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Minecraft:Commands/structure

From SAS Gaming Wiki
Revision as of 15:45, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:For Template:Exclusive Template:Infobox command

Used to save and load structures without having to use structure blocks.

Syntax

structure save <name: string> <from: x y z> <to: x y z> [saveMode: StructureSaveMode]
structure save <name: string> <from: x y z> <to: x y z> [includeEntities: Boolean] [saveMode: StructureSaveMode] [includeBlocks: Boolean]
Saves a structure.
structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [includeEntities: Boolean] [includeBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [animationMode: StructureAnimationMode] [animationSeconds: float] [includeEntities: Boolean] [includeBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string]
Loads a structure.
structure delete <name: string>
Deletes saved structure file.

Arguments

Template:Main

Template:Argument

Template:Arg desc
Should be in the format of name or namespace:name. If namespace is unspecified, defaults to mystructure:

Template:Argument and Template:Argument (in save mode)

Specifies any two opposing corner blocks of the region to be saved.
Template:Arg desc

Template:Argument (in load mode)

Specifies the lower northwest corner of the destination region.
Template:Arg desc

Template:Argument

Specifies the storage location.
Must be one of disk and memory. If not specified, defaults to memory.
disk saves the structure to the world database itself. After leaving and rejoining the world, the structure save files is still there.
memory only saves the structure in memery temporarily. When leaving and rejoining the world, the structure save files are gone.

Template:Argument

Specifies whether including entities or not. If unspecified, defaults to true.
Template:Arg desc

Template:Argument

Specifies the rotation when loading a structure. If unspecified, defaults to 0_degrees.
Must be one of 0_degrees, 90_degrees, 180_degrees, and 270_degrees.

Template:Argument

Specifies the axis of mirror flip when loading a structure. If unspecified, defaults to none.
Must be one of x, z, xz, and none.

Template:Argument

Specifies the animation to generate structures.
Must be one of block_by_block and layer_by_layer.

Template:Argument

Specifies the duration of the animation.
Template:Arg desc

Template:Argument

Specifies whether including blocks or not. If unspecified, defaults to true.
Template:Arg desc

Template:Argument

Specifies the integrity (probability of each block being loaded). If 100, all blocks in the structure are loaded. If 0, no blocks are loaded. If unspecified, defaults to 100.
Template:Arg desc Should be between 0 and 100 (inclusive).

Template:Argument

Specifies the seed when calculating whether a block should be loaded according to integrity. If unspecified, a random seed is taken.
Template:Arg desc

Template:Argument

Specifies whether or not waterlog the blocks when the structure is loaded in water. If unspecified, defaults to false.
Template:Arg desc

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

Template:Output table Template:Output table Template:Output table Template:Output table

History

Template:HistoryTable

External links

Navigation

Template:Navbox commands

de:Befehl/structure es:Comandos/structure ja:コマンド/structure pt:Comandos/structure ru:Команды консоли/structure zh:命令/structure