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StarCitizen:Dave Richard

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Revision as of 23:46, 20 December 2025 by imported>TheBookfinder (internal link)
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Dave Richard was Lead Game Designer at Behaviour Interactive working on Star Citizen.<ref name=":0">Star Citizen: Building the Best Damn Space Sim Ever, igdamontreal.ca, February 24th, 2015, archived</ref>

Work at Behaviour Interactive

He was overseeing flair development, planetside level & StarCitizen:lore design, the StarCitizen:mobiGlas and any other challenge the Montréal studio was tasked with.<ref name=":0" />

Along with Christine Marsh he made the Hyper Vanguard Force IV minigame, designing all the assets themselves based on official [[StarCitizen::Category:Concept art images|Star Citizen concept art]], it was integrated into the RSI website by StarCitizen:Turbulent and comes with a manual.<ref>Star Citizen Live: Gettin' Turbulent, Mar 10, 2023</ref> He also worked on the design of the locker from another universe.<ref>"Very happy with the community`s feedback on the Locker from another universe flair. It was a lot of fun to design!", @DeviusQC, Twitter, Sep 15, 2014</ref>

Other Works

He spent more than 12 years in the video game industry, shipping more than 20 games from handheld licensed titles to console original IPs and high-end PC titles.<ref name=":0" />

References