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StarCitizen:Clive Johnson

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Clive Johnson

Clive Johnson is Technical Director - Network Programming at Cloud Imperium Games.<ref>Inside Star Citizen: Dev Diary - Server Meshing, Star Citizen, YouTube, 4 July 2024</ref>

Work at CIG

He was Lead Network Programmer in StarCitizen:Foundry 42 UK.<ref name="atv">Around the Verse - Performance and Optimization</ref> He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.<ref name="jp0605">StarCitizen:David Ladyman and StarCitizen:Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> He is known primarily for his involvement in developing the netcode.<ref name="atv" />

Quote

"I don't think we could have done it anywhere else, nowhere else would have the patience to really develop this kind of tech on the promise of something that might happen." -Clive Johnson

Trivia

  • He has a degree in Electronics Engineering and masters in Software Engineering.<ref name="jp0605"/>
  • He started programming in a Template:WP in 1983.<ref name="jp0605"/>
  • He got his first game programmer job in 1992.<ref name="jp0605"/>
  • He worked in several programming disciplines: gameplay, systems, animation, physics, and networking, but networking is his favorite it brings to bear a lot of the knowledge and experience he has learned along the way.<ref name="jp0605"/>
  • He ran his own game development company at one point.<ref name="jp0605"/>

References

<references/>