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Minecraft:Bedrock Edition Preview 1.21.70.22

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Template:Infobox version Beta 1.21.70.22 (ChromeOS, Android) or Preview 1.21.70.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.70, released on February 5, 2025,<ref>Template:Cite</ref> which adds new chicken variants, cacti flowers, short and tall dry grass, and fixes bugs.

Changes

General

UI

  • Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
  • Stops Screen Position from displaying -0.0 due to a rounding error.
  • Long splash texts on the start screen will break into two lines to be more readable.
  • The invite button on the pause screen is moved up a bit and now has an icon.
  • Scaled and moved the title logo to make room for the friends drawer button.
  • Added new loading tips for creative mode.

Template:Cite

  • The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
File:New UI - Player Permissions Screen Menu (Bedrock Preview 1.21.70.22).png
New Player Permissions Screen.

Template:Cite

  • Players can now also find the Friends Drawer in the Main Menu and Game Menu, in addition to the Play Screen, in the top right of the screen.

Technical

API

  • Component
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Template:Redr has been renamed to

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Template:Redr in V2.

Commands

  • Moved the
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Template:Redr and

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Template:Redr subcommands out of the Upcoming Creator Features experiment.

Components

  • Added the
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Template:Redr component

    • This component allows other mobs to have vertical and horizontal collisions with the component's owner.
      • For a collision to occur, both mobs must have a
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Template:Redr component.

      • This component can only be used on mobs and enables collisions exclusively between mobs.
    • Please note that this type of collision is unreliable for moving mobs.
      • It is recommended to use this component only in scenarios where the mob remains stationary.
    • Collidable behavior is closely related to stackable behavior.
      • While the
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Template:Redr component governs how other mobs interact with the component's owner, the

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Template:Redr component describes how an entity interacts with others of its own kind.

  • The
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Template:Redr component now has two additional fields:

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Template:Redr, applies a vertical offset to the entity's position when calculating distances to other entities.

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Template:Redr, restricts the search to Players only, affecting all subsensors.

  • Added the
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Template:Redr component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.

    • Combining this with the
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Template:Redr component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.

Entity Components

  • Added
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Template:Redr trigger to

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Template:Redr on

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Template:Redr sub-component, triggered on the newly spawned entity with other set to the owning entity.

  • Added
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Template:Redr map to

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Template:Redr on

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Template:Redr sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.

Goals

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Template:Redr AI goal will now restrict mobs to their home position if they have the

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Template:Redr component.

Mobs

  • Added maximum value of
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Template:Redr and minimum value of

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Template:Redr to

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Template:Redr component.

Network Protocol

  • Added
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Template:Redr.

  • Added
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Template:Redr.

Sounds

  • Sound effects found in animations and animation controllers can now include an optional
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Template:Redr field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Drop 1 2025" experimental toggles.

Additions

Blocks

File:Cactus Flower JE1.png Minecraft:Cactus Flower

  • A new type of flower which has a chance of generating on cactuses in deserts and badlands.
  • Can be placed on cactus blocks or any block which has center support at the top of the block.
  • Has a chance of growing on cactus blocks.
    • If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.
    • If a cactus is three blocks or higher the flower has a 25% chance to grow.
    • Cactus flowers will only grow if they have space on all four sides.
  • Can be used in the Minecraft:composter.
  • Can be used to craft 1 pink dye.

File:Short Dry Grass.png Minecraft:Short Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of Minecraft:sand, Minecraft:terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on short dry grass grows it into a tall dry grass.
  • Can be used in the Minecraft:composter.
  • Sheep can eat short dry grass to regrow its wool.
  • Can be used as fuel for smelting.

File:Tall Dry Grass.png Minecraft:Tall Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of Minecraft:sand, Minecraft:terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on tall dry grass places a neighbouring short dry grass next to the block if possible.
  • Can be used in the Minecraft:composter.
  • Sheep can eat tall dry grass to regrow its wool.
  • Can be used as fuel for smelting.

Items

File:Blue Egg.png Blue Egg

  • A variant of the Minecraft:egg laid by the cold chicken variant.
  • Spawns the cold chicken variant when hatched.

File:Brown Egg.png Brown Egg

  • A variant of the Minecraft:egg laid by the warm chicken variant.
  • Spawns the warm chicken variant when hatched.

Mobs

Script error: No such module "animate". Chicken

  • New Chicken variants have been added.
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      • Spawns by default where the cold and warm chicken variants do not spawn.
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  1. REDIRECT Template:EntityLink: A variant that spawns in the following biomes:
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Technical

API

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Template:Redr

    • Added
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Template:Redr method to

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Template:Redr. This method gets the worlds current game difficulty.

    • Added
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Template:Redr method to

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Template:Redr. This method sets the worlds current game difficulty.

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Template:Redr

    • Added method
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Template:Redr. It adds a header into the form.

    • Added method
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Template:Redr. It adds a label into the form.

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Template:Redr

    • Added method
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Template:Redr. It adds a header into the form.

    • Added method
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Template:Redr. It adds a label into the form.

  • Added new script module
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Template:Redr version

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Template:Redr. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.

Changes

Blocks

Minecraft:Firefly Bush

  • Added ambient sounds to the firefly bush that will play when the moon is visible to the block.

Minecraft:Leaf Litter

  • Leaf litter can now be placed on any block which provides center support.
  • Changed leaf litter map colour to be brown.

Mobs

Animal Variants

  • Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
  • Cold farm animal biomes:

Template:Columns-list

  • Warm farm animal biomes:

Template:Columns-list

  • Temperate farm animal biomes:

Template:Columns-list

Technical

General

  • In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
  • Removing experimental files
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Template:Redr,

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Template:Redr, and

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Template:Redr from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.

Fixes

Template:Fixes Other

  • Fixed Leaf Litter step sound being in the block audio category not player.
  • Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
  • Fixed placement of Jigsaw structures that contain blocks with
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Template:Redr component.

  • Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview.
  • Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview.

References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 1.21.70.22 pt:Edição Bedrock Preview 1.21.70.22 ru:Preview 1.21.70.22 (Bedrock Edition) uk:Preview 1.21.70.22 (Bedrock Edition) zh:基岩版1.21.70.22