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StarCitizen:United Empire of Earth

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Revision as of 05:03, 2 November 2025 by imported>Teizan (Category:United Empire of Earth)
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The United Empire of Earth (UEE), referred to as the Empire by the human population, is a democratic interstellar empire that reaches across 37 star systems. The Empire was founded in 2546 after the conclusion of the First Human-Tevarin War, a first-of-its-kind inter species war between Humans and Tevarin. This conflict saw the ascension of StarCitizen:Ivar Messer to a newfound position of political power; a StarCitizen:Prime Citizen. Using his new-found political power, he appointed himself StarCitizen:Imperator of the UEE. He reconstructed the StarCitizen:United Planets of Earth into an Empire with Messer family as the leaders.

Until 2792, the Empire was a hereditary monarchy ruled by the Messer Dynasty, which wielded supreme executive and military power over the government. Eventually, the dynasty was overthrown in the StarCitizen:Revolution of 2792, restoring democracy to the nation and reforming the government into having the power to impeach the StarCitizen:Imperator if all of it acted together. While the StarCitizen:Imperator is still the supreme executive office, they are now elected by the populace and bound to a 10-year term.

At present, the title of StarCitizen:Imperator is held by StarCitizen:Laylani Addison.

Overview

The United Empire of Earth is the unified representative government of the entire human race, led by an elected StarCitizen:Imperator and their governmental subordinates. The political structure is similar to that of the Roman Empire, which was considered at the time to be by far the most advanced sovereignty on StarCitizen:Earth, unparalleled in governance until the 20th century.

Government structure

Main articles: UEE Congress, StarCitizen:Citizens, StarCitizen:Civilians, StarCitizen:UEE Marines, StarCitizen:UEE Navy, StarCitizen:UEE Army and StarCitizen:UEE Advocacy.

Counseled by the StarCitizen:High-Secretary, the StarCitizen:High-Command and the StarCitizen:High-Advocate, the StarCitizen:Imperator is the head of the government, now bound to a single ten-year term limit.

The Imperator wields the highest executive and military power, being both the head of government, as well as the commander-in-chief.


File:UEE PoliticalStructure.jpg
UEE Government Structure

Political parties

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Due to the massive size of the UEE, there are hundreds of political parties, however only three exert dominance in the Congress:

  • StarCitizen:Centralist Party - Traditional, even somewhat libertarian-styled political ideology. It's about sustaining and maintaining the status-quo, and excelling through the values of StarCitizen:humanity. They support Earth as the capital of the UEE.
  • Transitionalists (also referred to as 'Transits') - Relatively recent people's party formed around promoting a progressive StarCitizen:human agenda. Most of their rhetoric is aimed towards the future. They support the establishment of Terra as the capital of the UEE.

Diplomacy

The UEE is involved in diplomacy with several neighboring species:

  • StarCitizen:Banu Protectorate: The UEE's stance towards the StarCitizen:Banu is friendly. The Messer era did not damage relations due to the Banu being disorganized, their central government being a loose confederation of planet-states. Border disputes between the Banu Protectorate and the UEE are common, mainly because the UEE's criminal element flees across the border and the StarCitizen:Banu won't look for them, much less try to catch them for extradition. The StarCitizen:Banu's primary business is trade.
  • StarCitizen:Xi'an Empire: The UEE's stance towards the Xi'an Empire is cordial. The UEE has made great strides to try and reconnect with the StarCitizen:Xi'an after the tension of the StarCitizen:Messer Era. As such, the UEE endorses healthy trade between the empires. While the UEE is diplomatically friendly, the StarCitizen:Xi'an are a heavily armed and organized people with long lifespans, and they still view the human empire with wariness.
  • The StarCitizen:Tevarin: After the Tevarin defeat, the StarCitizen:UPE terraformed the Tevarin systems for Human colonization. The remaining Tevarin were either absorbed into the StarCitizen:UPE or fled to StarCitizen:Banu or StarCitizen:Xi'an space. There is no official Tevarin government, as the race was destroyed to near extinction in its war with humanity and the survivors assimilated into the StarCitizen:UEE. However, a few Tevarin have been given Citizenship to display the UEE's tolerance for xenos, but the total number of Tevarin Citizens might be measured in triple or even double digits. Most other Tevarin lack any political affiliation to a party, generally ignoring the human-centric politics of the UEE with a sort of bland apathy.

