Minecraft:Flower
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Template:Hatnote Template:Hatnote Template:Infobox block Flowers are plants that occur in a variety of shapes and colors. Many of them can be crafted into various types of Minecraft:dye and/or suspicious stew, and some have unique properties. Bees collect nectar from most flower types, which they use to fill their home nests and hives with honey. Additionally, most flower types can be Template:Ctrl to breed bees.
Variants
Small flowers
Tall flowers
This article interchangeably uses the adjectives double and tall to describe these flowers, which are two blocks high:
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Other flowers
in Template:Editions the following blocks are also part of the minecraft:flowers block tag. These blocks are substantially different from small and tall flowers. As a result, only some of the information presented in this overview page applies to them, such as their usage in bee-related features.
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Obtaining
Breaking
A flower can be broken instantly with any Minecraft:item or by hand, dropping itself. A flower also breaks if Minecraft:water runs over its location, or if a Minecraft:piston extends or pushes a Minecraft:block into its location.
Natural generation
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Most flowers generate naturally on Minecraft:dirt and grass blocks as part of vegetation features in most Minecraft:biomes. Flowers can generate even if the biome is covered with Minecraft:snow. The tables in § Flower biomes show the types of small flowers that can naturally spawn in each biome when a new chunk is generated, as well as the flowers that can spawn when bone meal is used on grass blocks.
Minecraft:Sunflowers generate in sunflower plains; Minecraft:lilacs, rose bushes, and peonies can be found in forests, flower forests, birch forests, old growth birch forests, and dark forests.
Wither roses, Minecraft:torchflowers, and pitcher plants, as well as golden dandelions, do not generate naturally at all.
Natural dandelions are found in plains and savanna villages; poppies in plains, savanna, taiga, and snowy plainsTemplate:Only villages; and oxeye daisies, cornflowers, and azure bluets in plains villages. Potted dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in woodland mansions.
Flowers (and grass) can be found on dirt paths at villages, where the player cannot place them.
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Flower biomes
Flowers marked "Natural generation only" can only spawn when the chunk is initially generated, not when using bone meal; flowers marked "Bone meal only" cannot generate naturally, but can be created by players using bone meal on a grass block in that biome (§ Post-generation for more details).
Dandelions and poppies in jungles, bamboo jungles, sparse jungles, savannas, and savanna plateaus (but not windswept savanna) are twice as common as in other biomes.
Some biomes - such as deserts - are technically enabled to generate vegetation features containing flowers, but do not generate dirt or grass blocks on the surface in regular worlds. This means that flowers are normally not generated in these biomes in regular worlds. Flowers can still be grown in these biomes by using bone meal on grass blocks, and they can generate naturally if a dirt or grass block surface is provided in custom superflats or custom worlds.
Java Edition
Bedrock Edition
Flower gradients
In some biomes, the placement of flowers is determined by gradients. These are not affected by the Minecraft:world seed. in Template:Editions, gradients are three dimensional and change on the Y level, while in Template:Editions they are consistent at every height.
Flower forests
In a flower forest, any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). The gradient runs as follows:
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in Template:Editions, additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
Peonies, Minecraft:lilacs, and rose bushes generate independently from the gradient. in Template:Editions, additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.<ref>Template:Bug</ref>
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Flower forest gradient in Template:Editions
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Flower forest gradient in Template:Editions
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An example of how elevation affects the flower forest gradient in Java Edition
Meadows
In meadows, up to 3 gradients intersect and overlap to create complex patterns. Like in flower forests, any given coordinate can spawn only one type of flower. in Template:Editions, the individual gradients run as follows:
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Using bone meal in areas of the gradient where only tall grass or short grass generates does not create any flower.
in Template:Editions, the gradients only affect naturally generated vegetation; bone meal completely ignores the gradients and only generates dandelions. The individual gradients run as follows:
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Meadow flower gradient
Plains
Plains and sunflower plains use a simpler gradient that allows tulips to generate only in rare areas where no other kinds of flower can spawn. Flower types are otherwise selected randomly: dandelions, poppies, azure bluets, oxeye daisies, and cornflowers outside the tulip areas (with dandelions being more common than the others), and any type of tulip inside the tulip areas. Minecraft:Sunflowers in sunflower plains generate independently from the gradient.
in Template:Editions, this pattern is also applied to dripstone caves and the deep dark, although flowers do not naturally generate there.
