a stack evenly across slots.
  • Fixed a bug where worlds set to Creative would be created with cheats turned on.
  • Fixed a bug that a player can sprint in water faster than swimming.
  • Fixed a bug where incorrect Json errors would appear for valid item texture references.
  • Stained glass now renders with correct colors when using Vibrant Visuals.
  • Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
  • Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
  • Fixed isotropic textures in Template:Cd being squashed and stretched for non-square face.
  • Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
  • Fixed bugs causing marketplace addon content to sometimes not load in a world.
  • Fixed a crash caused by buffer overrun in the data driven renderer when multiple values wrote to overlay color.
  • Fixed null pointer de-referencing crash in chunk rendering.

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

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