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Minecraft:Lava Lake

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A lava lake is a small, widespread, naturally-generated Minecraft:feature in the Minecraft:Overworld that contains a volume of Minecraft:lava.

Description

Lava lakes are shallow and often small bodies of liquid. Lava lakes found at the surface are surrounded by Minecraft:stone, which can be replaced by other features such as Minecraft:ore features of blocks. These ore features are made of blocks like Minecraft:dirt, Minecraft:gravel, and Minecraft:coal ore.

Lava lakes generate with a small Minecraft:air pocket above them, which may result in floating Minecraft:sand, floating Minecraft:snow cover, or even floating Minecraft:trees above<ref>Template:Bug</ref>. Lava lakes that spawn on ground level may cause nearby trees to catch on Minecraft:fire and burn away.

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Generation

Lava lakes are rare on the surface but often found underground above Y=0, and replace blocks around them with stone. They can generate in any biomes in Overworld except the Minecraft:deep dark.

Template:IN, the air pockets above lakes are generated with Minecraft:cave air instead of normal air. This is true even for lakes that are exposed to the open sky.

Data values

ID

Template:El: Template:ID table

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Template:El: Template:ID table

Config

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<section begin="config"/>

<section end="config"/>

Note that lake features are generated on their northwest corner, with the actual center of the lake being offset from the placement position by +8 blocks on both the X and Z axes. It's recommended to counteract this by applying an xz_spread offset of -8 blocks to placed lake features before performing any additional checks such as block predicate filters.

Lake features require a sufficient amount of solid blocks in order to generate, including (but not limited to) a solid base at least 3 blocks thick (starting from one block below the placement position). The fluid level of generated lake features is always one block below the placement position.

Noise-type blockstate providers apply a single blockstate for the entire lake based on its placement position rather than the position of the lake's individual constituent blocks.

Lake features exhibit a bug in which the Minecraft:freeze top layer feature type is applied only to portions of the lake that are within the chunk from which the lake feature originates. In effect, this means that usually only the north-west corner of water lakes are iced over in snowy biomes.

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:lake",
 "config": {
   "barrier": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:stone"
     }
   },
   "fluid": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:lava",
       "Properties": {
         "level": "0"
       }
     }
   }
 }

} </syntaxhighlight> Template:Collapse

History

Java Edition

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Bedrock Edition

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Issues

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Gallery

Screenshots

References

Template:Reflist

Navigation

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Minecraft:es:Lago de lava Minecraft:fr:Lac de lave Minecraft:ja:溶岩湖 Minecraft:ko:용암 호수 Minecraft:lzh:熔石湖 Minecraft:pt:Lago de lava Minecraft:ru:Лавовое озеро Minecraft:uk:Озеро лави Minecraft:zh:熔岩湖