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StarCitizen:David Hobbins

From SAS Gaming Wiki
Revision as of 21:47, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add SC/ prefix)

David Hobbins was lead concept artist at Cloud Imperium Games.<ref name=":0">Script error: No such module "Cite RSI".</ref><ref>Script error: No such module "Cite RSI".</ref>

Works in CIG

He worked on the Ursa Rover,<ref>David Hobbins blog: Star Citizen - Constellation Rover</ref> the [[StarCitizen::Category:Reliant series|Reliant]],<ref>Script error: No such module "Cite RSI".</ref><ref>David Hobbins blog: Star Citizen - Reliant</ref> the [[StarCitizen::Category:Mustang series|Mustang]],<ref name=":2">The Next Great Starship Episode 1.4:</ref><ref>Script error: No such module "Cite RSI".</ref><ref>David Hobbins blog: Star Citizen - Mustang</ref> the StarCitizen:Gladiator.<ref name=":1">Script error: No such module "Cite RSI".</ref><ref>David Hobbins blog: Star Citizen - Gladiator</ref> and the StarCitizen:Javelin<ref name=":1" /><ref>Script error: No such module "Cite RSI".</ref><ref>Script error: No such module "Cite RSI".</ref> He also updated the [[StarCitizen::Category:Constellation series|Constellation]]<ref name=":0" /><ref name=":1" />.

He left to work on Star Wars movies.<ref>"We tried to keep it under wraps as we did not know if he wanted that information out, but yes he has left us for Star Wars." -wlewis-cig, reddit</ref><ref>Reverse the Verse Episode 11, twitch</ref>

Other Works

He worked on Star Wars: The Mandalorian, Solo: A Star Wars Story, Star Wars: Episode VIII, Rogue One: A Star Wars Story, Star Wars: Underworld, Guardians of the Galaxy, After Earth, Dead Space 3 and many more.<ref>imdb: David Hobbins.</ref><ref name=":2" /><ref>The Next Great Starship Episode 1.5</ref>

Trivia

  • His favorite designs from science fiction movies ans shows are the Slave One, the Leonov from 2010, all of Doug Chiang ships and the Tron Replicator.<ref>Around the Verse: Episode 1.02 (2014.06.19)</ref>
  • When he was young he lived close to an airforce base and would regularly to go to airshows<ref name=":2" />
  • He studied transportation design<ref name=":2" />
  • During the concept phase for the Mustang, the units of measurement were off from his setup on Maya to the units being used for modelers in 3DS Max. This meant that as the pilot attempted to enter the cockpit the doorway was too small to fit the character so you were stuck in the hole behind the cockpit where the elevator is located. This coined the term around the office of “The Hobbins Hole".<ref>Script error: No such module "Cite RSI".</ref>

External Links

References

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