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Minecraft:Shelf

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Revision as of 20:55, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Hatnote Template:Infobox block A shelf is a Minecraft:block that can store and display up to three stacks of Minecraft:items. A shelf can be Template:Ctrl to swap its slots with the slots in the player's hotbar. It swaps 1 slot normally, and 3 slots at a time when powered with redstone.

Obtaining

Breaking

Shelves can be broken by hand, but using an Minecraft:axe is the fastest. Script error: No such module "breaking row".

Crafting

Template:Crafting

Usage

File:Shelf demonstration.png
Oak, spruce, and pale oak shelves holding various items. Three pale oak shelves have received a redstone signal.

in Template:Editions, shelves cannot be moved by Minecraft:pistons.

Holding items

A shelf can store up to 3 Minecraft:item stacks. Each slot of the shelf can store a full stack of any stackable item, or just one of a non-stackable item. The number of items in the stack is not displayed. The shelf displays all items it contains in front of it, similar to an item frame. Interacting with any of the 3 slots swaps the player's main hand item with the content of that slot if it is not powered by redstone.

Redstone

Two in-game screenshots: the top screenshot taken before and the bottom screenshot taken after. In the before picture, five shelves are placed next to each other in a row, the two shelves on either end are powered and connected, and the shelf in the middle is unpowered. The after picture is identical, except the middle shelf is powered, connecting to the two shelves on the left.
Powered shelves connect with shelves on the left first.

While a shelf is powered by Minecraft:redstone, its front texture changes to show its powered state; when placed next to each other, up to three powered shelves can connect together. Powered shelves prioritize connecting to other shelves on the left.

Powered shelves can be used to quickly swap the contents of a player's hotbar, similar to the Saved HotbarsTemplate:Only function in Creative mode.

  • Interacting with a single powered shelf swaps all its contents with the 3 rightmost slots in the hotbar.
  • Interacting with two connected shelves swaps their contents with the 6 rightmost slots in the hotbar.
  • Interacting with three connected shelves swaps their contents with all 9 slots of the hotbar.

It does not matter which of the connected shelves the player interacts with.

in Template:Editions, the shelf only activates on the Input/Consume redstone tick (C-tick).

Comparators

Eight shelves in a row, containing the following items from left-to-right (where 0 represents no item and 1 represents an item): 000, 100, 010, 110, 001, 101, 011, 111; corresponding to signal strengths 0-7 respectively
Shelf signal strength

Shelves can also act as power sources for redstone comparators depending on what slots contain an item.

  • An item in the left slot will emit a redstone power of 1.
  • An item in the middle slot will emit a redstone power of 2.
  • An item in the right slot will emit a redstone power of 4.

If multiple slots contain an item, the comparator will output the total, up to a maximum power of 7 if all slots are filled.

Hoppers and droppers

Shelves can be filled automatically by using either Minecraft:hoppers or Minecraft:droppers. Hoppers can also remove items from a shelf when placed underneath.

Items from a shelf are added and removed from left to right and will stack stackable items into one slot until that slot is full.

Fuel

Overworld shelves can be used as a fuel in Minecraft:furnaces, smelting 1.5 items per shelf.

Nether shelves cannot be used as a fuel in Minecraft:furnaces.

Note blocks

Shelves can be placed under note blocks to produce "bass" sounds.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Chiseled bookshelf/JE

Template:Edition: Template:Sound table/Block/Chiseled bookshelf/BE

Despite shelves using the chiseled_bookshelf sound type for its generic sounds, in Template:Editions, the following resource locations also exist: block.shelf.break, block.shelf.place, block.shelf.hit, block.shelf.fall, and block.shelf.step.

Unique

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Bedrock Edition: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst Template:Bst Template:Bst Template:Bst

Bedrock Edition: Template:Bst Template:Bst Template:Bst

Block data

Shelves have block entities associated with them that hold additional data about the Minecraft:block.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="block data"/>

  1. REDIRECT Template:Code

Template:Redr) - if

  1. REDIRECT Template:Code

Template:Redr, items sit near the bottom of the shelf.

<section end="block data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Block entity format.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Textures

Renders

Template:Collapse

Mojang screenshots

In other media

See also

  1. REDIRECT Template:ItemLink
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

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