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Minecraft:Spawn event

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A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. They are defined under the events object in the entity's behavior file. Spawn events are used in commands such as Template:Cmd and Template:Cmd.

List of spawn events

Event Explanation Can be applied to
Template:Cd Entity is no longer seeking shelter. Template:Flatlist
Template:Cd Entity starts admiring item. Template:Flatlist
Template:Cd Entity stops admiring item. Template:Flatlist
Template:Cd Entity grows up. Template:Flatlist
Template:Cd Entity has completed attack cooldown. Template:Flatlist
Template:Cd Entity is attacked. Template:Flatlist
be_sheared Entity is sheared. Template:Flatlist
Template:Cd Entity has become angry. Template:Flatlist
Template:Cd Entity has become angry. Template:Flatlist
Template:Cd Entity has become calm. Template:Flatlist
Template:Cd Entity becomes a cow. Template:Flatlist
Template:Cd Entity becomes pregnant. Template:Flatlist
Template:Cd Entity becomes a stray. Template:Flatlist
Template:Cd Entity becomes a witch. Template:Flatlist
Template:Cd Entity becomes the zombie variant of it. Template:Flatlist
Template:Cd Entity is transforming into the zombified counterpart. Template:Flatlist
Template:Cd Entity has calmed down. Template:Flatlist
Template:Cd Entity starts transforming into a skeleton. Template:Flatlist
Template:Cd Entity has collected nectar. Template:Flatlist
Template:Cd Countdown to entity perishing. Template:Flatlist
Template:Cd Entity has dried out. Template:Flatlist
Template:Cd Entity has entered water Template:Flatlist
Template:Cd Entity has escaped. Template:Flatlist
fed_open_eyeblossom Entity has been fed an open eyeblossom. Template:Flatlist
fed_wither_rose Entity has been fed a wither rose. Template:Flatlist
Template:Cd Timeout for entity finding flower. Template:Flatlist
Template:Cd Entity has found hive. Template:Flatlist
Template:Cd Timeout for entity finding hive. Template:Flatlist
Template:Cd The entity got triggered by an explosion. Template:Flatlist
Template:Cd Entity has spawned from an abandoned village. Template:Flatlist
Template:Cd Entity fails to go back to its spawn point. Template:Flatlist
Template:Cd Entity is in powder snow. Template:Flatlist
Template:Cd Entity is out of powder snow. Template:Flatlist
Template:Cd Entity becomes an adult. Template:Flatlist
Template:Cd Entity's hive has been destroyed. Template:Flatlist
Template:Cd Entity has noticed an important block has been destroyed, and becomes hostile to players. Template:Flatlist
Template:Cd Entity has a desert skin. Template:Flatlist
Template:Cd Entity has a snow skin. Template:Flatlist
Template:Cd Entity has killed an enemy. Template:Flatlist
Template:Cd Entity has laid an egg. Template:Flatlist
Template:Cd Entity's color and strength are randomized. (Works with Template:Cmd; bugged with Template:Cmd) Template:Flatlist
Template:Cd Entity gets a variant depending on the biome. Template:Flatlist
Template:Cd Entity has the ability to be ridden. Template:Flatlist
minecraft:add_damage_timer A countdown of random length starts, at the end of which the entity begins taking damage. Template:Flatlist
minecraft:add_periodic_damage Entity begins taking periodic damage. Template:Flatlist
Template:Cd Entity grows up from a baby into an adult. Template:Flatlist
Template:Cd Entity turns from an adult to a baby. Template:Flatlist
Template:Cd Entity is displaying behavior for ambient sleep. Template:Flatlist
Template:Cd Entity is displaying behavior for ambient normal. Template:Flatlist
Template:Cd Entity is displaying behavior for ambient sleep. Template:Flatlist
Template:Cd Entity spawns as an adult. Template:Flatlist
Template:Cd Entity spawns as a baby. Template:Flatlist
