Minecraft:Bedrock Edition Preview 1.21.90.21
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Template:Infobox version Beta 1.21.90.21 (ChromeOS, Android), or Preview 1.21.90.21 (Windows, Xbox, PlayStation), or Preview 1.21.90.22 (iOS, iPadOS), is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 29, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Maximum beacon beam height is now 2048.
- Dead bush ambient sounds now have a slightly increased chance of playing.
- The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block.
Minecraft:Sand, Minecraft:Red Sand, Minecraft:Terracotta
- Ambient sand sounds no longer requires sky access to play.
- Ambient sand sounds now have a slightly decreased chance to play.
- Ambient sand sounds can now play in all biomes.
- The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
- Sand, red sand, and terracotta blocks no longer make ambient wind sounds (
block.sand.wind).- They still make sand sounds (
block.sand.idle).
- They still make sand sounds (
Minecraft:Short Dry Grass and Minecraft:Tall Dry Grass
- Short dry grass and tall dry grass can now make ambient wind sounds (
block.sand.wind) when above 2 sand, red sand, or terracotta blocks.
Items
- The Minecraft:slimeball in the recipe has been replaced with a string.
Mobs
Blaze
- Increased blaze attack sound distance to 32 to match Java Edition.
- Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.
Ghastling
- Ghastlings can now follow happy ghasts.
- Piglins can now give dried ghast blocks when bartered with.
Zoglin
- Decreased zoglin speed when chasing the player to match Java Edition.
Zombified Piglin
- Baby zombified piglins can no longer have golden swords equipped.
- Decreased the speed of zombified piglins when chasing the player to match Java Edition.
Gameplay
Accessibility
- Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.
General
- Gamertags are used on all platforms to identify players in cross-platform multiplayer games.
Graphics
- The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.
Technical
API
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- Moved
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- Moved enum
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- Moved enum
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- Replaced
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Template:Redr with
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Template:Redr and
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Template:Redr. This is to go in line with the particle count field in the
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Template:Redr will still be used in the previous versions of these files.
Components
- The
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Template:Redr component no longer requires
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Locator Bar" experimental toggles.
Additions
Technical
API
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- Added enum
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- Added optional property
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Template:Redr to scripting interfaces
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Template:Redr and
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Template:Redr. Defaults to
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- New
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Template:Redr property on
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Template:Redr interface.
- If undefined or
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Template:Redr (default is
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Template:Redr), custom command execution requires that cheats are enabled. If
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Template:Redr, then the custom command can execute without cheats enabled.
- Removed
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- Added read-only property
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- Added property
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- Added
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Template:Redr values.
Block Components
- Added field
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Template:Redr block component behind Upcoming Creator Features experiment.
- UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how
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Template:Redr component rotates the geometry.
- Added optional property
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Template:Redr and
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Template:Redr commands. Defaults to
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Components
- The
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Template:Redr component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.
Jigsaw
- Added optional property
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Template:Redr JSON to allow control over handling liquids when placing structures. Defaults to
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Changes
Gameplay
Locator Bar
- The distance of players now modifies the size of the locator bar player dot instead of the opacity.
Fixes
Template:Fixes Other
- Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
- Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
- Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
- Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
- Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
- Fixed a bug with the
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Template:Redr component where the full block geometry identifier
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Template:Redr was being ignored for several behaviors, including:
- Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
- Chest obstruction (blocks with full block geometry will now obstruct Chests)
- Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
- Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
- Vine growth (Vines will now spread to blocks using full block geometry)
- Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
- Fixed incorrect warning for using valid entity with event identifier in
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Template:Redr component.
- Fixed
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Template:Redr to work for the Wither to properly reflect the elapsed ticks since it started dying.
- Jigsaw structures being placed in water no longer replace water incorrectly.
References
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de:Bedrock Edition beta 1.21.90.21 ja:Bedrock Edition Preview 1.21.90.21 pt:Edição Bedrock Preview 1.21.90.21 ru:Preview 1.21.90.21 (Bedrock Edition) uk:Preview 1.21.90.21 (Bedrock Edition) zh:基岩版1.21.90.21