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StarCitizen:Crytek v Cloud Imperium Games

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Star Citizen loading screen in 2015

Crytek GmbH v. Cloud Imperium Games Corp and Roberts Space Industries Corp was a lawsuit brought by StarCitizen:Crytek for copyright infringement and breach of contract.

The lawsuit was based on the General Licence Agreement (GLA) that both parties signed, with Crytek asking for direct and indirect damages as well as a permanent injunction against further use of the StarCitizen:CryEngine in any StarCitizen:Star Citizen or StarCitizen:Squadron 42 materials.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Dec 12, 2017) ECF No. 1</ref> Crytek did not attach the General License Agreement to its complaint, which CIG later called deliberately ommiting and hiding, to which Crytek answered it had no obligation to do so and that it contained sensitive business information. The GLA was attached to the lawsuit by CIG.

The lawsuit lasted from December 12th 2017 to March 2020 and ended as a dismissal with prejudice, meaning that the claims won't be able to be raised again.<ref name=":6">Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Mar 24, 2020) ECF No. 127</ref>

Crytek Claims

Breach of contract then copyright infringement over license to use CryEngine to make one game, not two

Crytek claimed that CIG was only given permission to make Template:Em game with CryEngine, Star Citizen, Template:Em, Star Citizen and Squadron 42. However the GLA specifies granting the license to use CryEngine for "the game currently entitled Star Citizen and it's related space fighter game Squadron 42".<ref name=":5">It Kind Of Looks Like Crytek Sued Star Citizen Developer By Pretending Its Engine License Says Something It Doesn't, TechDirt, Jan 22nd 2018</ref> In addition, the Game in the GLA is Template:Em on the very first page of the contract, and described as all content accessed by players through the game launcher. Among others, Crytek arguments included the definition being in a recital rather the main body of the LGA.

Per the GLA, for Star Citizen and Squadron 42 to be separate games, they would also have to be sold and marketed separately Template:Em not be accessed through the same launcher, meanwhile, aside from using the same launcher, Squadron 42 is Template:Em.

Additionally, this term only applies to games made with CryEngine, while Squadron 42 is no longer using it.<ref name=":3">Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Aug 14, 2018) ECF No. 38</ref> In order for the breach of contract claim to be valid, Squadron 42 would need to be sold Template:Em before CIG stopped using CryEngine. Pre sales and announcements without delivery of product do not count for damages in breach of contract claims. In order to quantify the damages, the amount of infringing copies sold and delivered need to be quantified, along with the actual damages suffered.

The later copyright claim by its nature could have the right to claim statutory damages in case of proven breach of copyright if CryEngine had been registered before the LGA which was not the case,<ref>CryEngine 3 Registration of Copyright, TX0008447347 / 2017-12-11, United States copyright office</ref> which means Crytek would not be entitled to statutory damages and would have to rely on actual damages, which loops back to the argument seen in the breach of contract, of how many copies of Squadron 42 were sold and distributed, and of tying this to actual damages suffered by Crytek.

Breach of contract by using engines other than CryEngine, dimissed by Court

Due to CIG switching from CryEngine to StarCitizen:Amazon Lumberyard,<ref>Template:Cite RSI</ref><ref>Star Citizen Switches Engines: Move Along Folks, Nothing to See Here, wccftech, Dec 24, 2016</ref> Crytek’s leading cause of action claimed that CIG had Template:Em to use CryEngine and wasn't allowed to move away from it, since CIG was given "exclusive rights to use CryEngine". However there was no merit to the claim as it meant that the license was giving Template:Em to use CryEngine but Template:Em.<ref name=":5" /> What it meant was that CIG was forbidden from using CryEngine in any other format in any other game. This claim was particularly impactful as other claims such as the trademark and copyright notices depended on it. The Court granted CIG’s motion to dismiss the claim as unsupported by the plain language of the GLA and anathema to the concept of a license.

Breach of contract by promoting a competing game engine, dismissed by Court

After the dismissal of the obligation to use CryEngine, Crytek added a new claim in its Second Amended Complaint alleging that CIG violated the GLA by promoting other game engines, namely StarCitizen:Star Engine and Lumberyard,<ref name=":0">Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Aug 14, 2018) ECF No. 38</ref> due to a provision lasting the term of the GLA and two years after termination. Crytek argued that CIG promoted other game engines, a claim mostly based on CIG announcements.<ref name=":0" /> If correct, this would lead for example to CIG not being able to display the Amazon Lumberyard trademarks and copyright notices despite using the engine, which in turn would make even less sense if, as per another claim, CIG was also required to still display those of an Engine it doesn't use anymore.

However this provision was in the specific context of "shall not directly or indirectly Template:Em of designing, developing, creating, supporting, maintaining, promoting, selling or licensing (directly or indirectly) any game engine or middleware Template:Em". But CIG Template:Em. Crytek claims were furthermore based on their own conclusions, not on evidence. Finding that Crytek had stated no facts in support of the claim , the Court granted CIG’s motion to dismiss Crytek’s claim.

Copyright infringement by removal of trademarks and copyright notices

Crytek claimed copyright infringement for removing Crytek’s trademarks and copyright notices for the game engine, however CIG no longer uses CryEngine,<ref name=":5" /> therefore the claim was dismissed by the court.<ref name=":3" /> Crytek itself admitted that CIG didn't use CryEngine by suing CIG for replacing CryEngine with Lumberyard. CIG argued that keeping the old trademarks would misrepresent reality and could mislead, to which Crytek argued that CryEngine was still foundational. Crytek also argued that since CIG had the obligation to use CryEngine the trademarks couldn't be removed. CIG pointed out that it would lead to absurdities and Template:Em such as being bound to CryEngine even if Crytek was a sinking ship or having to display CryEngine trademark and copyright notices on someone's else engine.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Jan 26, 2018) ECF No. 26</ref> As other claims, this one is dependant on when CIG stopped using CryEngine,

Conflict of Interest, withdrawn

Crytek claimed that StarCitizen:Ortwin Freyermuth was employed by CryTek prior to becoming CIG's attorney and co-founder so he had a conflict of interest when negotiating the contract, however CIG produced a written conflict waiver signed by Crytek dismissing any conflict of interest. CIG called Crytek's statement false, immaterial, impertinent and scandalous. Crytek withdrew the allegation.