Template:Cd Entity spawns as a baby that can find mounts and become a jockey. Template:Flatlist
Template:Cd Entity spawns as an adult with a trident. Template:Flatlist
Template:Cd Entity spawns as a baby with a trident. Template:Flatlist
Template:Cd Entity spawns as a baby that is a jockey that can find mounts holding a trident. Template:Flatlist
Template:Cd Entity spawns as an adult holding a trident riding a zombie nautilus. Template:Flatlist
Template:Cd Entity is fed an allium. Template:Flatlist
Template:Cd Entity is fed a bluet. Template:Flatlist
Template:Cd Entity is fed a closed eyeblossom. Template:Flatlist
Template:Cd Entity is fed a cornflower. Template:Flatlist
Template:Cd Entity is fed a daisy. Template:Flatlist
Template:Cd Entity is fed a dandelion. Template:Flatlist
Template:Cd Entity is fed a lily. Template:Flatlist
Template:Cd Entity is fed an open eyeblossom. Template:Flatlist
Template:Cd Entity is fed an orchid. Template:Flatlist
Template:Cd Entity is fed a poppy. Template:Flatlist
Template:Cd Entity is fed a rose. Template:Flatlist
Template:Cd Entity is fed a torchflower. Template:Flatlist
Template:Cd Entity is fed a tulip. Template:Flatlist
Template:Cd Entity becomes calm. Only executable on the baby variant. Template:Flatlist
Template:Cd Entity becomes aggressive. Template:Flatlist
Template:Cd Entity becomes aggro. Template:Flatlist
Template:Cd Entity becomes an anenonme. Template:Flatlist
Template:Cd Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. Template:Flatlist
Template:Cd Entity becomes capable to equip wolf armor. Template:Flatlist
Template:Cd Entity becomes an armorer. Template:Flatlist
Template:Cd Entity becomes a black tang. Template:Flatlist
Template:Cd Entity becomes a blue dory. Template:Flatlist
Template:Cd Entity becomes brown. Template:Flatlist
Template:Cd Entity becomes brown. Template:Flatlist
Template:Cd Entity becomes a butcher. Template:Flatlist
Template:Cd Entity becomes a butterfly fish. Template:Flatlist
Template:Cd Entity becomes calm. Template:Flatlist
Template:Cd Entity becomes a cartographer. Template:Flatlist
Template:Cd Entity becomes a cotton candy betta. Template:Flatlist
Template:Cd Entity has become charged. Template:Flatlist
Template:Cd Entity becomes a cichlid. Template:Flatlist
Template:Cd Entity becomes a cleric. Template:Flatlist
Template:Cd Entity becomes a clownfish. Template:Flatlist
Template:Cd Entity becomes a dog fish. Template:Flatlist
Template:Cd Entity becomes an emperor red snapper. Template:Flatlist
Template:Cd Entity becomes a farmer. Template:Flatlist
Template:Cd Entity becomes a fisherman. Template:Flatlist
Template:Cd Entity becomes a fletcher. Template:Flatlist
Template:Cd Entity becomes a goat fish. Template:Flatlist
Template:Cd Entity is becoming hostile. Template:Flatlist
Template:Cd Entity becomes a leatherworker. Template:Flatlist
Template:Cd Entity becomes a librarian. Template:Flatlist
Template:Cd Entity becomes a mason. Template:Flatlist
Template:Cd Entity becomes a moorish idol. Template:Flatlist
Template:Cd Entity is becoming neutral. Template:Flatlist
Template:Cd Entity becomes an ornate butterfly. Template:Flatlist
Template:Cd Entity becomes a parrot fish. Template:Flatlist
Template:Cd Entity becomes pregnant. Template:Flatlist
Template:Cd Entity becomes a queen angel fish. Template:Flatlist
Template:Cd Entity becomes red. Template:Flatlist
Template:Cd Entity becomes a red adult. Template:Flatlist
Template:Cd Entity becomes a red cichlid. Template:Flatlist
Template:Cd Entity becomes a red lipped benny. Template:Flatlist
Template:Cd Entity becomes a red snapper. Template:Flatlist
Template:Cd Entity becomes scared. Template:Flatlist
Template:CdTemplate:Sic Entity becomes a shepherd. Template:Flatlist
Template:Cd Entity becomes stunned. Template:Flatlist
Template:Cd Entity becomes a threadfin. Template:Flatlist
