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Minecraft:Snow

From SAS Gaming Wiki
Revision as of 20:57, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox block Snow is a ground cover and gravity-affectedTemplate:Only block found on the surface in snowy Minecraft:biomes. It can be replenished during snowfall.

Obtaining

Breaking

Breaking snow with a Minecraft:shovel yields 1 Minecraft:snowball per layer in Template:Editions, or between 1 and 4 depending on its height in Template:Editions (detailed below). Explosions, such as by Minecraft:TNT or creepers, also cause snow to drop snowballs in the same amount as if mined with a shovel. in Template:Editions, snow can be instantly removed by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a shovel on it if there is no block directly above the snow layer, yielding the same amount of snowballs as when breaking it.

Snowball drops in Bedrock Edition

  • 1 snowball for 1–3 layers
  • 2 snowballs for 4–5 layers
  • 3 snowballs for 6–7 layers
  • 4 snowballs for 8 layers

If a shovel is enchanted with Minecraft:Silk Touch, snow drops itself at one item per layer, except for 8 layers, which drop a snow block instead.<ref name="MC-134408">Template:Bug</ref> Breaking snow with any other tool, even if enchanted with Silk Touch, drops nothing.

Script error: No such module "breaking row".

Snow breaks and drops nothing if:

in Template:Editions, snow breaks and drops 1-4 snowballs, depending on its height, if a ravager walks on it, or if a piston extends or moves a block into its space. 1 snowball is dropped — regardless of the number of layers — if snow falls into an invalid block space after its support block is removed.

Natural generation

Snow naturally generates covering all blocks in biomes with a temperature that allows snowfall, which depends on the elevation. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy villages, which generate extra snow in areas inaccessible to the sky).<ref>Template:Bug</ref> in Template:Editions, snow can also generate snowlogged in certain types of vegetation.

Snow generates where there is sky access atop buildings in snowy taiga villages.Template:Only

Snow generates as piles and in multiple layers as part of many snowy plains village structures.

By default, snow generates exclusively in single layers in Template:Editions, it can be modified with /gamerule snowAccumulationHeight. Snow can generate in multiple layers in Template:Editions.

Snow also generates in ancient cities.

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Crafting

Template:Crafting

Post-generation

Weather

In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of Minecraft:ice and packed ice. The rate at which snow forms is affected by the game rule

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Template:Redr. in Template:Editions, snow can also generate snowlogged in certain types of vegetation.

Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taigas, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.

Biome Layer
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y=-64 (All altitudes)
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  1. REDIRECT Template:BiomeLink<ref name="MC-240697">Template:Bug</ref>
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120±8
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160±8
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200±8
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356±8 (out of world)
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Between -64 and 120±8, depending on location

in Template:Editions, anywhere from 1-12 layers of snow can build up during snowfall, depending on the biome. in Template:Editions, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule

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Template:Redr: the default value being

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Template:Redr, while setting it to

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Template:Redr makes no snow form at all, and setting it to

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Template:Redr or above lets snow form up to the level of a full block.

Snow layers do not generate if the game rule

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Template:Redr has been set to

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Template:Redr.Template:Only

Snow golems

{{#vardefine:params|0 }}Template:Hatnote

Snow golems generate a trail of snow in snowy, cold, and some medium Minecraft:biomes, or any non-dry biome in Template:Editions.

Usage

File:Thicknesses.png
Various thicknesses of snow.

Snow can be placed only on a solid block that is not Minecraft:ice. in Template:Editions, snow can be placed on a block with the

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Template:Redr tag, or a block with a full top face and not with the

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Template:Redr tag. in Template:Editions, snow breaks if its support block is removed. in Template:Editions, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.

Cover

File:Snowy Grass Block.png
Snow covered grass block, Minecraft:mycelium or Minecraft:podzol.

