Minecraft:Bedrock Edition Preview 1.21.100.23
More actions
Template:Infobox version Beta 1.21.100.23 (ChromeOS, Android) or Preview 1.21.100.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.100, released on July 1, 2025,<ref>Template:Cite</ref> which fixes some bugs. It also adds copper golems, copper chests, copper tools and copper armor, as part of the "Drop 3 2025" experiment.
Additions
General
Flat world presets
- Added "The Void" as a flat world preset.
Changes
Gameplay
Hotbar
- Hotbar can always be hit in any touch device. The detection area matches the texture even if you have customise controls enabled.
Leashed mobs
- Updated the way leashed mobs interact with vehicles.
- Leashed mobs can now be pulled into Minecraft:boats, Minecraft:minecarts, and other rideable entities if the leash is slackened when close to those entities.
- Leashed mobs will now automatically dismount their vehicle if the leash is stretched far enough.
General
UI
- Made some adjustments to the spacing of items in the settings menu.
Technical
Minecraft:Add-ons and Script Engine
- Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example,
- REDIRECT Template:Code
Template:Redr will match itself, then
- REDIRECT Template:Code
Template:Redr if no setting was found)
API
- Added new error class
- REDIRECT Template:Code
Template:Redr which is thrown for certain cases where a particular functionality such as a method, or part of a method based on the parameters, is not supported. An example is calling the
- REDIRECT Template:Code
Template:Redr method
- REDIRECT Template:Code
Template:Redr on a player.
- Added new error class
- REDIRECT Template:Code
Template:Redr which is thrown when an entity fails to spawn via the
- REDIRECT Template:Code
Template:Redr method on
- REDIRECT Template:Code
- Updated many methods to throw custom errors to provide better context and information of the problem that occurred.
- Blocks with improperly configured textures will now show additional content errors.
- Released the particle count field for the block destruction particles component out of experimental.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Drop 3 2025" experimental toggles.
Additions
Blocks
- Copper chest is a new type of chest that has waxed and oxidized variants.
- Copper chests oxidize over time and can be waxed like other copper blocks.
- Copper chests can be crafted using a chest and copper ingots.
Items
Copper Armor
- Added copper helmets, copper chestplates, copper leggings, and copper boots.
- Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron.
- Added copper nuggets.
- Copper equipment turns into copper nuggets when smelted.
- Copper nuggets can be crafted by using a copper ingot.
Copper Tools
- Added copper axes, copper hoes, copper pickaxes, copper shovels, and copper swords.
- Copper tools and weapons are crafted and repaired using copper ingots. They do the same amount of damage as stone but have higher durability. Copper tools work faster than stone tools, but they are slower than their iron counterparts. Copper tools have higher enchantability than diamond, but slightly less than iron.
width=32x32 Copper Golem Spawn Egg
- Used to spawn a copper golem.
Mobs
Copper Golem
- Drops 1 to 3 copper ingots when killed.
- It can help with sorting items into chests.
- If it is not holding an item, it will look for a nearby copper chests and pick up items from that chest.
- It can pick up max 16 items in a stack at the time.
- Any item in a copper chest can be picked up.
- If it is holding an item, it will look for nearby wooden Minecraft:chests to try to place the item into.
- It can only place an item in a chest if the chest is empty or contains the same type of item the golem is holding in its hand.
- It will visit a max of 10 copper chests when looking for items to pick up, and a max of 10 chests when looking for somewhere to put the items.
- If no matching chest is found the copper golem will idle for 7 seconds before trying again.
- The search area for chests from the copper golem's position is horizontally 32 blocks and vertically 8 blocks.
Technical
AI Goals
- Added the
- REDIRECT Template:Code
Template:Redr AI goal, allows a mob to transport items from and to containers.
- Description:
- If the mob is not carrying an item it will try to find a container matching
- Description:
- REDIRECT Template:Code
Template:Redr and will attempt to take an item from the first non-empty slot. It will take the largest of
- REDIRECT Template:Code
Template:Redr and the size of the stack in that slot. If the container is empty or it does not find a match it will remember this container as visited and search for the next container from which to pick up an item. If it fails to find an unvisited container from which to pick up items it will disable the goal for
- REDIRECT Template:Code
Template:Redr seconds and reset what containers it has visited. Once it has picked up an item it resets what containers it has visited.
- If the mob is carrying an item it will try to find a container matching
- REDIRECT Template:Code
Template:Redr and attempt to put its carried item in it. It will put as much of the carried item as possible into the container. If it is still carrying an item (the container is full) it will remember the container as visited and try to find the next container to put items in. If it fails to find an unvisited container in which to put items it will disable the goal for
- REDIRECT Template:Code
Template:Redr seconds and reset what containers it has visited. Once it has stored items and is empty handed again it resets what containers it has visited.