Template:Cd Entity becomes a tomato clown. Template:Flatlist
Template:Cd Entity becomes a toolsmith. Template:Flatlist
Template:Cd Entity becomes a triggerfish. Template:Flatlist
Template:Cd Entity becomes unskilled (loses its profession). Template:Flatlist
Template:Cd Entity becomes a weaponsmith. Template:Flatlist
Template:Cd Entity becomes a yellow tail parrot. Template:Flatlist
Template:Cd Entity becomes a yellow tang. Template:Flatlist
Template:Cd Entity spawns as a normal goat. Template:Flatlist
Template:Cd Entity spawns as a screamer goat. Template:Flatlist
Template:Cd Entity stops attacking. Template:Flatlist
minecraft:camel_saddled Entity becomes saddled. Template:Flatlist
minecraft:camel_unsaddled Entity becomes unsaddled. Template:Flatlist
Template:Cd Entity has gifted the owner. Template:Flatlist
minecraft:clear_add_raid_omen Entity gets Bad Omen effect removed. Template:Flatlist
minecraft:cold_color Entity is dyed a cold color. Template:Flatlist
Template:Cd Activates the command block from entity. Template:Flatlist
Template:Cd Deactivates the command block from entity. Template:Flatlist
Template:Cd Starts to transform the entity to a drowned. Template:Flatlist
Template:Cd Starts to transform the entity to a zombie. Template:Flatlist
minecraft:crumble Entity crumbles. Template:Flatlist
minecraft:crumble_and_notify_creaking_heart Entity crumbles. Template:Flatlist
Template:Cd Entity explodes. Template:Flatlist
minecraft:damaged_by_entity Entity is hit by an entity. Template:Flatlist
minecraft:damaged_by_player Entity is hit by a player. Template:Flatlist
Template:Cd Entity defends a wandering trader. Template:Flatlist
Template:Cd Entity becomes saddled. Template:Flatlist
Template:Cd Entity becomes unsaddled. Template:Flatlist
Template:Cd Entity has finished emerging. Template:Flatlist
Template:Cd Entity ends its roar. Template:Flatlist
Template:Cd Entity shakes as though it has entered a downward bubble column. Template:Flatlist
Template:Cd Entity shakes as though it has entered an upward bubble column. Template:Flatlist
Template:Cd Entity has been born (as a baby) as a result from breeding, or from Template:Control a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. Template:Flatlist
Template:Cd Entity is born wild. Template:Flatlist
Template:Cd Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. Template:Flatlist
Template:Cd Entity spawns with a skeleton rider if it's nighttime or underground. Template:Flatlist
Template:Cd Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. Template:Flatlist
minecraft:entity_spawned_by_creaking_heart Template:Flatlist
Template:Cd Entity has transformed. Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity has exited a disturbed hive. Template:Flatlist
Template:Cd Entity has exited hive. Template:Flatlist
Template:Cd Entity has exited hive that is on fire. Template:Flatlist
Template:Cd Exploding entity. Template:Flatlist
Template:Cd Entity has not been fed any flower. Template:Flatlist
Template:Cd Entity has day behavior. Template:Flatlist
Template:Cd Entity is defending. Template:Flatlist
Template:Cd Entity is docile (day). Template:Flatlist
Template:Cd Entity is docile (night). Template:Flatlist
Template:Cd Entity has night behavior. Template:Flatlist
Template:Cd Entity has thunderstorm behavior. Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity is from a player. Template:Flatlist
Template:Cd Entity is from a village. Template:Flatlist
Template:Cd Entity is from a wandering trader. Template:Flatlist
Template:Cd Entity gains raid omen. Template:Flatlist
Template:Cd Entity goes to lay an egg. Template:Flatlist
Template:Cd Entity has a target. Template:Flatlist
Template:Cd Entity become cold variant. Template:Flatlist
Template:Cd Entity become warm variant. Template:Flatlist
