Minecraft:Bedrock Edition Preview 1.21.80.25
More actions
Template:Infobox version Beta 1.21.80.25 (ChromeOS, Android) or Preview 1.21.80.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 3, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds dried ghasts, ghastlings, happy ghasts, Minecraft:harnesses, Minecraft:Vibrant Visuals, and fixes bugs.
Changes
Blocks
Flowers, Minecraft:Bamboo, Minecraft:Hanging Roots, Minecraft:Mangrove Propagule, Minecraft:Nether Sprouts, Minecraft:Coral Fans, Minecraft:Coral plants, double tall plants, Minecraft:Pointed Dripstone, Minecraft:Tall Grass, and Dry Grass
- They now have the same random offset range and values as Java Edition.
General
- Enabled Filter Profanity toggle on PlayStation platforms.
Technical
API
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved the following
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Renamed
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr and released from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Renamed
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Removed remainder of support for unused
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr JSON components.
Blocks
- New
- REDIRECT Template:Code
Template:Redr type available for
- REDIRECT Template:Code
Template:Redr. They are meant to support the same behavior of block turning opaque in the far rendering like Leaves in contrast to other disappearing like bamboo stalk.
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- The field
- REDIRECT Template:Code
Template:Redr in the
- REDIRECT Template:Code
Template:Redr component no longer requires the "upcoming creator features" toggle.
- The field
- REDIRECT Template:Code
Template:Redr in the
- REDIRECT Template:Code
Template:Redr component no longer requires the "upcoming creator features" toggle.
- The field
- REDIRECT Template:Code
Template:Redr in the
- REDIRECT Template:Code
Template:Redr component no longer requires the "upcoming creator features" toggle.
Components
- Introduced a
- REDIRECT Template:Code
Template:Redr parameter to the
- REDIRECT Template:Code
Template:Redr component.
- Defines a custom y-axis offset for when an item is dropped.
- Requires
- REDIRECT Template:Code
Template:Redr to be specified.
- The
- REDIRECT Template:Code
Template:Redr component's
- REDIRECT Template:Code
Template:Redr trigger triggers on the leash breaking with format version
- REDIRECT Template:Code
Template:Redr and later.
- The old behavior is still available to opt in to by setting
- REDIRECT Template:Code
- REDIRECT Template:Code
Entity Filters
- Added new entity filter
- REDIRECT Template:Code
Template:Redr, works like
- REDIRECT Template:Code
Template:Redr but takes an item tag instead of an item name.
Graphical
- Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
- REDIRECT Template:Code
- Where Template:Cd defines locators when the entity is leashed to a different entity.
- Used if and only if it has a corresponding
- REDIRECT Template:Code
Template:Redr and the number n is equal on the two entites.
- REDIRECT Template:Code
- Where Template:Cd defines locators where the entity is leashing a different entity.
- Used if and only if it has a corresponding
- REDIRECT Template:Code
Template:Redr and the number n is equal on the two entites.
- REDIRECT Template:Code
- is set to origin if it is not defined in the geo.
- REDIRECT Template:Code
- is set to origin if it is not defined in the geo.
Items
- Bundles' open icons are now specified via
- REDIRECT Template:Code
Template:Redr. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.
- Usage:
- REDIRECT Template:Code
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Custom Components V2", "Drop 2 2025", "Experimental Creator Camera Features" and "Vibrant Visuals" experimental toggles.
Additions
Blocks
width=33x33 Minecraft:Dried Ghast
- Found in Nether fossils in soul sand valleys.
- Can be crafted with 1 bone block and 8 ghast tears.
- When waterlogged, it undergoes 3 states over about 20 minutes until it spawns a ghastling mob.
- Makes sounds and shows particles depending on state.
- If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
- Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.
Items
Script error: No such module "animate". Minecraft:Harness
- Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
- Can be re-dyed.
- Can only be equipped on a happy ghast.
- Allows up to 4 players to mount the happy ghast.
- Can be removed from the happy ghast using Minecraft:shears but only when no players are mounted.
width=32x32 Happy Ghast Spawn Egg
- Used to spawn a happy ghast.
