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Minecraft:Commands/place

From SAS Gaming Wiki
Revision as of 20:12, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:For Template:For Template:Infobox command

Places a configured feature, structure, structure template, or template pool if possible.

Syntax

Java Edition

place feature <feature> [<pos>]
Place the configured feature.
place jigsaw <pool> <target> <max_depth> [<position>]
Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.
place structure <structure> [<pos>]
Place the structure.
place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>] [strict]
Place the structure template. (Works like using the load button in the UI for a structure block.)

Bedrock Edition

place feature <feature: features> [position: x y z]
place featurerule <featurerule: featureRules> [position: x y z]
Place the Minecraft:feature.
place jigsaw <pool: filepath> <jigsawTarget: string> <maxDepth: int> [pos: x y z] [keepJigsaws: Boolean] [includeEntities: Bolean] [liquidSettings: LiquidSettings]
Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.
place structure <structure: string> [pos: x y z] [ignoreStartHeight: Boolean] [keepJigsaws: Boolean] [includeEntities: Boolean] [liquidSettings: LiquidSettings]
Place the structure.
Only Script error: No such module "SpriteFile". and Script error: No such module "SpriteFile". and custom jigsaw structures can be placed.

Arguments

  1. REDIRECT Template:Edition

Template:Rcat: <feature>: resource_key

Specifies the configured feature to place. See Minecraft:Feature for vanilla configured features.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_key}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<structure>: resource_key
Template:El: structure: string: basic_string

Specifies the structure. See Minecraft:Structure for vanilla structures.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_key}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<pool>: resource_key
Template:El: pool: filepath: CommandFilePath

Specifies the start template pool to start generating a jigsaw.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_key}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<target>: resource_location
Template:El: jigsawTarget: string: basic_string

Specifies the jigsaw block that is connected to when generating the start structure pool.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_location}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<max_depth>: integer
Template:El: maxDepth: int

Specifies the max depth of the jigsaw.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|integer}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <keepJigsaws: Boolean>: enum

Specifies whether the jigsaws should be kept or not. If not specified, defaults to false.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|bool}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <template>: resource_location

Specifies the structure template to place.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_location}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <pos>: block_pos and <position>: block_pos

  1. REDIRECT Template:Edition

Template:Rcat: <pos: x y z>: CommandPosition

Specifies the start position of the placement.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|block_pos}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: feature: features: enum

Specifies the feature.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|{{#var:je-arg}}}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: featurerule: featureRules: enum

Specifies the feature rule.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|{{#var:je-arg}}}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <ignoreStartHeight: Boolean>: enum

Specifies whether the structure should start generating at the given Y coordinate or follow its set height placement rules. If not specified, defaults to false.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|bool}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <includeEntities: Boolean>: enum

Specifies whether the structure will include the entities saved in it or not. If not specified, defaults to false.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|bool}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <liquidSettings: LiquidSettings>: ?

Specifies whether the structure will waterlog present blocks or not.
Must be either
  1. REDIRECT Template:Code

Template:Redr, or

  1. REDIRECT Template:Code

Template:Redr. If omitted, defaults to

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Edition

Template:Rcat: <rotation>: template_rotation

Specifies the rotation to apply to the placed template.
Must be either
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, or

  1. REDIRECT Template:Code

Template:Redr. If omitted, defaults to

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Edition

Template:Rcat: <mirror>: template_mirror

Specifies the mirroring to apply to the placed template.
Must be either
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, or

  1. REDIRECT Template:Code

Template:Redr. If omitted, defaults to

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Edition

Template:Rcat: <integrity>: float

Specifies the integrity value to apply to the placed template (how complete the template that gets placed is). If omitted, defaults to 1.0.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|float}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <seed>: integer

Specifies the seed to use for randomized degradation of the placed template when integrity is less than 1. If omitted, defaults to 0.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|integer}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat:

  1. REDIRECT Template:Code

Template:Redr

Makes the command place blocks as-is without triggering block updates and shape updates.

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|1}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On error}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|unchanged}}{{#vardefine:output3-{{#var:output-table-lines}}|unchanged}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

The check to ensure that the target position is loaded works by testing if blocks are placeable at Y=0 in the target chunk. If this check is made in a custom dimension where Y=0 is out of the world, it will always fail, preventing the command from ever succeeding.<ref>Template:Bug</ref>

Script error: No such module "Issue list".

References

<references group="">

 </references>

External links

Navigation

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Related

de:Befehl/place es:Comandos/place ja:コマンド/place pt:Comandos/place ru:Команды консоли/place zh:命令/place