Minecraft:Heads-up display
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
The heads-up display (HUD) is a system showing the player's conditions. It is superimposed on their view of the game world.
Display
The HUD typically consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The Minecraft:armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar displays above the hunger bar if the player's air supply unit is below 300.Template:Note Note that in the mobile versions of Bedrock Edition, the health and armor bars are on the top left and the hunger and oxygen bars are on the top right. The "UI Profile" option under the video settings can be set to "Classic" mode to match Java Edition style.
In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden.
Hotbar
The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. When the player switches an item in hand by mouse wheel or
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Template:Redr, its name is shown above the experience level for a short period of time. in Template:Editions, this name appears in italics, while in Template:Editions, the text has a black background and also shows enchantments of the selected item, and contents of a shulker box. The background opacity can be adjusted with the "Text Background Opacity" option in the accessibility settings. The slots of the hotbar are the programmer art sand texture slightly darkened.
Players can dual wield allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side.Template:Only Both the slot and the item are shown only if it contains an item, which can either be added using the GUI or by pressing "{{#vardefine: control | F on keyboard }}swap items".
in Template:Editions, the hotbar has an additional button for the inventory when using touch controls. On the Minecraft:New Nintendo 3DS Edition, the hotbar is located on the "Touch Screen" and is slightly different.
Hand
The player's hand is always shown on the right side of the screen (left side if the player's main hand is set to "left"),Template:Only and corresponds to the player's hand in the skin. in Template:Editions, all animations from the hand as seen in third person are also seen on the HUD, including the breathing animation and eating/drinking. When an item in the hotbar is selected, it shows in place of the hand rotated similarly to held items in third-person, with a switching animation. Some held items can show animations, and when charging a Minecraft:crossbow in Bedrock Edition, the left hand can also be seen. Items can also be held in the offhand slot, which will show on the other side, but an empty hand is not shown. With Minecraft:Vibrant Visuals, directional light effects (shadows, caustics, light) are also visible on the hand, and held items apply their texture sets.
The hand can be toggled independently from the HUD in Bedrock Edition, meaning that it can be shown standalone without other HUD elements. However, pressing
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Template:Redr still hides the hand.
Locator bar
{{#vardefine:params|0 }}Template:Hatnote
The locator bar appears in place of the experience bar, except when gaining XP. It shows the position of other players in Minecraft:multiplayer as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator.
The color of a waypoint is randomly assigned to a player when they join a multiplayer game, or when a waypoint is tracked for the entity; it may also be assigned by their team color. In Java Edition, it can be customized using the
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Template:Redr command.
The locator bar can be toggled by the
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Template:Redr game rule. In Java Edition, entities in the locator bar may be tracked if
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Template:Redr attribute is set.
Crosshair
The crosshair is a small cross in the middle of the screen. It shows the aim point of the Minecraft:tool or Minecraft:item being held to entities or blocks for attacking or any interactions within a specific range from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is only shown on touch devices when the control mode is set to "Joystick & aim crosshair", or when the "Split Controls" option is enabled.
Chat
{{#vardefine:params|0 }}Template:Hatnote Chat messages are also shown on the HUD, in the bottom left cornerTemplate:Only/top left cornerTemplate:Only, showing anything recently spoken or commands recently executed. in Template:Editions, this can be expanded with
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Template:Redr, allowing the player to enter chat messages or commands, and view the full chat history. in Template:Editions, pressing
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Template:Redr opens the chat menu, which is not part of the HUD but a separate menu screen.
Elements such as the chat size, background opacity, its visibility in general, font, text color, and more can be changed in the optionsTemplate:Only/chat settings.Template:Only
Closed captions
{{#vardefine:params|0 }}Template:Hatnote
Closed captions display text for sounds in-game. When turned on, this lists sounds in the world that are nearby to the player on the right of the screen. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
Subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu,Template:Only or in Minecraft:options.txt.Template:Only
Effects
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All effects (other than effects with hideParticles, including Darkness from the warden<ref>Template:Bug</ref>) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD.
Riding mobs
Upon mounting a Minecraft:horse, donkey, mule, llama, Minecraft:pig, strider, camel, happy ghast, nautilus or zombie nautilus, the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar, with them made to resemble saddles.
Also, upon mounting a horse, camel, nautilus or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar.
Action Bar
{{#vardefine:params|0 }}Template:Hatnote The action bar is a space just above the player's hotbar where text can be displayed. Some gameplay elements, such as jukeboxes, use this to give contextual hints to the player. Text can also be displayed here using the
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Template:Redr command. in Template:Editions, the opacity of the black background of the action bar can be adjusted with the "Action Bar Background Opacity" option in the accessibility settings.
Autosave indicator
{{#vardefine:params|0 }}Template:Hatnote
The autosave indicator indicates when the game is autosaving. In Minecraft:Java Edition, this is turned on by default and shows "Saving world" in the bottom-right of the screen. In Minecraft:Bedrock Edition, this is turned off by default and shows an animation of an arrow pointing into a Minecraft:chest in the top-right of the screen.
Whether or not this appears can be toggled in the options.
Bossbar
{{#vardefine:params|0 }}Template:Hatnote
A bossbar is a bar at the top of the screen that can track health of a boss mob or the total health of raid mobs. The bossbar appears naturally in the game through three means: during a raid, after constructing a Minecraft:wither, and upon entering Minecraft:the End if the ender dragon has not yet been defeated. In Java Edition, a bossbar can be created manually using the /bossbar command. There is a limit to the number of bars shown.
Screen effects and overlays
{{#vardefine:params|0 }}Template:Hatnote Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state.
Screen title
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A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. It is controlled with the /title and /titleraw commands. in Template:Editions, the opacity of the black background of the screen title can be adjusted with the "Text Background Opacity" option in the accessibility settings.