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Tulip/Non-tulip gradient in plains
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Tulips grown using bone meal in a dripstone cave in Template:Editions
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Tulips grown using bone meal in a deep dark biome in Template:Editions
Post-generation
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When bone meal is applied to a grass block, flowers have a chance of generating instead of short grass on the targeted Minecraft:block and adjacent grass blocks in a 15×5×15 area in Template:Editions, or a 7×5×7 area in Template:Editions. In most biomes, the generated flower is picked randomly among all possible choices depending on the Minecraft:biome (see § Flower biomes for a chart of flowers that can be grown in each biome). In a few biomes, however, a gradient is applied and the generated flower additionally depends on the X/Y/Z coordinates.
Double flowers, wither roses, and torchflowers cannot be obtained this way.
in Template:Editions, when bone meal is applied to a small flower (except wither rose, torchflower and golden dandelion), more flowers appear on adjacent grass blocks without generating any short grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
Applying bone meal to a double flower (except pitcher plants) causes the flower to drop a copy of itself. This is the only renewable way to obtain double flowers.
Mob loot
Endermen can pick up any small flower; the flower is dropped if the enderman is killed while holding it.
Iron golems drop 0–2
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Template:Redr on death.
Trading
Wandering traders may sell 1 of most small flowers for a single emerald. They cannot sell wither roses, Minecraft:torchflowers, closed eyeblossoms, or any tall flowers. Template:Trade sources
Usage
Most kinds of flowers can be planted on grass blocks, Minecraft:dirt, coarse dirt, rooted dirt, Minecraft:farmland, Minecraft:podzol, Minecraft:mycelium, moss blocks, pale moss blocks, Minecraft:mud, or muddy mangrove roots. Wither roses can also be planted on Minecraft:netherrack or soul sand. in Template:Editions, wither roses can also be planted on soul soil. One-block-tall flowers can be planted in a flower pot.
Most flowers can be crafted into Minecraft:dyes, and all small flowers can be used to craft suspicious stew.
Because many flowers are non-solid transparent Minecraft:blocks, they can be used (like Minecraft:torches) to break blocks that fall on them, such as Minecraft:sand.
Crafting ingredient
Suspicious stew
{{#vardefine:params|0 }}Template:Hatnote All small flowers can be used to create suspicious stew. When a flower is {{#vardefine: control | right click on mouse or left trigger on gamepad }}used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a Minecraft:bowl. The mooshroom returns to producing regular mushroom stew until fed another flower. Eating one bowl of suspicious stew restores Template:Hunger hunger and 7.2 hunger saturation, as well as producing a brief status effect. Template:Crafting
Using different flowers results in different effects. All are short-lived, but some have lasting effects: Regeneration restores Template:Hp health, Poison inflicts up to Template:Hp damage, and Wither inflicts up to Template:Hp damage. The Saturation effect makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of Template:Hunger and over 19 points of saturation. Suspicious Stew/Effects
Bees
Bees engage in a pollinating behavior with flowers. Bees will collect nectar from nearby flowers and bring it back to their hive, increasing the honey level in Minecraft:beehives and bee nests by 1. Certain plants will have their growth advanced if a bee carrying nectar flies overhead, "pollenating" the plant. Bees attempt to collect nectar from wither roses, although they get damaged in the process if the difficulty is higher than Peaceful.<ref>Template:Bug</ref> Bees also get inflicted with Poison when they touch an open eyeblossom and the difficulty is higher than Peaceful. Bees ignore and do not interact with golden dandelions and closed eyeblossoms. in Template:Editions, bees ignore snowlogged flowers.<ref>Template:Bug</ref>
Breeding
Dandelions can be used to lead, breed, and grow rabbits.
