Minecraft:Commands/camera
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Template:Distinguish Template:Exclusive Template:Infobox command
Modifies player's camera view.
Syntax
/camera <players: target> ...... attach_to_entity <entity: target>... clear... detach_from_entity... fade ...... color <red: int> <green: int> <blue: int>... time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> ...... [color <red: int> <green: int> <blue: int>]
... fov_clear [fovEaseTime: float] [fovEaseType: Easing]... fov_set <fov_value: float> [fovEaseTime: float] [fovEaseType: Easing]... play_spline <name: string>... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing ...... <lookAtEntity: target>... <lookAtPosition: x y z>
... pos <position: x y z> ...... [facing ...]... <lookAtEntity: target>... <lookAtPosition: x y z>
... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing ...... <lookAtEntity: target>... <lookAtPosition: x y z>
... pos <position: x y z> ...... [facing ...]... <lookAtEntity: target>... <lookAtPosition: x y z>
... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... target_entity <entity: target> ...... [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
- Syntax displayed in various ways
Simplified tree: camera <players: target> ...... attach_to_entity <entity: target>... clear... detach_from_entity... fade ...... color <red: int> <green: int> <blue: int>... time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> [color <red: int> <green: int> <blue: int>]
... fov_clear [fovEaseTime: float] [fovEaseType: Easing]... fov_set <fov_value: float> [fovEaseTime: float] [fovEaseType: Easing]... play_spline <name: string>... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing <lookAtEntity: target>... facing <lookAtPosition: x y z>... pos <position: x y z> ...... [facing <lookAtEntity: target>]... facing <lookAtPosition: x y z>... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing <lookAtEntity: target>... facing <lookAtPosition: x y z>... pos <position: x y z> ...... [facing <lookAtEntity: target>]... facing <lookAtPosition: x y z>... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value> [view_offset <xViewOffset: float> <yViewOffset: float>] ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> [entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>]
... target_entity <entity: target> [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
Minimised tree: camera <players: target> ...... clear... fade [color <red: int> <green: int> <blue: int>|time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> [color <red: int> <green: int> <blue: int>]]... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing <<lookAtEntity: target>|<lookAtPosition: x y z>>... pos <position: x y z> [facing <<lookAtEntity: target>|<lookAtPosition: x y z>>|rot <xRot: value> <yRot: value>]... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing <<lookAtEntity: target>|<lookAtPosition: x y z>>... pos <position: x y z> [facing <<lookAtEntity: target>|<lookAtPosition: x y z>>|rot <xRot: value> <yRot: value>]... rot <xRot: value> <yRot: value> [view_offset <xViewOffset: float> <yViewOffset: float>] ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... target_entity <entity: target> [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
Maximised: camera <players: target> attach_to_entity <entity: target>camera <players: target> clearcamera <players: target> detach_from_entitycamera <players: target> fadecamera <players: target> fade color <red: int> <green: int> <blue: int>camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float>camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> color <red: int> <green: int> <blue: int>camera <players: target> remove_targetcamera <players: target> set <preset: string> [default: default]camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> [default: default]camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtEntity: target>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtEntity: target>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> facing <lookAtEntity: target>camera <players: target> set <preset: string> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> pos <position: x y z>camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtEntity: target>camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> pos <position: x y z> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> view_offset <xViewOffset: float> <yViewOffset: float>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> view_offset <xViewOffset: float> <yViewOffset: float>camera <players: target> set <preset: string> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> target_entity <entity: target>camera <players: target> target_entity <entity: target> target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>
Arguments
- Specifies the player that the camera will be modified.
- Template:Arg desc
- Specifies the entity to which the camera will be attached.
- Template:Arg desc
Template:Argument, Template:Argument, and Template:Argument
- Specifies the camera RGB color.
- Template:Arg desc And must be between 0 and 255 (inclusive).
