ProjectGorgon:Golems
More actions
Golems are pets created using ProjectGorgon:Battle Chemistry, which can be programmed by the summoner to perform various actions.
Unlocking
The first Golem skill unlocked is Primal Golem at ProjectGorgon:Battle Chemistry level 11. When first unlocked, he has only one Rule slot.
Programming
Once summoned, the Golem can be programmed by clicking the Program button in the Pets window. A player can access the Pets window by clicking the icon to the left of your 12 ability buttons. If the programming window instantly closes, you may have to be closer to your golem.
Programming consists of setting Rules, each of which has a Condition and an Ability. When summoned, every few seconds the Golem will look down his list of Rules until he finds a Condition that is matched. When found, he will perform the associated Ability.
Both Conditions and Abilities need to be learned before they can be applied to a Golem.
Conditions
Conditions can currently be purchased from ProjectGorgon:Durmok Orebinder in ProjectGorgon:Rahu.
Golem Stats
| Name | Level | HP | Armor | Rage |
|---|---|---|---|---|
| Primitive Golem | 11 | 75 | 90 | 155 |
| Simple Golem | 25 | 112 | 145 | 351 |
| Basic Golem | 31 | 130 | 173 | 435 |
| Standard Golem | 39 | 163 | 213 | 547 |
| Standard Armored Golem | 40 | 183 | 419 | 624 |
| Improved Golem | 51 | 217 | 333 | 715 |
| Augmented Golem | 61 | 262 | 419 | 855 |
| Superior Golem | 71 | 307 | 508 | 995 |
| Basic Golem | 81 | 352 | 612 | 1135 |
Abilities
Abilities can currently be purchased from ProjectGorgon:Chemist in ProjectGorgon:Serbule. Golem Abilities