Government as a character

When thinking of how the current UEE administration would react to a problem, it's better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early StarCitizen:UPE was mired deep in the bureaucracy side, capitalizing on that public disgust with political stagnation was how StarCitizen:Ivar Messer was able to consolidate power. Under the StarCitizen:Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the StarCitizen:Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE's motivation is to make amends. Most of its behavior (from StarCitizen:the Ark to the StarCitizen:Synthworld) are simply extensions of that need. It's trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we're really sorry about that and we're better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

Due to the financial strain on the UEE, the unofficial motto for government & military operations has become "do more with less," which creates an environment for corruption to flourish.

It's also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e. Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there's a place for whatever kind of character you're creating.

Local government

Life throughout the StarCitizen:UEE is a wide spectrum of experiences. Imagine the variety that we encounter on modern-day StarCitizen:Earth (the various ethnicities, backgrounds and belief systems) and multiply that exponentially — now we're getting into the possibilities of the social and political landscape of the UEE territory.

The various ethnicities we know today have blended; now it's planetary identification. The various languages and roots of names have endured, but you'll often find them mixed together ("StarCitizen:Ivan Suzuki").

So, we've established that planets need to lobby to be included/represented in the Senate. In an effort to keep this manageable, we'll break local government structures into two categories; unrepresented and represented.<ref name="ReferenceA">Template:Cite RSI</ref>

Represented

Planets accepted into the UEE, named and then given representation in the StarCitizen:UEE Senate.

This category can include everything from Terra down to smaller population centers like Magnus.<ref name="ReferenceA" /> A total list of systems can be found [[StarCitizen::Category:UEE Systems|here]], along with the RSI ARK Starmap

Governors council

What we would call nations are now called States, each of which is ruled by a Governor. Sparsely populated worlds can have councils of two governors while densely populated ones can have dozens. These council meetings are convened to settle disputes and create planet-wide laws by Council vote.<ref name="ReferenceA" />

Governor

A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). Some Governors attempt to run for Senator after their term is up.

Under the Governor there are a hundred elected Representatives. The number of constituents for each Representative varies based on the population size in the State but there are always a hundred in office — for example, a Representative on Terra represents a million people while a Rep in the smaller States of Davien might represent no more than a thousand. The Representatives are divided and assigned to various committees and departments that oversee and regulate the infrastructure.<ref name="ReferenceA" />

Law enforcement

Template:For

Law enforcement is broken down into local and federal police forces. Local Police have their assigned jurisdictions, while the Federal police handle crimes across State lines and report to the Governors' Council.

Depending on the planet's location and status, they may be able to call upon UEE military forces for protection/intervention or support in cases of natural disaster.<ref name="ReferenceA" />

Unrepresented

Life away from the population hubs can be tough. Once UEE Inspectors certify a planet as safe for habitation, usually the first settlers are members of the StarCitizen:Terraforming Teams. Smaller 'Forming Corps will often entice workers with land payouts. After that the surveyors start showing up, looking for anything that might establish this planet as a potential population center (looking for rare or unique minerals, a confluence of jump points, etc.) The gamble is whether this world will 'grow to be something.' They're hoping that they're getting in on the ground floor of the next Terra. These surveyors will snatch up land while they look; if they don't find anything of interest, they'll flip the land and move on. All the while, the poor will have been slowly trickling onto the planet, looking for opportunity, a chance to start fresh. Usually their passage is paid with an indentured commitment of some sort.

These planets are also far from the watchful eye and protection of the UEE military forces. While this can be an exciting proposition for traders who want to avoid federal tariffs, it also means that pirates and bandits can lurk around any corner. And that's not even mentioning the possibility of StarCitizen:Vanduul attacks.

Governments on the fringe act on a town-by-town basis, usually headed by a governor or mayor (depending on local preference). It's not unusual to see towns effectively declare war on each other.

