Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:Fuse

From SAS Gaming Wiki
Revision as of 11:27, 19 March 2026 by imported>Teizan (Manufacturer: NONE)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Error: Item not found
 

Fuses are small consumable components in Star Citizen that serve as quickly replaceable bridging elements for power and data networks. They can be looted from wrecked or active vessels, bought from vendors, or fabricated on‑board a Salvage Ship. All fuses are able to be stored for later usage.

Use

  • Function: Acts as a one‑time key for “fuse‑locked” doors and devices.
  • Consumption: Each fuse is consumed the moment it successfully unlocks a lock.

Looting

  • Below you can see a fuse box from an asteroid base, the pictures are labeled to show the states of the fuse boxes.

Fabricating Fuses on Salvage Ships

Fuses can be produced directly on any [[StarCitizen::Category:Salvage ships|Salvage ships]] specifically the StarCitizen:Vulture, StarCitizen:Fortune, and StarCitizen:Reclaimer. Only a small amount of raw materials is required: a modest quantity of Refined Metals (RMC) and Composite Materials (CM); a single SCU of each is enough to print several fuses, making the process very material‑efficient.

With the blueprint in place, open the ship’s Crafting menu, select “Fuse,” and confirm the print job. Each fuse takes roughly 30 seconds of real‑time to fabricate, and the printer can queue multiple units, allowing you to stockpile fuses while traveling or docked.

Buying Fuses

Fuses are sold at a number of outposts and jump‑point stations throughout the galaxy. Most major stations (e.g., Area 18, Lorville, New Babbage) stock them in the hardware or salvage sections, and many smaller outposts along the jump routes carry a supply. You can see a list of where to purchase fuses Here