Minecraft:Six-sided Piston
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Template:Message boxTemplate:Article other {{#vardefine: $edition | Minecraft }}Template:Message boxTemplate:Article other Template:Infobox block A six-sided piston was an extreme metadata variant of the Minecraft:piston. It could be used as update suppression agents.
Obtaining
Breaking
Six-sided pistons can be broken in the same way normal pistons can. They cannot be obtained as an item, instead dropping normal pistons. Script error: No such module "breaking row".
BUD piston method
Six-sided pistons of metadata value 7 could be created if a placed piston updates a BUD-powered piston, such that it pushes or pulls the placed piston.
Block transmutation
Multiple block transmutation methods can be used to create Six-sided Pistons in Template:Editions. From Beta 1.7.2 to Beta 1.9 Prerelease 5, Six-sided Pistons can be created using moving piston merge transmutation, from Beta 1.7.3 to 1.2.3, can be created using water transmutation, and from 13w36a-1 to 1.7.5 and 14w02a to 14w11b, can be created using arrow transmutation.
/setblock and /fill method
Six-sided pistons can be obtainable using the
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Template:Redr and
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Template:Redr command. (e.g /setblock ~ ~ ~ piston (or sticky_piston) metadata value beyond 6)
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Usage
Update suppression
When powered, six-sided pistons of metadata 6 immediately crash the game. This game crash happens so quick that block updates are not processed correctly, and this can allow for otherwise-impossible arrangements of blocks to be achieved.
Every time the six-sided pistons is updated while receiving power, the game crashes again, so having it be in a position where it receives constant updates is not recommended due to effectively softlocking the world. Depowering the six-sided pistons should make it safe again. This has a possibility of corrupting singleplayer worlds, and it is much safer to perform this on a hosted server.
Analysis of the behavior of metadata 6 six-sided pistons using 1.7 releases and 1.8 snapshots suggests that they remain at data value 6 permanently, even upon loading a world, as opposed to converting to data value 14 - if they do indeed convert, this conversion is not saved.
History
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Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Six-sided Pistons effectively were issues themselves, due to resulting from a quirk of block metadata handling at the time. As they have since been removed with several reworkings of block metadata, they can be considered already fixed.
References
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ja:Six-sided Piston pt:Pistão de seis lados