Seeking damages, dismissed by Court

Crytek sought damages, however the General License Agreement bars either party from seeking damages from the other. Crytek claimed that it was meant to apply to damages in case of negligent breach of contract and that it wasn't meant to be so broad. CIG argued that the LGA does not differentiate between negligent and intentional damages but between intentional acts or omissions or gross negligent acts, which are associated with tort remedies not contract remedies, that is to say not contractual. CIG argued that the limitation of CIG exposure to damages caused only by intentional acts or omissions or gross negligence was done in part in exchange for the near 2 millions euros buyout license fee paid by CIG. The Court granted CIG’s motion to dismiss Crytek’s claim or punitive damages as unsupported by the simplest black letter law.

The impossibility to sue for damages was initially used by CIG as a reason not to address the claims about the sharing of bug fixes & optimization, as well as about Bugsmashers and Faceware, however CIG addressed those claims later on.

Breach of contract by posting snippets of CryEngine in the video series Bugsmashers, dropped

Crytek claimed that confidential source code was shown on Bugsmashers videos, without initially specifying which videos and which code. As before, not being entitled to statutory damages, Crytek had to prove there had suffered actual damages from the snippets being shown on video. After CIG pointed out that Crytek had already published all of its code and thus could not possibly be damaged by the alleged snippets, Crytek dropped the claim.

Failure to provide bug fixes and optimizations, dropped

Crytek claimed that CIG was required to provide any bug fixes and optimizations they developed for CryEngine up until launch. After CIG showed that it had tendered the code and then actually delivered it, Crytek dropped the claim.

Copyright infringement for sharing source code, dropped

Based on CIG's announcement of a partnership with third-party Faceware, Crytek claimed that CIG violated the GLA’s non-disclosure provisions by sharing CryEngine source code with Faceware. Faceware and CIG submitted declarations from both sides denying that Faceware had ever received access to CryEngine, and Crytek admitted it had zero evidence in support of its claim.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Mar 29, 2019) ECF No. 57</ref> At the time of the announcement, CIG had already been using Lumberyard instead of CryEngine. Even if it had happened, merely granting access to a copyrighted work wouldn't violate Crytek's exclusive rights. It could be a breach of contract, but not a copyright infringement. Crytek dropped the claim.

Breach of contract over loss of benefits, dismissed by Court

Crytek presented it's licensing agreement with CIG as an investment promoting CryEngine and claimed that it would "Not receive the benefit it otherwise would have have derived from defendants use of CryEngine in Star Citizen and attendant promotion of CryEngine". As there was nothing in the GLA obligating CIG to promote CryEngine, the claim which was dismissed by the Court.

Decision

After dismissing every single claim made by Crytek the court allowed Crytek to come back and amend their complaint for a third time if Crytek could provide evidence that would bolster their original claims.<ref name=":1">Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Dec 06, 2018) ECF No. 49</ref>

In october 2019 Crytek released its first set of interrogatories towards CIG, that is a written discovery request to identify and present evidence regarding Squadron 42 standalone release and Squadron 42 release date.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Jan 03, 2020) ECF No. 92</ref>

CIG answer was insufficient to go forward, prompting Template:Em in January 2020 with an option to Template:Em following the release of Squadron 42. According to CIG, this concedes that no breach can occur until Squadron 42 is released anyway.

Cloud Imperium Games countered with a motion to dismiss and requested a bond of $US 2,193,298.45 from Crytek to be held in escrow for the payment of legal expense should CIG win, with the court granting a bond of only US$500,000 so as not to jeopardize Crytek ability to continue the legal action in view of concerns of Crytek financial state that had been shared by CIG itself.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Jul 22, 2019) ECF No. 81</ref>

During the dismissal motions, Cloud Imperium Games submitted an email sent from Amazon to Crytek in May 2019, a year and half after Crytek launched the action, answering to Crytek that Amazon had granted CIG a license to the Amazon Lumberyard engine in 2016, which included rights to prior versions of CryEngine in their license agreement, including those versions licensed to CIG by Crytek under the GLA.

In February 2020, Crytek and Cloud Imperium Games filed for a settlement proposal, with a 30-day request to file a joint dismissal of the lawsuit with undisclosed terms.<ref>Crytek GmbH v. Cloud Imperium Games Corp., 2:17-cv-08937, (C.D. Cal. Feb 06, 2020) ECF No. 121</ref>

In March 24th 2020 the case was dismissed with prejudice, making the claims unable to be brought again, with Crytek and CIG to bear their own respective attorneys’ fees and costs.<ref name=":6" />

Lawsuit trivia

Notes about the lawsuit

  • Once the obligation to use CryEngine was dismissed as a right, not an obligation, this left Crytek with a short timeline during which breaches of contract and copyright infringements could apply, and even if proven, Crytek would only be entitled to small damages. If Crytek were to go all the way and a judge would rule on the case in favor of CIG, Crytek would be liable under the contract for all costs, all attorney fees, both its own and CIG., which likely wouldn't have been worth it for Crytek.

Article notes

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External Links

See also

  • [[StarCitizen::Category:Lawsuits|Lawsuits]]

References

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