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Minecraft:Mob

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Template:For Template:Darkbg

File:All Mobs.png
Every mob Template:In as of 26.2.Template:Upcoming

A mob (short for mobile, mobile entity, or mobile object)<ref>Template:W or a single entity in a group when referring to Minecraft.</ref> is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an Minecraft:arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

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Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.
File:OverWorld Monsters.png
Some of the many monsters that can spawn in the Overworld. From left to right: Minecraft:zombie, spider, Minecraft:enderman, creeper, skeleton, drowned, Minecraft:witch, slime, and zombie horse.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, Minecraft:biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a Minecraft:cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.

Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Minecraft:Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of Minecraft:beds, which allows players to manipulate their likelihood of breeding.

Most mobs never spawn on transparent blocks, in water (except Minecraft:aquatic creatures), in lava (except for striders), on Minecraft:bedrock, or on blocks less than a full block tall (such as Minecraft:slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including Minecraft:air.

Some mobs (like the snow golem and the Minecraft:wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the Minecraft:jockey mobs, which is a mob riding another mob.

Players can also spawn mobs easily by using spawn eggs in Creative mode or the Template:Cmd command.

Despawning

Template:Main Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. Template:IN, most passive mobs do not despawn, while most monsters do. Template:IN, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java EditionTemplate:Verify, also in a Minecraft:boat.

Behavior

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File:Pig smoke death.png
A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All Minecraft:aquatic mobs except dolphins are immune to drowning. Mobs can ride Minecraft:minecarts and other mobs can climb up Minecraft:ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 Minecraft:blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as Minecraft:ice, Minecraft:glass, tall grass, or glass panes. Template:IN, all mobs (except for Minecraft:wardens<ref>Template:Bug</ref>) try to avoid walking over Minecraft:rails unless pushed onto the rails by other mobs.

Using specific name tags on mobs can result in unusual behavior or rendering. See Template:Section link for details.

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List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are Minecraft:animals and can be bred or tamed.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Hostile mobs

Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether Template:Tooltip or Template:Tooltip, are involved in mechanics pertaining to hostile mobs regardless of behavior.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Boss mobs

Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Creators or education mobs

These passive mobs are designed primarily for Adventure maps and Minecraft:add-on creating, rather than regular gameplay. They are used in Template:Edu for coding, education, or interactive learning. Both are only accessible with commands Template:In.Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon list

China exclusive

This passive mob is only exclusive to Minecraft:China Edition. Template:Mob icon list Template:Mob icon Template:Mob icon list

Unused mobs

Template:See also

These mobs cannot spawn without the use of Template:Cmd or spawn eggs. Old villagers and old zombie villagers cannot be spawned with /summon. Making it unattainable in vanilla. Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Similar entities

These entities are grouped within the "living entities" category in the game code. Template:IN, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Removed mobs

Template:See also

Removed mobs are mobs that no longer exist in current versions of the game.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Joke mobs

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Mobs that were added as April Fools' Day jokes Template:In, and cannot be found in the normal version.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Pet mobs

These mobs, although similar to their non-joke counterparts, are their own mobs.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Unimplemented mobs

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Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Mentioned mobs

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Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Classification

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Knockback resistance

Template:Main Some non-boss mobs resist a certain percentage of knockback from attacks.

Mob Knockback resistance
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Template:EntityLink
100% (are invulnerable)
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
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0%–5% (determined on spawn)
Template:EntityLink
Template:EntityLink
85%
Template:EntityLink
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60%
Template:EntityLink
Template:EntityLink
Template:EntityLink
100%
Template:EntityLink 70%Template:Only
50%Template:Only

Damage dealt by mobs

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Achievements

Template:Load achievements

Advancements

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Videos

Template:Yt Template:Yt Template:Yt Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

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New Nintendo 3DS Edition

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Minecraft Education

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Issues

For issues unique to specific mobs, see that mob's issues section.

Template:Issue list

Trivia

  • Template:IN, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.
  • There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
  • Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Template:MCSM begin calling monsters mobs starting in Order Up, whereas Template:MCL refers to himself as a “mobologist.”
  • Template:IN, due to the lack of a "living entity" class of entities, armor stands, Minecraft:cameras, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, Template:In, the advancements and statistics classify them as mobs.

Gallery

Screenshots

In other media

See also

  • Entity
  • List of mobs by version

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox entities Template:Navbox environment

cs:Stvoření de:Kreatur es:Criatura fr:Créature hu:Teremtmény it:Mob ja:Mob ko:몹 lzh:生靈 nl:Wezen pl:Moby pt:Criatura ru:Моб th:ม็อบ uk:Моб zh:生物