Template:Cd Entity's hive is full Template:Flatlist
Template:Cd Entity spawns with an activated hopper. Template:Flatlist
Template:Cd Entity spawns with a deactivated hopper. Template:Flatlist
Template:Cd Entity becomes saddled. Template:Flatlist
Template:Cd Entity becomes unsaddled. Template:Flatlist
minecraft:increase_max_health Template:Flatlist
minecraft:increment_swaying_ticks Template:Flatlist
Template:Cd Entity joins a caravan. Template:Flatlist
Template:Cd Entity laid an egg. Template:Flatlist
Template:Cd Entity leaves a caravan. Template:Flatlist
Template:Cd Entity lost the target. Template:Flatlist
Template:Cd Entity is mad at a wolf. Template:Flatlist
Template:Cd Makes the entity a black color. Template:Flatlist
Template:Cd Makes the entity a brown color. Template:Flatlist
Template:Cd Makes the entity a chestnut color. Template:Flatlist
Template:Cd Makes the entity a creamy color. Template:Flatlist
Template:Cd Makes the entity a darkbrown color. Template:Flatlist
Template:Cd Makes the entity a gray color. Template:Flatlist
Template:Cd Makes the entity a white color. Template:Flatlist
Template:Cd Entity goes into melee mode. Template:Flatlist
Template:Cd Entity becomes saddled. Template:Flatlist
Template:Cd Entity becomes unsaddled. Template:Flatlist
minecraft:no_threat_detected Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity is calm. Template:Flatlist
Template:Cd Entity is wearing a chest. Template:Flatlist
Template:Cd Entity gets deflated. Template:Flatlist
Template:Cd Entity is dismounted, and triggers Template:Cd. Template:Flatlist
Template:Cd Entity eats a block. Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity puffs halfway. Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity spawns instantly primed and detonates. Template:Flatlist
Template:Cd Entity is leashed. Template:Flatlist
Template:Cd Entity is mounted, and triggers Template:Cd. Only executed if entity is saddled. Template:Flatlist
Template:Cd If aggravated, entity puffs halfway. Template:Flatlist
Template:Cd Entity is not riding a player. Template:Flatlist
Template:Cd Entity spawns primed. Template:Flatlist
Template:Cd Entity is riding on a player. Template:Flatlist
Template:Cd Entity is saddled. Template:Flatlist
Template:Cd Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. Template:Flatlist
Template:Cd Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. Template:Flatlist
Template:Cd Entity is scared. Template:Flatlist
Template:Cd Entity is sheared. Template:Flatlist
Template:Cd Entity is tamed. Template:Flatlist
Template:Cd Entity takes flower.
minecraft:on_target_start_looking Entity stops moving. Template:Flatlist
minecraft:on_target_stop_looking Entity starts moving. Template:Flatlist
Template:Cd Entity is trusting. Template:Flatlist
Template:Cd Entity is unleashed. Template:Flatlist
Template:Cd Entity becomes unsaddled. Template:Flatlist
Template:Cd Entity is aggressive. Template:Flatlist
Template:Cd Entity is brown. Template:Flatlist
Template:Cd Entity is lazy. Template:Flatlist
Template:Cd Entity is playful. Template:Flatlist
Template:Cd Entity is weak. Template:Flatlist
Template:Cd Entity is worried. Template:Flatlist
Template:Cd Entity has slept with owner. Template:Flatlist
Template:Cd Entity gets promoted to an illager captain. Template:Flatlist
Template:Cd Entity gets promoted to a patrol captain. Template:Flatlist
Template:Cd Entity's raid has expired. Template:Flatlist
minecraft:randomize_sound_variant Entity's sound variant is randomized. Template:Flatlist
Template:Cd Entity goes into ranged mode. Template:Flatlist
Template:Cd Entity's persistence gets removed. Template:Flatlist
Template:Cd The "trigger raid" event gets removed from the entity. Template:Flatlist
minecraft:reset_swaying_ticks Entity resets swaying ticks. Template:Flatlist
Template:Cd Entity resupplies its trades. Template:Flatlist
