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Minecraft:Bedrock Edition 1.21.40

From SAS Gaming Wiki
Revision as of 19:12, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox version Template:Pointer box

1.21.40, the release of Bundles of Bravery, is a Minecraft:game drop for Bedrock Edition released on October 22, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:bundles and Hardcore mode.

Additions

Template:Additions table

Gameplay

File:Hardcore Heart.svg Hardcore

  • A variant of Survival mode in which the world is locked to Hard difficulty.
  • Players cannot respawn after dying, but can continue to observe the world as a spectator.

Items

File:Bundle JE2 BE2.png Minecraft:Bundle

Template:Crafting Table

  • Can be dyed into 16 colors.

Template:Crafting Table

  • Items that stack up to 16 take up more space, while items that do not stack take up the entire bundle (except other bundles).
    • Shulker boxes cannot be placed in bundles.
    • Bundles can be placed in other bundles; this takes up 4 slots plus the number of slots already used by the inner bundle.
  • Has a tooltip that shows the items inside.
    • If a bundle has less than 8 item types inside, the tooltip shows all of them.
    • Otherwise the tooltip shows the top 3 rows of items and the others are hidden below, always showing at least 12 item types.
  • They have been de-experimentified and are now available during normal gameplay.
  • When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
  • Bundle icon now matches Java Edition.
  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
  • When holding a bundle in hand, the player can empty it onto the ground by right-clicking.
  • It is possible to select any of the visible items to pull out of the Bundle.
    • Right-clicking takes the first item.
    • Using the scroll wheel to select a different item, then right-click to take it.
  • When a bundle is used in the hotbar, one group of items is emptied at a time.

Changes

Blocks

Minecraft:Monster Spawner

  • Its step sounds and hit sounds now play at their intended volume.

Minecraft:Mushroom Block

  • The all-sided pore mushroom block has been removed from the creative inventory.

Mushroom Stem

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  • Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.

Minecraft:Heads

  • The different data values for the skull ID have been split up into their own IDs.
Old ID New ID
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Minecraft:Trial Spawner

  • Its hit sounds now play at their intended volume.

Command format

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  • Added infinite duration option to the command:
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  • Added specific effect removal option to the command:
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Gameplay

Minecraft:Creative inventory

  • Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
    • Trial chamber items:
      • Trial keys were moved to be next to ominous trial keys.
      • Ominous bottles were moved next to the existing potions and were made into its own "Ominous Bottle" group.
    • Stone group in the "Nature" tab:
      • Minecraft:Stone was moved into the "Stone" group.
      • Stone is now the front block of the "Stone" group.
      • Minecraft:Basalt and smooth basalt were moved into the "Stone" group.
      • Minecraft:Tuff and polished tuff were moved into the "Stone" group.
    • "Decorative Stone" in the "Construction" tab:
      • Smooth stone was moved into "Decorative Stone".
      • Tuff bricks, chiseled tuff, and chiseled tuff bricks were moved from the "Nature" category to "Decorative Stone" in the "Construction" category.
      • Prismarine bricks were moved from the "Decorative Stone" group, now they are next to prismarine and dark prismarine.
    • Copper family:
      • Reordered raw iron, raw copper, raw gold to raw copper, raw iron, raw gold.
      • The copper, iron, and gold blocks were moved to match the raw versions ordering.
      • The copper doors were moved to all the other doors.
      • The copper trapdoors were moved to the group with all the other trapdoors.
      • Copper blocks and copper grates are now sorted by block type then by oxidation level, instead of oxidation level then block type.
    • Tuff family:
      • Tuff stairs, tuff slabs, tuff walls, and their polished versions were moved from the "Nature" tab to the "Construction" tab into their respective groups.
    • Other blocks
      • Minecraft:Bricks are now placed before the "Slabs" group.
        • This change only affects bricks made from clay and not all the brick blocks.
      • Chiseled nether bricks and cracked nether bricks were moved next to the nether bricks block and red nether bricks.
      • Quartz bricks placed next to the other quartz blocks.
      • Rooted dirt is now next to the other dirt blocks.
      • Many dirt blocks and grass variants were shuffled around for a greater parity with Java Edition.
      • Minecraft:Gravel is now ordered after the "Stone" group and is next to sand and red sand.
      • Minecraft:Clay was moved from the "Construction" category to the "Nature" category, placed next to the mud block.

General

Accessibility

Experiments

  • Removed the "Bundles" experimental toggle.

Minecraft:Realms

  • Added two new Realm events.

Minecraft:Settings

  • Removed some Keyboard key bindings from Settings that should only exist in
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Template:Rcat: Control Tips, Code Builder, and Immersive Reader.

UI

  • Added a new message to explain when a Marketplace Template is not available on a specific platform.

Items

Minecraft:Mace

  • Mobs can now perform mace smash attacks again.

