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Minecraft:Commands/tp/Before Java Edition 17w45a

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Revision as of 05:07, 4 June 2025 by imported>Minecrafter2025 (History)
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Template:Outdated feature Template:Infobox command

Teleports entities (players, mobs, items, etc.).

The primary difference between this command and the Template:Cmd command is that Template:Cmd uses coordinates relative to the teleported targets, while Template:Cmd uses coordinates relative to the command's execution.

Although most commands can only affect chunks that have already been generated, Template:Cmd can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination will be newly generated.

Syntax

tp <destination player>
tp <x> <y> <z> [<yaw> <pitch>]
tp <target player> <destination player>
tp <target player> <x> <y> <z> [<yaw> <pitch>]

Arguments

<target player>

Specifies the entity(s) to be teleported. Must be a player name, a Minecraft:target selector, or a Minecraft:UUID.
Permits entities other than players.

<x> <y> <z> (BE: destination: x y z)

Specifies the coordinates to teleport the target(s) to. <x> and <z> must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and <y> must be within the range -4096 to 4096, inclusive. May use tilde and Minecraft:caret notation to specify a position relative to the target's current position – an exception to tilde notation's usual rule of being relative to the executor of the command. Template:Cmd can be used to teleport relative to executor of the command.

<destination player>

Specifies the entity to teleport the target(s) to. Must be a player name, a Minecraft:target selector, or a Minecraft:UUID.
Permits entity other than players.

<yaw> and <pitch>

Specifies the rotation.
For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
Tilde notation can be used to specify a rotation relative to the target's previous rotation.

Result

Fails if the arguments are not specified correctly, if <target player> fails to resolve to one or more entities (named players must be online), or if <destination player> fails to resolve to a single entity (a named player must be online). Fails individually for each entity referenced by <target player> that is not in the same dimension as the <destination player>, if specified.

On success, teleports the targets to the specified destination.

Examples

  • To teleport yourself to Alice: tp Alice
  • To teleport all players to yourself: tp @a @s
  • To teleport yourself to x=100 and z=100, but three blocks above your current position: tp 100 ~3 100
  • To rotate the nearest player 10 degrees to the right without changing their position: tp @p ~ ~ ~ ~10 ~

History

Template:HistoryTable

Navigation

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