minecraft:roll_up Entity enters its shell. Template:Flatlist
Template:Cd Entity schedules a bed villager. Template:Flatlist
Template:Cd The entity schedules a gather villager. Template:Flatlist
Template:Cd Entity schedules a home villager. Template:Flatlist
Template:Cd Entity schedules a play villager. Template:Flatlist
Template:Cd Entity schedules a wander villager. Template:Flatlist
Template:Cd Entity schedules a work farmer villager. Template:Flatlist
Template:Cd Entity schedules a work fisher. Template:Flatlist
Template:Cd Entity schedules a work librarian. Template:Flatlist
Template:Cd Entity schedules a work pro villager. Template:Flatlist
Template:Cd Entity schedules. Template:Flatlist
Template:Cd Entity sets a trap. Template:Flatlist
Template:Cd Entity sinks. Template:Flatlist
Template:Cd Entity spawns as an adult. Template:Flatlist
Template:Cd Entity spawns as an armorer, a toolsmith, or a weaponsmith. Template:Flatlist
Template:Cd Entity spawns as an illager captain. Template:Flatlist
Template:Cd Entity spawns as a patrol follower. Template:Flatlist
Template:Cd Entity spawns with a warped fungus on a stick. Template:Flatlist
Template:Cd Entity spawns as a baby. Template:Flatlist
minecraft:spawn_baby_strider_jockey Entity becomes a baby. Template:Flatlist
Template:Cd Entity spawns as a butcher or a leatherworker. Template:Flatlist
Template:Cd Entity spawns as a cleric. Template:Flatlist
minecraft:spawn_cold Entity spawns as the cold variant. Template:Flatlist
Template:Cd Entity emerges from the ground. Template:Flatlist
Template:Cd Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. Template:Flatlist
Template:Cd Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. Template:Flatlist
Template:Cd Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. Template:Flatlist
Template:Cd Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. Template:Flatlist
Template:Cd Entity has spawned from a village. Template:Flatlist
Template:Cd Entity spawns as a librarian or a cartographer. Template:Flatlist
Template:Cd Entity has spawned black in color. Template:Flatlist
Template:Cd Entity spawns as a skilled adult. Template:Flatlist
Template:Cd Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. Template:Flatlist
minecraft:spawn_tame_baby Entity becomes tamed and a baby. Template:Flatlist
minecraft:spawn_temperate Entity spawns as the temperate variant. Template:Flatlist
minecraft:spawn_warm Entity spawns as the warm variant. Template:Flatlist
Template:Cd Entity spawns untamed and is an adult. Template:Flatlist
minecraft:spawn_wild_ashen Entity becomes ashen variant. Template:Flatlist
Template:Cd Entity spawns untamed and is a baby. Template:Flatlist
minecraft:spawn_wild_baby_or_adult Entity has a 95% chance to spawn as an adult or 5% chance as a baby. Template:Flatlist
minecraft:spawn_wild_black Entity becomes black variant. Template:Flatlist
minecraft:spawn_wild_chestnut Entity becomes chestnut variant. Template:Flatlist
minecraft:spawn_wild_pale Entity becomes pale variant. Template:Flatlist
minecraft:spawn_wild_rusty Entity becomes rusty variant. Template:Flatlist
minecraft:spawn_wild_snowy Entity becomes snowy variant. Template:Flatlist
minecraft:spawn_wild_spotted Entity becomes spotted variant. Template:Flatlist
minecraft:spawn_wild_striped Entity becomes striped variant. Template:Flatlist
minecraft:spawn_wild_woods Entity becomes woods variant. Template:Flatlist
Template:Cd Entity spawns with a pillager captain rider. Template:Flatlist
Template:Cd Entity spawns with a pillager rider. Template:Flatlist
Template:Cd Entity spawns with a vindicator captain rider. Template:Flatlist
Template:Cd Entity spawns with a vindicator rider. Template:Flatlist
Template:Cd Entity becomes immune to lightning damage. Template:Flatlist