Mobs

Bats

  • Updated the rules under which they spawn in the world:
    • Bats can now spawn at any height, provided the area is covered and sufficiently dark.
    • They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
    • As a result, bats may now happen to spawn above the surface.

Technical

API

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Behavior Packs

  • Updated references to old block names in behavior pack wood recipe files.
  • Updated references to old block names in remaining behavior pack recipe files.

Minecraft:Blocks

  • Added content warning when
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  • Updated the jigsaw block:
    • Updated the jigsaw block UI.
    • Added selection priority and placement priority fields.
  • Updated references to old block names in behavior pack color recipe files.
  • Updated references to old block names in behavior pack feature files.
  • Updated references to old block names in biome definition files.

Camera

  • The
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Minecraft:Commands

  • Added new overloads for the
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Template:Redr command which allows you to clear a queued function:

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Template:Redr - Clears all queued functions matching the given name.

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Template:Redr - Clears all queued functions that are scheduled as

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Template:Redr by name.

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Template:Redr - Clears all queued functions that are scheduled as

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Template:Redr by ticking area name (and optionally also checks function name too).

Components

  • The
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Template:Redr component, allowing to define how an entity is restricted to its home position:

    • Its values are:
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Template:Redr, which poses no restriction.

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Template:Redr, which restricts randomized movement around the home position.

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Template:Redr, which restricts any kind of movement around the home position.

    • The
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Template:Redr value is currently in

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Template:Redr and is planned to be fully released at a later date.

    • Entities that have moved too far from their home can always move closer to it if prompted.
    • The radius of the restriction is still specified with
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    • Entities with a format version prior to
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Template:Redr use the new field in a way that preserves their existing behavior.

  • Added the
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Template:Redr component, which prevents entities from changing dimension through portals.

    • In Vanilla content, this is used by the Ender Dragon, the fishing hook, and some projectiles.
  • Added the
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Template:Redr component, entities with this component are never saved. In Vanilla content, this is currently used for the fishing hook.

  • Renamed the
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Template:Redr component to

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Template:Redr to better reflect its functionality:

    • Its
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Template:Redr field was also renamed to

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    • Its
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Template:Redr field was also renamed to

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Template:Redr.

  • Expanded the
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Template:Redr component functionality with the addition of six new [Beta] fields:

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Template:Redr restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified

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Template:Redr is selected.

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Template:Redr defines the parts of the owner entity that are targeted for being looked at:

      • For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
      • Supported values are
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Template:Redr,

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Template:Redr, and

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Template:Redr.

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Template:Redr specifies the event to trigger when no suitable entity is looking at the owner entity.

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Template:Redr defines the width of the field of view, in degrees, for entities looking at the owner entity:

      • If
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Template:Redr is set to true, this value corresponds to the field of view at a distance of one block between the entities.

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Template:Redr determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.

      • This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
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Template:Redr defines which block shape is considered when checking for line-of-sight obstructions.

      • Supported values are
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Template:Redr,

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Template:Redr, and

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Template:Redr.

    • Moreover,
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Template:Redr now supports three different values:

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Template:Redr, looking entities are never set as targets, but events are emitted.

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Template:Redr, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.

      • [Beta]
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Template:Redr, the first detected looking entity is set as target, but scanning and event emission continues.

    • All these fields are planned to be taken out of [Beta] and fully released at a later date.
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Template:Redr

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Template:Redr and above.

  • The
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Template:Redr component's

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Template:Redr field now supports three values:

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Template:Redr, received damage is applied to the entity.

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Template:Redr, received damage is not applied to the entity.

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Template:Redr, received damage is not applied to the entity, but the side effects of the attack are.

      • This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
    • Pre-existing content are automatically updated to maintain its original behavior.
  • Removed support for the
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    • This field never had any functionality, so this change won't affect pre-existing or future content in any way.
    • The field is ignored for any content with a format version lower than 1.21.40.
    • A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.

Entity Components

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Template:Redr is no longer usable if it is missing a projectile definition and throws a content error if so.

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Template:Redr with the following new fields:

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Template:Redr: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:

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Template:Redr: If true, the explosion toggles blocks in the explosion radius.

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Template:Redr: A scale factor applied to the knockback force caused by the explosion.

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Template:Redr: The name of the particle effect to use. The accepted strings are

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Template:Redr. All other inputs use the default explosion particles.

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Template:Redr: The name of the sound effect played when the explosion triggers.

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Template:Redr: Defines whether the explosion should apply fall damage negation to players above the point of collision.

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Template:Redr: If true, the explosion affects blocks and entities underwater.

Entity Event Responses

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Template:Redr entity event response, which allows the entity to execute an event on the block at its home position:

    • The
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Template:Redr field allows to specify the event to execute.

