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Minecraft:Bedrock Edition Preview 1.21.80.27

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Revision as of 19:24, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox version Beta 1.21.80.27 (ChromeOS, Android) or Preview 1.21.80.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 8, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Minecraft:Firework Rocket

  • Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.

General

Minecraft:Settings

  • Enabled Filter Profanity toggle on Xbox and Nintendo platforms.

World generation

Trail Ruins

  • Trail ruins generate at the same location in old growth birch forests between Java and Bedrock on the same world seed.

Technical

API

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  • Moved methods
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Template:Redr and

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  • Moved interface
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  • Moved interface
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  • Moved error class
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Components

  • Content errors will log missing entity references in the
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Template:Redr and

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Template:Redr item components.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Custom biomes" and "Experimental Creator Camera Features" experimental toggles.

Additions

Command format

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Template:Redr

  • Added the
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Template:Redr command for switching control schemes when the Experimental Creator Camera toggle is enabled.

Technical

Blocks

  • New field
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Template:Redr added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.

    • The supported values are
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Template:Redr,

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Template:Redr,

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Template:Redr and

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Template:Redr.

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Template:Redr will pass the condition if the neighbor block is full and opaque.

        • All conditions are an extension of
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Template:Redr, meaning a full and opaque neighbor will always be a passing condition, before the extended

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Template:Redr condition is checked.

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Template:Redr will pass the condition if the neighbor block shares the same

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Template:Redr as the block being occluded, defined in the geometry component.

        • If either of the culling layers being compared is
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Template:Redr, the condition will never pass.

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Template:Redr will pass the condition if the neighbor block has the same identifier.

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Template:Redr will pass the condition if the neighbor block has the same identifier and is the exact same permutation.

    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
  • New field
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Template:Redr added to the block's geometry component. It allows different blocks to be grouped together when using the

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Template:Redr condition in a culling rules file.

    • When using the
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Template:Redr namespace, the only allowed culling layer identifiers are:

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Template:Redr or

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Template:Redr.

    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.

Gameplay

  • Added
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Template:Redr component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.

Changes

Technical

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Template:Redr

  • Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands.
  • Added support for custom command enums.
  • Added
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Template:Redr type to

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Template:Redr.

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Template:Redr method of

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Template:Redr no longer supports using a spawn event inside the

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Template:Redr parameter.

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Template:Redr interface now has an optional string member

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Template:Redr for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside

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Template:Redr to instead use this new

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Template:Redr option. For example Template:Cd should become Template:Cd

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Template:Redr has been removed.

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Template:Redr method

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Template:Redr will return

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Template:Redr for custom components registered with

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Template:Redr in

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Template:Redr

  • Class
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Template:Redr.

    • Changed type for
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Template:Redr property from

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Template:Redr.

      • New Signature:
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Template:Redr.

      • Old Signature:
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Template:Redr.

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Template:Redr array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an

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Template:Redr value.

Graphical

  • Re-enabled local exposure on all platforms in Vibrant Visuals mode.

Fixes

Script error: No such module "fixes". Other

  • Stained glass now renders with correct colors when using Vibrant Visuals.
  • Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
  • Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
  • Fixed isotropic textures in
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Template:Redr being squashed and stretched for non-square face.

Videos

Updates for Creators (Preview 1.21.80.27)
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References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 1.21.80.27 ja:Bedrock Edition Preview 1.21.80.27 pt:Edição Bedrock Preview 1.21.80.27 ru:Preview 1.21.80.27 (Bedrock Edition) uk:Preview 1.21.80.27 (Bedrock Edition) zh:基岩版1.21.80.27