Template:Cd Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. Template:Flatlist
Template:Cd Entity initiates death behavior. Template:Flatlist
Template:Cd Entity starts despawning. Template:Flatlist
Template:Cd Entity has started to explode. Template:Flatlist
Template:Cd Entity has started to force explode. Template:Flatlist
Template:Cd Entity is starting to fly. Template:Flatlist
Template:Cd Entity puffs fully. Template:Flatlist
Template:Cd Entity puffs halfway. Template:Flatlist
Template:Cd Entity starts being johnny. Template:Flatlist
Template:Cd Entity is starting to land. Template:Flatlist
minecraft:start_peeking Entity starts peeking. Template:Flatlist
minecraft:start_playing_idle_ground_sound Template:Flatlist
Template:Cd Entity starts its roar. Template:Flatlist
minecraft:start_sitting Entity starts sitting. Template:Flatlist
Template:Cd Starts to transform the entity. Template:Flatlist
minecraft:start_twitching Entity starts twitching, then dies. Template:Flatlist
minecraft:start_unrolling Entity starts unrolling. Template:Flatlist
minecraft:started_riding Entity starts riding. (Entity stops teleporting.) Template:Flatlist
Template:Cd Entity stops being aggro. Template:Flatlist
Template:Cd Entity stops celebrating. Template:Flatlist
Template:Cd Entity has stopped exploding. Template:Flatlist
Template:Cd The entity stops being johnny. Template:Flatlist
minecraft:stop_peeking Template:Flatlist
minecraft:stop_playing_idle_ground_sound Template:Flatlist
minecraft:stop_sitting Entity stands up. Template:Flatlist
Template:Cd Stops transforming the entity. Template:Flatlist
minecraft:stopped_riding Entity stops riding. (Entity starts teleporting.) Template:Flatlist
Template:Cd Entity is no longer controlled by its player passenger, and goes back to its regular speed. Template:Flatlist
Template:Cd Entity switches to melee. Template:Flatlist
Template:Cd Entity is becomed controlled by its player passenger, and becomes slightly slower. Template:Flatlist
Template:Cd Entity switches to ranged. Template:Flatlist
Template:Cd The target is far enough for the entity. Template:Flatlist
Template:Cd The target is too close for the entity. Template:Flatlist
minecraft:temperate_color Entity is dyed a temperate color. Template:Flatlist
minecraft:threat_detected Entity detects a threat and hides. Template:Flatlist
Template:Cd Entity puffs fully. Template:Flatlist
Template:Cd Entity triggers a raid. Template:Flatlist
Template:Cd Entity turns black. Template:Flatlist
Template:Cd Entity turns blue. Template:Flatlist
Template:Cd Entity turns brown. Template:Flatlist
Template:Cd Entity turns cyan. Template:Flatlist
Template:Cd Entity turns gray. Template:Flatlist
Template:Cd Entity turns green. Template:Flatlist
Template:Cd Entity turns light blue. Template:Flatlist
Template:Cd Entity turns lime. Template:Flatlist
Template:Cd Entity turns magenta. Template:Flatlist
Template:Cd Entity turns orange. Template:Flatlist
Template:Cd Entity turns pink. Template:Flatlist
Template:Cd Entity turns purple. Template:Flatlist
Template:Cd Entity turns red. Template:Flatlist
Template:Cd Entity turns silver. Template:Flatlist
Template:Cd Entity turns white. Template:Flatlist
Template:Cd Entity turns yellow. Template:Flatlist
minecraft:unroll Entity unrolls. Template:Flatlist
minecraft:warm_color Entity is dyed a warm color. Template:Flatlist
Template:Cd Entity is navigating off land. Template:Flatlist
Template:Cd Entity is navigating on land. Template:Flatlist
Template:Cd Entity has become calm. Template:Flatlist
Template:Cd Entity despawns by digging. Template:Flatlist
on_digging_start Template:Flatlist
on_egg_spawned Entity has spawned an egg. Template:Flatlist
on_fail_during_digging Entity briefly sits down. Template:Flatlist
on_fail_during_searching Template:Flatlist
on_feeling_happy_end Template:Flatlist
on_item_found Entity dances. Template:Flatlist