    • For this to work properly, the entity must have a
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Template:Redr component with a set home position.

  • Added the
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Template:Redr entity event response, which allows an entity to reset its target.

Minecraft:Feature

  • Using unsupported feature placement in
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Template:Redr throws a content error instead of crash.

General

  • Made the following changes to
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Template:Redr:

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Template:Redr now supports a list of weighted block specifiers.

    • New
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    • New
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    • File format version increased to
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Graphical

  • Add new
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Template:Redr as the first new type of file to contain per-biome rendering and audio settings in resource packs.

  • Starting with base game version 1.21.40, built-in
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Template:Redr files are no longer loaded. That file from other packs continue to be loaded. Water and fog settings are now in individual

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Template:Redr files in resource packs. When both

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Template:Redr and the individual

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Template:Redr file specify competing values, the loaded

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Template:Redr from creator content have priority.

Minecraft:Items

  • The
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    • Numbers and booleans are no longer interchangeable in the JSON input.
    • Floating point numbers are no longer accepted where an integer is expected.
  • The
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Template:Redr item components have been de-experimentified.

Minecraft:Molang

  • Molang queries
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Resource and Behavior Packs

  • Built-in packs now include archive files for improved load performance on some platforms.

Stability and Performance

  • Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.

Technical blocks

  • Merged the separate and direct item form of the Minecraft:heads (item.skull).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Creator Cameras: New Third Person Presets", "Creator Cameras: Focus Target Camera", and "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:Add-ons and Script Engine

  • Add support for custom items with the
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Template:Redr item component to use the referenced "block" as the icon for the item:

    • If the
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Template:Redr component is specified, it overrides the "block" icon.

    • Requires the "Upcoming Creator Features" toggle. Must use item json version
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Template:Redr or higher.

  • Added
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Template:Redr field to the

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Template:Redr item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to

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Template:Redr.

API

  • Added enum
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Template:Redr export enum Template:Cd:

    • Added field
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Template:Redr.

    • Added field
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Cameras

  • Added camera relative movement to the "New Third Person Presets" experimental toggle:
    • Camera relative movement is enabled on any camera that inherits from
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Template:Redr and sets

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  • Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
  • Added
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Template:Redr bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.

Minecraft:Molang

  • Adding under upcoming creator features:
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Template:Redr. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.

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Template:Redr. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.

Scripting

  • Added enum
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   export enum MemoryTier {
       Undetermined = 0,
       SuperLow = 1,
       Low = 2,
       Mid = 3,
       High = 4,
       SuperHigh = 5
   }
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    • Field
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    • Field
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  • Class
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Changes

Technical

API

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Behavior Packs

  • Updated references to old block names in remaining behavior pack files.

Cameras

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  • Added
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Template:Redr option to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled.

  • 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100.
  • Third person boom camera reset to the starting rotation values specified in json when the
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Template:Redr parameter is passed in the camera command.

  • Added the
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Template:Redr parameter to the command.

Minecraft:Molang

  • Added
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Template:Redr. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.

Stability and Performance

  • Worlds created with Experimental Custom Biomes before Caves & Cliffs update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)

Fixes

Template:Fixes Other

  • Bundles now display the bar showing their fullness level when placed in the hotbar.
  • Bundle tooltip placement now takes screen safe area into account.
  • The "Swap" button hint is now shown when hovering an item over another item with a game controller.
  • The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller.
  • Wind Charges can't be hit and redirected shortly after throwing them.
  • Players hitting the edge of the generated world retain their velocity. Example: While flying with the elytra, the player remains floating instead of losing all speed instantly.
  • Wolves, cats, and parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
  • Wolves, cats, and parrots now teleport to their owner when panicking and far enough away.
  • Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
  • Fixed a bug where the close button subpanel in the stonecutter panel was empty instead of hidden while using controller.
  • Bogged now drops poison arrows when killed by mobs tamed by a player.
  • Fixed an issue which prevented the new 1.21.30 trade table format from loading in-game.
  • Fixed method
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  • Fixed a bug where the tessellation of redstone dust does not match the powered state of the dust for the following blocks:
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  • Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. For reference, an entity with Speed 255 moves ~11 blocks in a single tick.
  • Game no longer crashes when loading a world near an End city.
  • Fixed an issue where
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  • Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
  • Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
  • Fixed an issue where trades with negative
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  • Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
  • Fixed a bug where Realms invite links could overflow past their text boxes.
  • Fixed some cases when the
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  • Wind charges now use the
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  • Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
  • Issue where some commands did not recognize certain block or item names has been fixed.
  • New Beta options in
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  • Fixed a crash that could occur with
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  • Custom biome ids are now assigned with values starting at 30,000 and are stored in
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Videos

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See also

  • Java Edition 1.21.2

References

<references group="">

 </references>

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