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Minecraft:Bedrock Edition Preview 1.21.80.25

From SAS Gaming Wiki
Revision as of 02:12, 6 April 2026 by imported>TheCaptainYaya (Link to en-us instead of de-de changelog)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox version Beta 1.21.80.25 (ChromeOS, Android) or Preview 1.21.80.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 3, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds Minecraft:dried ghasts, Minecraft:ghastlings, Minecraft:happy ghasts, Minecraft:harnesses, Minecraft:Vibrant Visuals, and fixes bugs.

Changes

Blocks

Minecraft:Flowers, Minecraft:Bamboo, Minecraft:Hanging Roots, Minecraft:Mangrove Propagule, Minecraft:Nether Sprouts, Minecraft:Coral Fans, Minecraft:Coral plants, double tall Minecraft:plants, Minecraft:Pointed Dripstone, Minecraft:Tall Grass, and Minecraft:Dry Grass

  • They now have the same random offset range and values as Template:JE.

General

Minecraft:Settings

  • Enabled Filter Profanity toggle on PlayStation platforms.

Technical

Minecraft:API

Minecraft:Biomes

Blocks

Components

Entity Filters

Graphical

  • Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
  • Template:Cd:
    • Where Template:Cd defines locators when the entity is leashed to a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • Where Template:Cd defines locators where the entity is leashing a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • is set to origin if it is not defined in the geo.
  • Template:Cd
    • is set to origin if it is not defined in the geo.

Items

  • Bundles' open icons are now specified via Template:Cd. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in Template:Cd.

Minecraft:Molang

  • Added Template:Cd which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Custom Components V2", "Drop 2 2025", "Experimental Creator Camera Features" and "Vibrant Visuals" experimental toggles.

Additions

Blocks

width=33x33 Minecraft:Dried Ghast

Template:Crafting

  • When Minecraft:waterlogged, it undergoes 3 states over about 20 minutes until it spawns a Minecraft:ghastling mob.
  • Makes sounds and shows particles depending on state.
  • If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
  • Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.

Items

Template:Animate Minecraft:Harness

  • Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.

Template:Crafting

  • Can be re-dyed.

Template:Crafting

  • Can only be equipped on a happy ghast.
  • Allows up to 4 players to mount the happy ghast.
  • Can be removed from the happy ghast using Minecraft:shears but only when no players are mounted.

width=32x32 Minecraft:Happy Ghast Spawn Egg

Mobs

width=37x37 Minecraft:Happy Ghast

Gameplay

Minecraft:Game rules

Minecraft:Vibrant Visuals

File:Vibrant Visuals menu (Bedrock Preview 1.21.80.25).png
Vibrant Visuals settings
  • A form of Shaders for Bedrock Edition.
  • It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".

Technical

API

Template:Cd
Template:Cd
  • Added Template:Cd
    • Added Template:Cd, Template:Cd, and Template:Cd to allow creators to delay players joining the world.
    • Template:Cd is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.

Blocks

  • When Custom Components V2 experiment is enabled, Template:Cd component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

   "example_namespace:example_component": {
       "someParam": 3,
       "anotherParam": "test"
   }

}</syntaxhighlight>

Cameras

  • Changed approach for the easing between moving targets under the Experimental Creator Camera Features toggle.

Experiments

  • Added Drop 2 2025 experiment.
  • Added Custom Components V2 experiment.
  • Added Vibrant Visuals experiment.

Graphical

  • Added a new lighting model for clouds in the Deferred Technical Preview. The lighting parameters can not be configured at this time.
  • Increased the range of cloud rendering in the Deferred Technical Preview.
  • Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
  • Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema, Template:Cd. This file adds new settings that control the style of shadows in the game. Available parameters are Template:Cd, which can be Template:Cd or Template:Cd, and Template:Cd. Template:Cd are the default style, while Template:Cd results in shadows that are pixelated in appearance. When Template:Cd are enabled, Template:Cd controls the size of the pixelation effect. Template:Cd should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling Template:Cd, but this is not required. An example version of what Template:Cd could look like is as follows:

<syntaxhighlight lang="c++"> {

 "format_version": "1.21.80",
 "minecraft:shadow_settings": {
  "shadow_style": "blocky_shadows",
  "texel_size": 16
 }

}</syntaxhighlight>

Items

  • When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

  "example_namespace:example_component": {
      "someParam": 3,
      "anotherParam": "test"
  }

}</syntaxhighlight>

Changes

Mobs

Minecraft:Ghast

  • Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.

Fixes

Template:Fixes Other

  • Fixed a bug that a player can sprint in water faster than swimming.
  • Fixed a bug where incorrect Json errors would appear for valid item texture references.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

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