StarCitizen:Lorville
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Lorville is one of the many company towns StarCitizen:Hurston Dynamics has established for its employees on the company-owned planet StarCitizen:Hurston. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of Central Tower, the corporate headquarters for Hurston Dynamics.<ref name="ReferenceA">Template:Cite RSI</ref>
Lorville is surrounded by a wall that dwarfs even decently sized ships.<ref name="ReferenceA" /> The City is located in the Desert, and is close to the Polluted Coast biome.
"Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.
Etymology
After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.<ref name=":0">Template:Cite RSI</ref>
By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.<ref name=":0" />
Transit
The Lorville Mass Transit System has five main lines - Template:Transit, Template:Transit, Template:Transit, Template:Transit and Template:Transit. There is a general no-fly zone over the city, with landing clearance granted at StarCitizen:Teasa Spaceport and the landing pads on top of Central. Garages can be found at the six perimeter gates.
Significant Characters
- StarCitizen:Clovus Darneely operates StarCitizen:Reclamation & Disposal in the Workers District, also offering shadier contracts.
- StarCitizen:Miles Eckhart of StarCitizen:Eckhart Security can be found in M&V Bar and often requires assistance for ventures of varying legality.
- StarCitizen:Constantine Hurston is a Junior Outsourcing Agent for Hurston Dynamics.
- StarCitizen:Michael Shaw, an adversary of Hurston Dynamics and advocate for those oppressed by the company. He arranges for goods to bypass Security checks. He has connections with StarCitizen:Eddie Parr and StarCitizen:Wallace Klim. Shaw is not yet ingame.
Districts
Central Business District
The Central Business District is Hurston Dynamics' headquarters building, a gigantic structure which dominates the city's skyline. It is home to Central Station, the StarCitizen:Archibald Hurston Memorial Hall, Hurston Dynamics' flagship store, and the StarCitizen:Transfers Commodity Exchange where Constantine Hurston can be found.
Workers District
The Workers District has StarCitizen:Leavsden Square at its hub, with residential building StarCitizen:L19 Residences (El One Nine) nearby containing 60 StarCitizen:Player Habs and an administrator. Metro Center Station is in walking distance of L19. The StarCitizen:FO19 Production Quad is located in the Workers District. Other points of interest are StarCitizen:MacIntyre & Victor's Bar, armor and clothing shop StarCitizen:Tammany and Sons, StarCitizen:Reclamation & Disposal, StarCitizen:Maria Pure of Heart hospital, the Administration Office, Security Building and StarCitizen:Leavsden Station. The Workers District may be renamed to L19 Workers District in the future to differentiate it.
Teasa Spaceport
As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the StarCitizen:New Deal ship showroom, StarCitizen:Archimedes Flight, StarCitizen:Vantage Rentals and the obligatory Lost & Found. The StarCitizen:Desmond Memorial Convention Center hosted StarCitizen:IAE West 2948. The waiting area features StarCitizen:ASOP terminals as well as lounges including the Chairman's Club Lounge. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via separate gates.
City Gates
As another potential access to Lorville, you must pass through Customs here. All gates have StarCitizen:ASOP terminals and Garages for spawning ground vehicles. From outside the gates are well signposted from the no-fly-zone perimeter, and the gates themselves have blue flashing beacons atop towers. Outside the perimeter you can find Shanty Towns.
Strip Mine
The Strip Mine is connected to the Workers District by the worker train line that runs past M&V Bar.
Trading
Template:Note <tabber> Transfers Commodity Exchange (Central Business District)=
|-| Leavsden Square Admin Office=
| Commodity | Buy | Sell | Maximum inventory |
|---|---|---|---|
| StarCitizen:Amioshi Plague | 13.20 | 100,000 | |
| StarCitizen:Aphorite | 152.51 | 100,000 | |
| StarCitizen:Compboard | 22.50 | 100,000 | |
| StarCitizen:Degnous Root | 13.20 | 50,000 | |
| StarCitizen:Distilled Spirits | 5.55 | 16,000 | |
| StarCitizen:Dolivine | 130.00 | 100,000 | |
| StarCitizen:Golden Medmon | 19.80 | 50,000 | |
| StarCitizen:Hadanite | 275.00 | 50,000 | |
| StarCitizen:Heart of the Woods | 22.60 | 20,000 | |
| StarCitizen:Hydrogen | 1.10 | 2,000,000 | |
| StarCitizen:Medical Supplies | 19.25 | 1,000 | |
| StarCitizen:Pitambu | 16.50 | 100,000 | |
| StarCitizen:Processed Food | 1.50 | 200,000 | |
| StarCitizen:Prota | 13.80 | 100,000 | |
| StarCitizen:Ranta Dung | 44.00 | 100,000 | |
| StarCitizen:Red Festival Envelope | 500.00 | 100,000 | |
| StarCitizen:Revenant Pod | 16.88 | 100,000 | |
| StarCitizen:Scrap | 1.35 | 300,000 | |
| StarCitizen:Stims | 3.81 | 5,000 | |
| StarCitizen:Sunset berries | 14.30 | 20,000 | |
| StarCitizen:Waste | 0.01 | 7,500 |
</tabber>
Development
Lorville is the first landing zone implemented in the StarCitizen:Persistent Universe. The first exterior model was shown in the keynote of StarCitizen:CitizenCon 2017 as a part of the procedural city demo.<ref>CitizenCon 2947 - Keynote on YouTube</ref> A more polished version with gameplay elements is shown in the keynote of StarCitizen:CitizenCon 2018.<ref>CitizenCon 2948 - Keynote on YouTube</ref> Lorville was originally planned for Alpha 3.3.0, but it was delayed to Alpha 3.3.5.<ref>Around the Verse: Stop Hammerhead on YouTube</ref><ref>Template:Cite RSI</ref>
In Alpha 3.19.0, Lorville is overhauled with improved cityscape.<ref>Inside Star Citizen: Morville Lorville on YouTube</ref>
Gallery
Template:For <tabber>
Exterior (reworked)=
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Exterior (pre-3.19)=
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L19 habs=
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Leavsden square=
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Metro center=
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Business District=
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Concept Art=
Template:Gallery </tabber>
| Track | Audio | ||
|---|---|---|---|
| Lorville City Ambience 01 | File:HurstonCity01.mp3 | Lorville Airspace Soundtrack | File:HurstonAirspace01.mp3 |
| Lorville Gates | File:LorvilleCityGates.mp3 | Lorville Ambience | File:HurstonCity03.mp3 |
References
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