Minecraft:Bedrock Edition Preview 26.20.23
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Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 31, 2026,<ref>Template:Cite</ref> which adds the Minecraft:sulfur caves, Minecraft:sulfur and Minecraft:cinnabar block sets, and Minecraft:sulfur cube behind an experiment, and fixes bugs.
Changes
General
- Minecraft:Ravagers can only destroy Minecraft:leaves and Minecraft:crops when running into them, and can no longer destroy Minecraft:snow, Minecraft:turtle eggs or various plant blocks. This better matches their behavior in Template:JE.
- Unlike Template:JE, they are still able to destroy Minecraft:pumpkin stems and Minecraft:melon stems.
Graphical
- Template:Cd and Template:Cd are now required in the Template:Cd version of the atmospherics config file.
- Accessing atmospherics graphics overrrides through Minecraft:scripting is now done from Template:Cd.
- Added functionality for the "Resource packs" and "Behavior packs" tabs in the new Minecraft:edit world screen.
- Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- Refactored Template:Cd to Template:Cd. The following fields have been added to the behavior:
- Template:Cd: If Template:Cd, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
- Template:Cd: The filters to use when determining if a mob is a suitable leader or not.
- Template:Cd: (default: Template:Cd) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
API
- Added beta read-only property Template:Cd to Template:Cd that returns a Template:Cd object Template:Cd or undefined if the player is not in a party.
- Added settings under "Creator" section to configure text filtering debug delay.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
Biomes
- Added Template:Cd field to Biome Json API.
- Sub Surface Builders allow specifying a Template:Cd to be applied to biomes located underneath the Overworld's terrain surface.
- Added Template:Cd sub surface builder type, which places continuous bands of blocks according to a noise distribution.
- This surface builder has the following parameters:
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- Leaving this list empty or unspecified will allow the replacement of any block type.
- Template:Cd: a list of block names that will be sampled according to a Perlin noise distribution.
- Specifying Template:Cd is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- This surface builder has the following parameters:
Entity components
- Added the Template:Cd component, which controls how an entity bounces when colliding with surfaces.
- Contains a single field, Template:Cd, defining the bounce strength:
- Template:Cd results in no bounce.
- Template:Cd results in a perfectly elastic collision with full energy preservation.
- If the component is not present, bounciness defaults to Template:Cd.
- Only available if the entity's Template:Cd is set to Template:Cd.
- Contains a single field, Template:Cd, defining the bounce strength:
- Added the Template:Cd component, which controls how an entity applies knockback to a target.
- Template:Cd defines how much the target is hit backwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit upwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
- Defaults to Template:Cd if not defined.
- Template:Cd defines whether the target should be fully immersed in water for the knockback rules to apply.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit backwards.
- Added the Template:Cd component.
- The higher its value, the more air drag affects an entity:
- Template:Cd means no air drag.
- Template:Cd means regular air drag.
- Template:Cd means double air drag.
- Only available if the entity's Template:Cd is set to Template:Cd.
- The higher its value, the more air drag affects an entity:
- The Template:Cd component now accepts negative values down to a minimum of Template:Cd, resulting in knockback being increased instead of being diminished.
Network Protocol
- Added the bool Template:Cd to the Packet Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" Minecraft:experimental toggles.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to Minecraft:craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled sulfur.
File:Potent Sulfur.png Minecraft:Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
Items
File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a Minecraft:sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Minecraft:Sulfur cube
- A Minecraft:passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the Minecraft:slime and Minecraft:magma cube, the small versions can grow up into the large version, like how a Minecraft:baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Minecraft:Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Minecraft:Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden Minecraft:logs and Minecraft:stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for Minecraft:sulfur cubes to make use of for physics determination and absorbing
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
- Minecraft:Sulfur cubes spawn here.
- Have a high concentration of Minecraft:glow lichen.
- Minecraft:Sulfur pools also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
Technical
- Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
- Adds Template:Cd property to minecraft:projectile component for easier trajectory control.
- Template:Cd goal now applies projectile offsets relative to entity rotation.
- Custom projectiles now:
- Can be reflected.
- Update their owner upon launch and reflection.
- No longer collide with their owner on launch.
- Apply their offsets on launch.
- Remain at their point of impact when using Template:Cd.
- Added Template:Cd to Template:Cd in Template:Cd could be invisible.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd support to entity heal before/after events.
- Added Template:Cd to Template:Cd - an optional string prepended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - an optional string appended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).
- Added Template:Cd to Template:Cd - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.
- Added Template:Cd to Template:Cd using Template:Cd allows custom components to read a state change.
- Added Template:Cd Boolean property Template:Cd to Template:Cd.
DDUI
- Class Observable.
- Added the method Template:Cd. Gets filtered data from the Observable (only available for strings). Template:Cd
- Added the enum Template:Cd. An enum representing the errors that can occur during text filtering. This is used at Template:Cd to provide more context about the filtering process.
Scripting
- Added scripting method that allows creators to check the snow logging behavior of a block.
Voxel Shapes
- Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
- Slab shapes (62 blocks)
- Other shapes (8 blocks): Minecraft:calibrated sculk sensor, Minecraft:end portal frame, Minecraft:comparator (powered and unpowered), Minecraft:repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
Fixes
Template:Fixes Other
- Fixed custom components not parsing with modern block definition loader.
- Pixelated shadows in Minecraft:Vibrant Visuals no longer experience artifacts in Xbox One X/S.
- Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
- Fixed several issues with text input on iOS when using a physical keyboard.
- Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
- Fixed incorrect variation in block lighting during Minecraft:slime jump animations in Vibrant Visuals.
- Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
- Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
- Fixed a bug that caused the Template:Cd AI behavior to sometimes fail to exit after killing a target.
- Fixed actor textures not loading properly when applying packs with an older min engine version.
- Fixed a bug when Template:Cd on a Template:Cd or Template:Cd would not update if the attached entity was unloaded and reloaded.
- Fixed a bug where Template:Cd in Template:Cd could be invisible.
- Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
- Blocks with a missing Template:Cd will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 26.20.24 Minecraft:es:Bedrock Edition Preview 26.20.23 Minecraft:it:Bedrock Edition Preview 26.20.23 Minecraft:ja:Bedrock Edition Preview 26.20.23 Minecraft:pt:Edição Bedrock Preview 26.20.23 Minecraft:ru:Preview 26.20.23 (Bedrock Edition) Minecraft:th:รุ่น Bedrock Preview 26.20.23 Minecraft:zh:基岩版26.20.23