on_not_riding_parent Entity isn't riding a parent. Template:Flatlist
on_poison_effect_added Template:Flatlist
on_pregnant Entity is pregnant. Template:Flatlist
on_rising_end Template:Flatlist
on_scenting_success Template:Flatlist
on_search_and_digging_success Entity briefly sits down. Template:Flatlist
on_wither_effect_added Template:Flatlist
Template:Cd Entity is perishing. Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Template:Flatlist
Template:Cd Entity recovers after drying out. Template:Flatlist
Template:Cd Entity is seeking shelter. Template:Flatlist
Template:Cd Entity spawns as an adult. Template:Flatlist
Template:Cd Entity spawns as adult in melee mode. Template:Flatlist
Template:Cd Entity spawns as adult in melee mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
Template:Cd Entity spawns that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
Template:Cd Entity is spawned as an adult. A baby strider is spawned riding it. Template:Flatlist
Template:Cd Entity is spawned as an adult with a zombified piglin riding it. Template:Flatlist
Template:Cd Entity spawn as adult in ranged mode. Template:Flatlist
Template:Cd Entity spawns as adult in ranged mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
Template:Cd Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. Template:Flatlist
Template:Cd Entity spawns as a baby. Template:Flatlist
Template:Cd Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. Template:Flatlist
Template:Cd Entity becomes cold variant. Template:Flatlist
Template:Cd Entity becomes large. Template:Flatlist
Template:Cd Entity becomes medium-sized. Template:Flatlist
Template:Cd Entity becomes small. Template:Flatlist
Template:Cd Entity becomes temperate variant. Template:Flatlist
Template:Cd Entity becomes warm variant. Template:Flatlist
Template:Cd Entity starts drying out. Template:Flatlist
Template:Cd Entity is starting to dry out. Template:Flatlist
Template:Cd Entity starts event. Template:Flatlist
Template:Cd Entity starts suffocating. Template:Flatlist
Template:Cd Entity starts zombification. Template:Flatlist
Template:Cd Entity stops drying out. Template:Flatlist
Template:Cd Entity is stopping to dry out. Template:Flatlist
Template:Cd Entity has stopped panicking after fire. Template:Flatlist
Template:Cd Entity stops suffocating. Template:Flatlist
Template:Cd Entity stops zombification. Template:Flatlist
Template:Cd Entity switches to melee mode. Template:Flatlist
Template:Cd Entity switches to ranged mode. Template:Flatlist
Template:Cd Entity gets converted to a villager. Template:Flatlist
Template:Cd Entity spawns red. Template:Flatlist

List of removed/replaced spawn events

Event Explanation Could be applied to Reason for removal/replacement
Template:Cd Entity is from an egg, and becomes a baby. Template:Flatlist To upgrade to Template:Cd, Template:Cd, and Template:Cd since Minecraft:Spring to Life.
Template:Cd Entity stops getting bad omen. Template:Flatlist
Template:Cd Entity gains bad omen. Template:Flatlist
Template:Cd The entity's skin turns into an ashen variant. Template:Flatlist To fix Template:Bug.
Template:Cd The entity's skin turns into a black variant. Template:Flatlist
Template:Cd The entity's skin turns into a chestnut variant. Template:Flatlist
Template:Cd The entity's skin turns into a pale variant. Template:Flatlist
Template:Cd The entity's skin turns into a rusty variant. Template:Flatlist
Template:Cd The entity's skin turns into a snowy variant. Template:Flatlist
Template:Cd The entity's skin turns into a spotted variant. Template:Flatlist
Template:Cd The entity's skin turns into a striped variant. Template:Flatlist
Template:Cd The entity's skin turns into a woods variant. Template:Flatlist

Issues

Template:Issue list

Navigation

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