Mobs
width=37x37 Happy Ghast
- A rideable entity, which can be equipped with a Minecraft:harness and ridden by up to four players.
- Can be stood on, similar to a Shulker.
- When not being ridden, will approach players holding snowballs.
- File:Ghastling (pre-release).gif Baby versions are called ghastlings.
- Spawned after a dried ghast gets hydrated in Minecraft:water.
- Can be fed Minecraft:snowballs to speed up their growth.
- Can be summoned using the command:
- REDIRECT Template:Command
Gameplay
Game rules
- Added the game rule command
- REDIRECT Template:Code
Template:Redr to enable or disable the locator bar feature.
- A form of Shaders for Bedrock Edition.
- It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".
Technical
API
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr to custom command script callback.
- Added
- REDIRECT Template:Code
Template:Redr enum.
- Renamed
- REDIRECT Template:Code
- REDIRECT Template:Code
- Renamed
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr now take an optional
- REDIRECT Template:Code
Template:Redr object for Custom Components V2 experiment as a second argument to event callbacks in
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr added to
- REDIRECT Template:Code
- params property added to
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr now take an optional
- REDIRECT Template:Code
Template:Redr object for Custom Components V2 experiment as a second argument to event callbacks in
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr has been changed to read-only in version
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr to allow creators to delay players joining the world.
- REDIRECT Template:Code
Template:Redr is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.
Blocks
- When Custom Components V2 experiment is enabled,
- REDIRECT Template:Code
Template:Redr component is deprecated in
- REDIRECT Template:Code
Template:Redr and higher format versions.
- When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in
- REDIRECT Template:Code
Template:Redr and higher format versions. Example: <syntaxhighlight lang="c++"> "components": {
"example_namespace:example_component": {
"someParam": 3,
"anotherParam": "test"
}
}</syntaxhighlight>
Cameras
- Changed approach for the easing between moving targets under the Experimental Creator Camera Features toggle.
Experiments
- Added Drop 2 2025 experiment.
- Added Custom Components V2 experiment.
- Added Vibrant Visuals experiment.
Graphical
- Added a new lighting model for clouds in the Deferred Technical Preview. The lighting parameters can not be configured at this time.
- Increased the range of cloud rendering in the Deferred Technical Preview.
- Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
- Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema,
- REDIRECT Template:Code
Template:Redr. This file adds new settings that control the style of shadows in the game. Available parameters are
- REDIRECT Template:Code
Template:Redr, which can be
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr are the default style, while
- REDIRECT Template:Code
Template:Redr results in shadows that are pixelated in appearance. When
- REDIRECT Template:Code
Template:Redr are enabled,
- REDIRECT Template:Code
Template:Redr controls the size of the pixelation effect.
- REDIRECT Template:Code
Template:Redr should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling
- REDIRECT Template:Code
Template:Redr, but this is not required. An example version of what
- REDIRECT Template:Code
Template:Redr could look like is as follows: <syntaxhighlight lang="c++"> {
"format_version": "1.21.80",
"minecraft:shadow_settings": {
"shadow_style": "blocky_shadows",
"texel_size": 16
}
}</syntaxhighlight>
Items
- When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in
- REDIRECT Template:Code
Template:Redr and higher format versions.
- When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in
- REDIRECT Template:Code
Template:Redr and higher format versions. Example: <syntaxhighlight lang="c++"> "components": {
"example_namespace:example_component": {
"someParam": 3,
"anotherParam": "test"
}
}</syntaxhighlight>
Changes
Mobs
Ghast
- Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.
Fixes
Template:Fixes Other
- Fixed a bug that a player can sprint in water faster than swimming.
- Fixed a bug where incorrect Json errors would appear for valid item texture references.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.80.25 ja:Bedrock Edition Preview 1.21.80.25 lzh:基石版一點二一點八〇點二五 pt:Edição Bedrock Preview 1.21.80.25 ru:Preview 1.21.80.25 (Bedrock Edition) uk:Preview 1.21.80.25 (Bedrock Edition) zh:基岩版1.21.80.25