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Minecraft:Placeholder texture

From SAS Gaming Wiki
Revision as of 11:14, 15 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:Wip Minecraft uses an assortment of different placeholder textures for handling cases where textures cannot be drawn normally.

Missing texture

Template:Main The most known, the missing texture, is a texture composed of a black and magenta checkerboard, and turns up anytime a texture or model reference could not be correctly resolved.

Animation placeholder textures

Template:Main Another type of placeholder texture, these were overwritten by the actual animated textures during gameplay once said textures were generated by the game. They would appear themselves in the event that the associated animation could not be generated for whatever reason.

Texture atlas blank spaces

Template:Outdated feature Template:Info needed section When predefined Minecraft:texture atlases were used for storing and loading textures, certain patterns were used for marking unused regions on some atlases, where others simply used outright blank spaces.

These texture spots end up being removed as the texture atlases containing them are split up into individual files.

Uses

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History

Blocks

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Items

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Particles

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Paintings

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Effects

Map icons

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Unsorted

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Default texture

In some cases where textures were not explicitly defined for certain blocks, the blocks in question would "default" to the texture at position (0,0) of the texture atlas in use. Where terrain.png is used, this was the top of the Minecraft:grass block; however, with the deprecation of predefined texture atlases and their replacement with atlases that generate at runtime, this texture tended to shift with time.

Since 14w25a, the majority of such cases are instead directed to the Minecraft:missing texture, although some notable outliers persisted beyond this point.

Uses

Template:For

History

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Bedrock Edition missing textures

Template:For Unlike in Java Edition, which has a single missing texture that is generated by the game at runtime, Bedrock Edition defines other textures as image files in the game's assets directory:

Path Use case
Template:Pximg textures/blocks/missing_tile.png Commonly used for blocks and their item forms that have no assigned texture or blocks that are in the game and have their texture, but the texture isn't assigned correctly.
Template:Pximg textures/ui/missing_item.png UnknownTemplate:Info needed

Debug textures

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Default player skins

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References

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Navigation

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