If the snow is on a grass block (or Minecraft:mycelium or Minecraft:podzol in Template:Editions<ref>Template:Bug</ref>) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like Minecraft:sand or Minecraft:gravel does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.<ref>Template:Bug</ref><ref>Template:Bug</ref> Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.

Snow layers placed on top of Minecraft:nylium revert it to Minecraft:netherrack.<ref>Template:Bug</ref>

in Template:Editions, if Minecraft:leaves are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.

in Template:Editions, snow layers can occupy the same space as one-block Minecraft:flowers, Minecraft:mushrooms, and one-block Minecraft:ferns and short grass and can be layered and mined normally. Snow cannot occupy the same block as two-block-tall plants.<ref>Template:Bug</ref> Placing snow on plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.<ref>Template:Bug</ref>

Melting

File:Redstone Lamp melt pattern.png
Powered redstone lamps melting nearby snow.

Snow melts if there is a heat blockTemplate:Only or block light level of 12 or more. in Template:Editions, it also melts in biomes without snowfall, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in Bedrock Edition, but they melt all at once in Java Edition.

Some light sources can melt snow but many cannot. The melt radius is taxicab distance.

Item Melt radius Light Level
Minecraft:Beacon 3 15
Minecraft:Blast Furnace 1 13
Minecraft:Brewing Stand - 1
Brown Mushroom - 1
Minecraft:Campfire 3 15
Minecraft:Candle ×1 - 3
Candles ×2 - 6
Candles ×3 - 9
Candles ×4 - 12
Minecraft:Conduit 3 15
Minecraft:Copper Bulb 3 15
Copper Bulb, Exposed - 12
Copper Bulb, Oxidised - 4
Copper Bulb, Weathered - 8
Minecraft:Copper Lantern 2 15
Minecraft:Copper Torch 2 14
Minecraft:Crying Obsidian - 10
Minecraft:Dragon Egg - 1
End Portal 3 15
Minecraft:End Portal Frame - 1
Minecraft:End Rod 2 14
Minecraft:Ender Chest - 7
Minecraft:Fire 3 15
Minecraft:Froglight 3 15
Minecraft:Furnace 1 13
Minecraft:Glow Lichen - 7
Minecraft:Glowstone 3 15
Minecraft:Jack o'Lantern 3 15
Minecraft:Lantern 2 15
Minecraft:Lava 3 15
Minecraft:Magma Block - 3
Nether Portal - 11
Minecraft:Redstone Lamp 3 15
Minecraft:Redstone Ore - 9
Minecraft:Redstone Torch - 7
Minecraft:Respawn Anchor 1/4 Charge - 3
Respawn Anchor 2/4 Charge - 7
Respawn Anchor 3/4 Charge - 11
Respawn Anchor 4/4 Charge 3 15
Minecraft:Sea Lantern 3 15
Minecraft:Sea Pickle ×1 - 6
Sea Pickles ×2 - 9
Sea Pickles ×3 - 12
Sea Pickles ×4 3 15
Minecraft:Shroomlight 3 15
Minecraft:Smoker 1 13
Minecraft:Soul Campfire - 10
Minecraft:Soul Fire - 10
Minecraft:Soul Lantern - 10
Minecraft:Soul Torch - 10
Minecraft:Torch 2 14

Foxes

When a fox gets stuck in the snow after missing an attack on prey, it emits particles as it emerges from the snow.

Sounds

Template:Edition: Template:Sound table/Block/Snow/JE

Template:Edition: Template:Sound table/Block/Snow/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

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Template:Rcat: Template:Bst

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Template:Rcat: Template:Bst Template:Bst

Falling block entity

{{#lst:Falling Block|infobox}}{{#vardefine:params|0 }}Template:HatnoteTemplate:!((Bedrock EditionTemplate:))!:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite FallingBlock
    • Template:Nbt/sprite Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. <needs testing></needs testing>

History

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Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

Gallery

Screenshots

See also

References

<references group="">

 </references>

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