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StarCitizen:Player space station

From SAS Gaming Wiki
Revision as of 14:57, 4 June 2025 by imported>RedWhiteDevil (+cat gameplay mechanics)
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Template:InfoboxNeue Player space stations are modular StarCitizen:player-buildable space station that act as a base of operations for [[StarCitizen::Category:Systems|system]]-wide StarCitizen:org activities, tying in with StarCitizen:crafting, StarCitizen:refining and StarCitizen:cargo. Many features of Player Space Stations mirror those of StarCitizen:base building except in space. They are envisioned as the ultimate end goal for orgs and will requiring vast quantities of [[StarCitizen::Category:Commodities|resources]] and a long time to build.<ref name="citcon2024">CitizenCon 2954: The Stars My Destination: Star Citizen 1.0 on YouTube</ref>

Construction

Construction of a station begins with building a StarCitizen:Supply Bay, which can be done by the StarCitizen:Pioneer. Resources are then shuttled to the Supply Bay, which automatically deploys drones to construct the station itself, at which point the Supply Bay is integrated into it. Stations can be customized and decorated internally and given tints and decals externally. Automated anti-personnel and anti-vehicle defense turrets can be constructed internally as well as blast doors. Interior expansion can be performed at size-tiered bulkheads to create a variety of themed rooms or decorate from empty. Exterior expansion includes minor expansions such as shield generators, turrets and radar, as well as major expansions such as the StarCitizen:Cargo Wing and unique expansions such as the StarCitizen:Crow's Nest. Further hub modules can be constructed going out from the StarCitizen:Station Module Core.

Elements

Name Type Subordinate to Function Facilities
StarCitizen:Supply Bay Precursor Station Module Core Construction of the Station Module Core Staging Area, Automated Construction Drones
StarCitizen:Station Module Core Hull N/A Station hub Bridge Deck, Observation Deck, Engineering Deck, Hangar Deck, 2x Major Hardpoints
StarCitizen:Central Transit System Transit Station Module Core (internal) Transit Deck lobbies
StarCitizen:Bridge Deck Deck 1 Station Module Core (internal) Command, management and construction Radar station, Log terminals
StarCitizen:Observation Deck Deck 2 Station Module Core (internal) Communal space Bulkheads
StarCitizen:Engineering Deck Deck 6 Station Module Core (internal) Station upkeep and maintenance
StarCitizen:Hangar Deck Deck 5 Station Module Core (internal) Internal hangars Large Hangar x1, Docking Collar x2, (Medium Hangar x2)
StarCitizen:Wing Connection Strut Connector Station Module Core
Wing
Connecting large elements Major Hardpoints x2
StarCitizen:Cargo Wing Wing Major Hardpoint Station storage
StarCitizen:Refinery Wing Wing Major Hardpoint Industrial-scale refineries
StarCitizen:Hangar Wing Wing Major Hardpoint Additional hangars Major Hardpoints x3
StarCitizen:Crow's Nest Deck Upper Hardpoint Owner's private space
StarCitizen:Flight Deck Deck 5 Lower Hardpoint Rapid ship deployment
StarCitizen:Dry Dock Wing Special Hardpoint Constructing [[StarCitizen::Category:Ships|ships]] up to StarCitizen:Bengal class

See also

References

<references /> StarCitizen:category:Gameplay Mechanics

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