Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:Planet Tech v2

From SAS Gaming Wiki
Revision as of 09:33, 12 November 2024 by imported>Chiff (Erosion)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Prevnext

Template:InfoboxNeue

Planet Tech v2, known at the time as Procedural Planets v2 was a large feature-update to the initially proposed planet tech for StarCitizen:Star Citizen and is the version of planets that was released with Alpha 3.0 for the old planetoid version of StarCitizen:Delamar as well as moons StarCitizen:Yela, StarCitizen:Cellin and StarCitizen:Daymar. Building on the technology of v1, v2 additionally allowed for the distribution of various biomes and sub-biomes across a planetary surface, with asset scattering as well as hand-placed points of interest (POIs). The graphical improvements from v1 to v2 were substantial, with the surface of Daymar being strongly comparable to real-life images of the surface of StarCitizen:Mars. Early work on atmospherics were used for Yela and Daymar including non-volumetric clouds. Yela was implemented with a procedurally-generated asteroid ring. This version of planet tech strongly relies on a workflow of mountain erosion and craters.

Gallery

Template:Gallery

Template:Stub

Contents