Most flowers can be used to lead, breed, and grow bees. Wither roses and open eyeblossoms can be used to lead bees, but feeding a bee with them inflicts the bee with Wither or Poison, respectively. Golden dandelions and closed eyeblossoms cannot lead, breed, or grow bees at all.
Bee nests
Oak, birch, and cherry trees grown from Minecraft:saplings that are within 2 blocks of any flower have a 5% chance to grow with a bee nest and 2-3 bees in it.
Composting
Placing any flower (except for the torchflower or a pitcher plant) into a Minecraft:composter has a 65% chance of raising the compost level by 1. A stack of flowers yields an average of 5.94 bone meal.
Placing a torchflower or a pitcher plant into a composter has a 85% chance of raising the compost level by 1.
Golden dandelions cannot be composted.
Sounds
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
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Block states
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Minecraft:Sunflower, Minecraft:lilac, rose bush, Minecraft:peony, and pitcher plant
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Template:Bst
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Minecraft:Sunflower, Minecraft:lilac, rose bush, and Minecraft:peony
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Template:Bst
Template:Bst
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Minecraft:Poppy, blue orchid, Minecraft:allium, azure bluet, Minecraft:tulips, oxeye daisy, Minecraft:cornflower and lily of the valley
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Template:Bst
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Pitcher plant
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History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Minecraft Education
Issues
Script error: No such module "Issue list".
Trivia
- Before they were added to Minecraft, white flowers were already present in Minicraft.
Gallery
Renders
Small Flowers
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Allium
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Azure Bluet
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Blue Orchid
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Cornflower
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Dandelion
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Closed Eyeblossom
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Open Eyeblossom
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Golden Dandelion
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Lily of the Valley
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Oxeye Daisy
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Poppy
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Torchflower
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Orange Tulip
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Pink Tulip
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Red Tulip
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White Tulip
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Wither Rose
Tall Flowers
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Lilac
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Peony
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Pitcher Plant
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Rose Bush
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Sunflower in Template:Editions
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Sunflower in Template:Editions
Other Flowers
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Cherry Leaves in Template:Editions
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Cherry Leaves in Template:Editions
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Age 0–4 Chorus Flower
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Age 5 Chorus Flower
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Flowering Azalea
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Flowering Azalea Leaves in Template:Editions
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Flowering Azalea Leaves in Template:Editions
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Mangrove Propagule
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Age 0 Hanging Mangrove Propagule
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Age 1 Hanging Mangrove Propagule
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Age 2 Hanging Mangrove Propagule
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Age 3 Hanging Mangrove Propagule
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Age 4 Hanging Mangrove Propagule
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1 Pink Petal
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2 Pink Petals
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3 Pink Petals
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4 Pink Petals
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Spore Blossom viewed from above in Template:Editions
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Spore Blossom viewed from above in Template:Editions
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Spore Blossom viewed from below in Template:Editions
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Spore Blossom viewed from below in Template:Editions
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1 Wildflower
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2 Wildflowers
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3 Wildflowers
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4 Wildflowers
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Cactus Flower
Screenshots
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Patches of flowers in a plains biome.
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Flowers in a forest biome.
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Few small flower patches generated in a superflat world as a part of the village.
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A strange-looking flower from an internal development build.
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The plains flower gradient.
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The flower forest flower gradient in Template:Editions.
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The meadow flower gradient.
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Flowers generated around a lava lake. Some flowers have generated directly above the lava, in the air
References
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External links
- Taking Inventory: Sunflower – Minecraft.net on November 2, 2018
- Taking Inventory: Lilac – Minecraft.net on January 16, 2020
- Taking Inventory: Cornflower – Minecraft.net on November 24, 2022
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