- If at any point the target container becomes an invalid target (the block could be removed or a chest could have a cat sit on it for example), the mob will mark the position as visited and move to the next target.
- Fields:
- REDIRECT Template:Code
Template:Redr: A list of block descriptors that should be a container type to get items from. Default is any container.
- REDIRECT Template:Code
Template:Redr: A list of block descriptors that should be a container type to put items in. Default is any container.
- REDIRECT Template:Code
Template:Redr: The maximum stack size that the mob will try to take from a container. Default is 16.
- REDIRECT Template:Code
Template:Redr: The amount of time spent interacting with the containers in seconds. Default is 3.0.
- REDIRECT Template:Code
Template:Redr: Whether the entity is allowed to simultaneously interact with a container that another non-player entity is already interacting with. Default is
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr: Whether to select the nearest valid container or a random valid container in range. valid values are
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr (default).
- REDIRECT Template:Code
Template:Redr: The maximum horizontal and vertical distance at which to find containers for taking or placing items. Default
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr: The maximum number of containers the mob will visit before resetting. 0 is unlimited and default is 16.
- REDIRECT Template:Code
Template:Redr: Time, in seconds, the mob will wait after spawning or after its available goals have changed (e.g. due to a component group update). Default is 0.
- REDIRECT Template:Code
Template:Redr: When the mob cannot find a valid container to interact with, the goal will be disabled for this amount of time in seconds. Default is 20.
- REDIRECT Template:Code
Template:Redr: governs which container contents the goal is allowed to add to:
- REDIRECT Template:Code
Template:Redr: Only allows placing item in a container already having stack(s) of item.
- REDIRECT Template:Code
Template:Redr: Like the above, but additionally allows placement in empty containers.
- REDIRECT Template:Code
Template:Redr: Puts no restriction, allows placement of item in container as long as there is space. This is the default behavior.
- REDIRECT Template:Code
Template:Redr: A list of item descriptors that are the only items the mob is allowed to transport. If non-empty
- REDIRECT Template:Code
Template:Redr must be empty. Default is
- REDIRECT Template:Code
Template:Redr (all items allowed).
- REDIRECT Template:Code
Template:Redr: A list of item descriptors that are the mob is not allowed to transport. If non-empty
- REDIRECT Template:Code
Template:Redr must be empty. Default is
- REDIRECT Template:Code
Template:Redr (no items disallowed).
- Requirements and limitations:
- Initially the component requires the 2025 Drop 3 experiment to be enabled but it will be generally available in a later update.
- A navigation component is needed to enable the mob to navigate to the container. E.g.
- Requirements and limitations:
- REDIRECT Template:Code
- At the moment chests, copper chests, barrels, and shulker boxes are the only supported containers.
API
- Added
- REDIRECT Template:Code
Template:Redr with
- REDIRECT Template:Code
Template:Redr parameter. This can be used to modify the FOV of the current camera.
- Added class
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, which allows for generation of loot from entities and blocks.
- Added easing options for clearing a custom FOV. Clearing without valid easing values will instantly clear the custom FOV value.
Changes
Technical
API
- Moved type
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr into
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr properties
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redrs from
- REDIRECT Template:Code
Template:Redr into
- REDIRECT Template:Code
- Class
- REDIRECT Template:Code
- Field
- REDIRECT Template:Code
Template:Redr type changed from
- REDIRECT Template:Code
- REDIRECT Template:Code
Fixes
Script error: No such module "fixes". Other
- Fixed faces of non-full blocks (eg. cakes or trapdoors) having an unnatural ambient occlusion applied to them in some neighboring blocks configurations.
- Glowing text on signs no longer gets overly bright when looked at directly in Vibrant Visuals.
- Fixed
- REDIRECT Template:Code
Template:Redr not running with the correct context.
- Fixed an issue where custom armor disabled knockback on some platforms.
- Fixed a bug where the happy ghast riding sound would sometimes play in the loading screen.
- Fixed a bug where both ghast and happy ghast ambient sounds would not be audible further than 16 blocks away from the player.
- Fixed a bug where
- REDIRECT Template:Code
Template:Redr sounds played by a flying mob would have the volume set to 0.2 by default.
- Fixed choppiness in
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.100.23 es:Bedrock Edition Preview 1.21.100.23 ja:Bedrock Edition Preview 1.21.100.23 lzh:基石版一點二一點一〇〇點二三 pt:Edição Bedrock Preview 1.21.100.23 ru:Preview 1.21.100.23 (Bedrock Edition) uk:Preview 1.21.100.23 (Bedrock Edition) zh:基岩版1.21.100.23