Template:Argument, Template:Argument, and Template:Argument
- Specifies the camera fade in, hold, and fade out duration, the unit is seconds.
- Template:Arg desc And must be between 0.0 and 10.0 (inslusive).
- Specifies the camera FOV.
- Template:Arg desc Due to game restrictions, the actual valid values range is between 30 and 110 (inslusive).
- Specifies the duration of the camera FOV smooth transition (seconds), the default is 0.
- Template:Arg desc
- Specifies an easing function/type to use for the camera FOV, the default is Template:Cd.
- Must be one of Template:Cd.
- Specifies the spline ID. Only valid when using Template:Cd preset.
- Template:Arg desc
- Template:Info needed
- A camera view/preset.
- Must be one of the following:
minecraft:control_scheme_camera— Control scheme camera.Template:OnlyExperimentalminecraft:first_person— First Person View.minecraft:fixed_boom— Fixed boom view's orbit camera.minecraft:follow_orbit— Orbit camera.minecraft:free— Free View.minecraft:third_person— Third Person View Back.minecraft:third_person_front— Third Person View Front.
- Specifies the duration of the camera smooth transition (seconds). Only valid when using Template:Cd preset.
- Template:Arg desc
- Specifies an easing function/type to use for the camera. Only valid when using Template:Cd preset.
- Must be one of Template:Cd.
- Specifies change the position and facing of free view to the default value (camera position (0,0,0), rotation
xRot=0,yRot=0) Template:Info needed. Only valid when usingminecraft:freepreset. - Must be
default.
- Specifies the entity to make the camera facing to. Only valid when using
minecraft:freepreset. - Template:Arg desc
- Specifies the coordinates to make the camera facing to. Only valid when using
minecraft:freepreset. - Template:Arg desc
- Specifies the camera position. Only valid when using
minecraft:freepreset. - Template:Arg desc
- Specifies the camera vertical rotation. Under using
minecraft:follow_orbitpreset, will also modified the player's facing. - Template:Arg desc And must be between -90 and 0 (inslusive).
- Specifies the camera horizontal rotation. Under using
minecraft:follow_orbitpreset, will also modified the player's facing. - Template:Arg desc
Template:Argument and Template:Argument
- Specifies the offset of the camera. Only valid when using
minecraft:follow_orbitpreset. - Template:Arg desc And must be between -64 and 64 (inslusive).
Template:Argument, Template:Argument, and Template:Argument
- Specifies the offset of the camera from an entity. Only valid when using
minecraft:follow_orbitpreset. - Template:Arg desc And must be between -64 and 64 (inslusive).
- Specifies the entity to focus the camera on. Only valid when using
minecraft:freepreset. - Template:Arg desc
Template:Argument, Template:Argument, and Template:Argument
- Specifies the offset of the camera from the center of a focused/targeted entity. Only valid when using
minecraft:freepreset. - Template:Arg desc
Result
Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table
Output
Template:Output table Template:Output table Template:Output table Template:Output table
Examples
- Set yourself to last for 5 seconds, The easing mode is
in_out_circ, Rotateminecraft:free(Free View) camera view 90 degrees around the X-axis in 5 grids above the current position:
/camera @s set minecraft:free ease 5 in_out_circ pos ~ ~5 ~ rot 90 0
- Clear all players' camera effects:
/camera @a clear
- Fade a random player's camera to white in 2 seconds, last for 1 second, and fade out for 3 seconds:
/camera @r fade time 2 1 3 color 255 255 255
- Cooperate with the Template:Cmd command, assign "Over Shoulder View" for nearest players (Must be executed in Minecraft:repeating command block):
/execute as @p at @s run camera @s set minecraft:free ease 0.25 in_out_quad pos ^-2 ^2 ^-4 facing ^ ^ ^5
History
External links
Minecraft:de:Befehl/camera Minecraft:ja:コマンド/camera Minecraft:pt:Comandos/camera Minecraft:zh:命令/camera