These settlements will usually have some kind of police/militia in place. At best, they'll have a sheriff or marshal in charge. At worst, the local townspeople band together for protection when a dangerous situation arises.

As the population on these unrepresented planets begins to grow, the UEE will dispatch political advisors to counsel the planets in the construction of their planetary government, emulating the Governor/Representative structure of the represented worlds. In the early phases of planetary development, there is very little difference between Citizens and Civilians (everybody has to pull their own weight). As the population grows, that distinction begins to come into play. Civilians and Citizens both vote to elect local politicians.

The StarCitizen:Governors Council applies to the UEE for recognition. If accepted, Citizens are the only ones able to vote in Senatorial elections.<ref name="ReferenceA" />

Imperial law vs local law

As part of the UEE, in theory even the smallest settlements have access to and are subject to the full breadth of UEE laws. Enforcement of these laws is tricky, especially when you get to smaller settlements. In short, they go unenforced until someone, if that be the UEE or a local law enforcement decides to start enforcing the laws.

Local governments are allowed to establish their own laws as long as they don't contradict StarCitizen:UEE laws.<ref name="ReferenceA" />

Jurisdiction

Template:For While travelling within UEE governed space, be mindful that you are subject to all its laws and if you violate them, on a planet, or in UEE monitored space. even unknowingly, you may be expelled, fined, arrested, or imprisoned.

StarCitizen:UEE Military and Advocacy agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.

Be sure to familiarize yourself with the jurisdiction's criminal activities and comport yourself accordingly.

Extent of influence

The UEE officially has jurisdiction over [[StarCitizen::Category:UEE Systems|37 systems]] across the galaxy.

Felonies
Felony Fine Escalated Fine CrimeStat Increase
Assaulting Security Personnel
Destruction of Vehicle
Evading Arrest
Failure to Comply
Insurance Fraud
Harboring a Fugutive
Tresspassing (First Degree)
Homicide
Operating a Stolen Vehicle
Resisting Arrest
Sabotage
Aggravated Assault
Actively Incarcerated
Attempting Escape from Custody
Escaped from Custody
Failure to Comply
Unauthorized Computer Access
Unauthorized Interdiction
Misdemeanors
Misdemeanor Fine Escalated Fine
Parking Violation 250 aUEC
Battery (First Degree) 7500 aUEC
Battery (Second Degree) 7500 aUEC
Tresspassing (Second Degree) 1250 aUEC
Unauthorized Interdiction 7500 aUEC
Trafficking of Class A Controlled Substance 5000 aUEC
Trafficking of Class B Controlled Substance 4375 aUEC
Possession of Class A Controlled Substance 2000 aUEC
Possession of Class A Controlled Substance 2000 aUEC
Possession of Class B Controlled Substance 1250 aUEC
Possession of Class C Controlled Substance
Possession of Stolen Property 1000 aUEC
Trafficking of Stolen Property 3750 aUEC
Possession of Prohibited Goods 5625 aUEC
Failure to Comply 20000 aUEC
Controlled substances and prohibited goods
Class Commodities
Class A StarCitizen:SLAMStarCitizen:WiDoWStarCitizen:DCSR2StarCitizen:Uncut SLAM
Prohibited Goods StarCitizen:Gasping Weevil EggsStarCitizen:LifeCure MedsticksStarCitizen:Osoian HidesStarCitizen:Redfin Energy Modulator

Writing for local government

It's all about diversity.

Local governments are made up of all types of personalities. Some small-town mayors rule their settlements with a dictatorial thirst for power, some are thoroughly corrupt, some are crusaders, some are puritanical. So use your personal judgment when conceiving of a small settlement's political structure, but understand that it's unlikely that someone could be exceptionally crazy and be able to get away with it. Even though the nature of communication means that it takes time for information to spread, there are still people with spaceships so it's unlikely that a local corrupt mayor could get away with eating his populace (for example) without word eventually getting to the authorities.

As mentioned earlier, the larger and more organized a planet becomes, the more it starts to adhere to the Governors/Representative structure. So if you're looking to create a more unconventional type of government or political figure for a story, keep in mind that it would have to exist on a smaller size planet.<ref name="ReferenceA" />

Gallery

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References

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