Minecraft:Bedrock Edition Preview 1.21.100.21
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Beta 1.21.100.21 (ChromeOS, Android) or Preview 1.21.100.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.100, released on June 18, 2025.<ref>Template:Cite</ref>
Additions
Command format
- Added the
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Template:Redr target selector, which returns the single closest entity. Minecraft:Spawn event
- Added two new spawn events:
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Template:Redr and
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- Both of them are only executable on spiders and cave spiders.
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Template:Redr lets spiders and cave spiders spawn as a spider jockey with a skeleton rider, if it's nighttime or underground.
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Template:Redr lets spiders and cave spiders spawn with a skeleton variant rider depending on the biome they spawn in, if it's nighttime and not underground.
- It adds a wither skeleton rider in The Nether.
- It adds a stray rider in snowy biomes.
- It adds a bogged rider in swamp or mangrove swamp biomes.
- If executed anywhere else or underground, it adds a regular skeleton rider.
Changes
General
- Moved the graphics mode and render distance options to the top of video settings for convenience.
- Added preview sounds for the new audio tab.
Graphical
- Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals.
- Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals.
Mobs
- Endermen can now pick up all block types they are able to in Java Edition.
Spider
- File:Spider Jockey (Bogged) BE.png When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.
Cave Spider
- When spawning as a spider jockey in swamp or mangrove swamp biomes, it now has an 80% chance to have a bogged rider.
Technical
AI Goals
- Added the
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Template:Redr AI goal, allows an entity to take blocks from the world with the following options:
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Template:Redr: Array of block descriptors that the entity can take, if empty can take any block.
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Template:Redr: Entity filters for when the entity can use the goal.
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Template:Redr: Trigger ran if the entity does take a block.
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Template:Redr: XZ range from which the entity will try and take blocks from.
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Template:Redr: Y range from which the entity will try and take blocks from.
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Template:Redr: Chance each tick to try and take a block.
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Template:Redr: If the goal is affected by the mob griefing game rule.
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Template:Redr: If the entity requires line of sight on the block it tries to take.
- Removed the
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Template:Redr AI goal, it upgrades to the above goal.
- Added the
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Template:Redr AI goal, allows an entity to place blocks in the world with the following options:
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Template:Redr: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item.
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Template:Redr: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead.
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Template:Redr: Entity filters for when the entity can use the goal.
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Template:Redr: Trigger ran if the entity does place a block.
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Template:Redr: X range from which the entity will try and place blocks in.
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Template:Redr: Y range from which the entity will try and place blocks in.
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Template:Redr: Chance each tick to try and place a block.
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Template:Redr: If the goal is affected by the mob griefing game rule.
- Removed the
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Template:Redr AI goal, it upgrades to the above goal.
API
- Removed
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Template:Redr's block API from
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Template:Redr, it was deemed too risky to expose to server scripting API since the component is only being used on client.
- Moved enum
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Template:Redr from
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- Moved enum
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Template:Redr from
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- Moved class
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Template:Redr from
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- Moved
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Template:Redr property on
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Template:Redr, and
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Template:Redr from
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Template:Redr into
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- Moved
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Template:Redr methods
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Template:Redr, and
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Template:Redr from
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Template:Redr into
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Template:Redr, and
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Template:Redr will now shift to
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Template:Redr in the distance again when used as render method in
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- Removed Upcoming Creator Features toggle requirement from Movable Component.
Block Components
- Field
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Template:Redr no longer requires Upcoming Creator Features experiment to work. JSON
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Template:Redr still needs to be >=
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Components
- Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON.
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Template:Redr is now usable by all entities, not just enderman.
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Template:Redr returns 1.0 if the entity is carrying any block, including air.
Textures
- Modified Json parsing of
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Template:Redr texture objects in
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Template:Redr files:
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Template:Redr field clamped to minimum value of 0.05.
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Template:Redr field clamped to maximum value of 1000000.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Custom Biomes" experimental toggles.
Additions
Technical
API
- Added
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Template:Redr method to
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Template:Redr which runs after the test is completed, regardless if it passed, failed, or timed out.
Changes
Technical
Gameplay
- When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is ocean in the Overworld.
Fixes
Template:Fixes Other
- Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time.
- Fixed an issue where endermen could take blocks without having line of sight to them.
References
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de:Bedrock Edition beta 1.21.100.21 pt:Edição Bedrock Preview 1.21.100.21 ru:Preview 1.21.100.21 (Bedrock Edition) uk:Preview 1.21.100.21 (Bedrock Edition) zh:基岩版1.21.100.21