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StarCitizen:James Romanov

From SAS Gaming Wiki
Revision as of 23:21, 12 December 2025 by imported>TheBookfinder (infobox)
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Template:Infobox Character James Romanov was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally.<ref name=":0">Template:Cite RSI</ref>

He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the StarCitizen:Spectrum. At age twenty, with a host of simple StarCitizen:mobiGlas games under his belt, he took his first formal job at the industry powerhouse StarCitizen:Oakhurst Online. His first project was an aborted port of StarCitizen:3400 AD, followed by six months making dungeons, quests and monsters for StarCitizen:Henry Garrity's StarCitizen:ULTIMATE III. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when Perigree approached him with an offer to be their Lead Designer, he quickly accepted.<ref name=":0" />

Trivia

  • He is based on John Romero of ID Software.

References