Scoreboard
{{#vardefine:params|0 }}Template:Hatnote
The scoreboard system is a complex gameplay mechanic utilized through Minecraft:commands. Mainly intended for mapmakers and Minecraft:server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways. It is displayed on the right side of the screen.
Toasts
{{#vardefine:params|2 }}Template:Hatnote Toasts are text boxes shown when the player unlocks new crafting recipes. Additionally, in Template:Editions, exclusive toasts show when a new music track starts playing, or the player obtains advancements. Most of them show up in the top right corner of the screen, and are displayed in front of effect icons. Music toasts appear in the top left of the screen instead.
Tutorial hints (also known as game tips in Minecraft:Bedrock Edition) are toasts which show up when a player starts a world in Survival mode for the first time on a device. They are meant to guide new players who may not know the controls. These can be turned off in the Minecraft:settings.Template:Only
If multiple recipes are unlocked at once, they all use the same toast. If multiple advancements are unlocked at once, they appear listed one under the other. Up to five toasts can be displayed at once.
in Template:Editions, the duration of toast messages can be adjusted in the accessibility settings.
Bedrock Edition exclusive elements
Button prompts
When using a controller, available actions the player can take are listed on the bottom left and right of the screen, alongside the icon of the button to press to perform that action.
Mobile controller
{{#vardefine:params|0
These buttons are present only in mobile and desktop versions with a touchscreen, and they are used to control the player. Players can sneak, fly and jump using the mobile controller.
In the settings under Script error: No such module "UI path"., players can choose between D-Pad, normal joystick (touch control mode), and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting.
The position, scale, and opacity of individual buttons and the joystick can be customized in the touch settings.
Paper doll
The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's skin and any Minecraft:armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is sneaking, sprint-swimming, emoting, or flying with Minecraft:elytra, this can also be seen.
The paper doll can be turned on and off by pressing
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Template:Redr on PC, or in the Minecraft:settings. This can be done independently from hiding the HUD, although pressing
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Template:Redr also disables the paper doll.
Position and Days Played
If enabled in the world options, the player's Minecraft:coordinates and/or days played will be displayed in a box in the top left of the screen. If both are enabled at the same time, the position is listed above the number of days played. Both are shown below the paper doll, and above the chat. The background opacity of this text is affected by the "Text Background Opacity" accessibility setting.
Identify
In the controls menu, a keybind can be assigned to Identify for keyboard & mouse or controller modes. Once pressed in-game, this shows above the hotbar (as an item tooltip) the name of the Minecraft:block or entity the player currently faces. If an entity has been renamed, the custom name will display instead. This is only shown when an object in front of the player can be interacted with (usually hitting or breaking), so Minecraft:water or objects far away are not described.
Java Edition exclusive elements
Attack Indicator
{{#vardefine:params|0 }}Template:Hatnote
The attack indicator represents the attack cooldown timer. It can be displayed next the the crosshair, beside the hotbar, or be hidden completely. This disappears when the cooldown is full. If the option for the attack indicator is set to "Crosshair" mode, a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow.
If the option for the attack indicator is set to "Hotbar" mode, the attack cooldown timer is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the item is fully charged.
In the combat tests, a shield indicator can also be enabled in the same locations.
Debug screen
{{#vardefine:params|0 }}Template:Hatnote The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates.
The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, Minecraft:tick rate, bandwidth, and ping time graphs. These graphs can be toggled with specific key combinations.
List Players
{{#vardefine:params|0 }}Template:Hatnote In multiplayer, holding the key bound to List Players (default:
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Template:Redr) will show a list of players at the middle of the top of the screen, including their username, the front face of their skin's head, and their signal strength.
Options
In the options menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.Template:Only
There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with
- REDIRECT Template:Keys
Template:Redr. in Template:Editions, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options.
in Template:Editions, the
- REDIRECT Template:Command
Template:Redr command can toggle the visibility of each HUD element.
Players can toggle the HUD, the vignette effect on fancy graphics, some screen effects and overlays, and the block hitbox by pressing the
- REDIRECT Template:Keys
Template:Redr key.
The player can choose whether to use their right or left hand. This option also moves the off-hand slot to the opposite side in Template:Editions, and mirrors the touch controls in Template:Editions.
In Minecraft:Java Edition, the attack indicator can be set to show by the crosshair, beside the hotbar, or to have it hidden. In the combat tests, a shield indicator can also be enabled in the same locations.
In Java Edition, subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu.
In Java Edition, music toasts can be disabled in "Music & Sounds".
The autosave indicator can be toggled in the video settings.
In Java Edition, various settings related to the chat can be modified in options. in Template:Editions, these settings can only be changed in the chat settings accessible from the chat menu, except for the opacity and message duration, which can be changed in the accessibility settings.
In Bedrock Edition, the opacity of several HUD elements can be changed in the accessibility settings, as well as toast notification duration.
China Edition
Script error: No such module "Exclusive".
In Minecraft:China Edition, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings.
At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations.
Sounds
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Template:Rcat: Template:SoundTable
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Videos
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History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Script error: No such module "Issue list".
Trivia
- The player's hand does not disappear in first person mode after death.Template:Only<ref>Template:Bug – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"</ref>
- The hearts on a mounted mob's health bar resemble Minecraft:saddles.
- The background of each hotbar slot uses a unique texture that resembles Minecraft:sand blocks when darkened
- The crosshair is not centered.
References
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de:Head-up-Display es:Interfaz de usuario fr:Interface utilisateur ja:HUD ko:HUD lzh:昂首 nl:Heads-up display pl:HUD pt:Interface de usuário ru:HUD uk:HUD zh:平视显示器